yungfalk Posted June 29, 2016 Share Posted June 29, 2016 Trial plox 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 29, 2016 Author Share Posted June 29, 2016 (edited) done activated trial gl As for prayer flicking, should I add non-prayer flick but just using prayer with potions? Also what is the script trying to do when it is spam clicking, eat food or prayer potions or? EDIT: Slayer functionality will be added to this script very soon. v106 is still not live, but v105 still has around 95% bugfixes so it's all good until the update is live Edited June 29, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
ez11 Posted June 29, 2016 Share Posted June 29, 2016 EDIT: Slayer functionality will be added to this script very soon. do you mean automatically getting tasks and regearing if needed? 2 Quote Link to comment Share on other sites More sharing options...
Cashy Posted June 29, 2016 Share Posted June 29, 2016 (edited) Hey, does this script support green drags ? and if so, could i get a trial to try it out ? Edited June 29, 2016 by kimikimi123 1 Quote Link to comment Share on other sites More sharing options...
puzzled Posted June 29, 2016 Share Posted June 29, 2016 done activated trial gl As for prayer flicking, should I add non-prayer flick but just using prayer with potions? Also what is the script trying to do when it is spam clicking, eat food or prayer potions or? EDIT: Slayer functionality will be added to this script very soon. v106 is still not live, but v105 still has around 95% bugfixes so it's all good until the update is live I'd like an option to use ppots without flicking, it's useful for multi situations. Basically for most NPCs that are multi but I need ppots for, I have to tank the aggressive period a bit and after the aggressive period flicking is fine. It seems to happen when the script is trying to eat food but flicking mode is on. Slayer function sounds absolutely amazing. Is it possible to add bones to peaches support if it doesn't already? 1 Quote Link to comment Share on other sites More sharing options...
Light Posted June 29, 2016 Share Posted June 29, 2016 [iNFO][bot #1][06/29 07:34:10 em]: java.lang.NullPointerException at b.b.a.NuL.C(sn:286) at b.b.a.NuL.C(sn:15) at b.cOn.onLoop(ej:279) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(tg:28) at java.lang.Thread.run(Unknown Source) this error was being spammed after the account ran after npc from the safespot, stood next to the safespot doing nothing and that was being spammed in the logger. 1 Quote Link to comment Share on other sites More sharing options...
Mystical Posted June 29, 2016 Share Posted June 29, 2016 (edited) Still get the error of unreachable NPC's in the latest version when I am behind the gates of the terrorbirds.I am assuming the cow pen's in lumbridge would be the same thing. Also when I select a tile and it ends up moving off of it, it stops attacking and doesnt go back to the safe spot. I just get null exceptions Lastly, for DMM is there a way you could add an option of running towards a position on the map when a skull is in the field of view (i guess it would be somewhat similar to mod detection). also maybe others would appreciate it to tele as well Edited June 29, 2016 by Mystical 1 Quote Link to comment Share on other sites More sharing options...
smokinaces Posted June 29, 2016 Share Posted June 29, 2016 can i get a trial 1 Quote Link to comment Share on other sites More sharing options...
specops5000 Posted June 29, 2016 Share Posted June 29, 2016 (edited) Still get the error of unreachable NPC's in the latest version when I am behind the gates of the terrorbirds.I am assuming the cow pen's in lumbridge would be the same thing. Also when I select a tile and it ends up moving off of it, it stops attacking and doesnt go back to the safe spot. I just get null exceptions Lastly, for DMM is there a way you could add an option of running towards a position on the map when a skull is in the field of view (i guess it would be somewhat similar to mod detection). also maybe others would appreciate it to tele as well Similar problems here. It keeps attacking but the "combat zone" aint working. It walks out and keep attacking the NPC. Ofc i died :P Edited June 29, 2016 by specops5000 1 Quote Link to comment Share on other sites More sharing options...
puzzled Posted June 29, 2016 Share Posted June 29, 2016 (edited) For the mouse movement issue with prayer flicking, it seems to happen whenever it tries to do something when flicking is on. Attacking npc, looting, drinking/eating, etc. Also happens when you it tries to drop an empty vial and attacking an NPC. Edited June 29, 2016 by puzzled 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted June 29, 2016 Author Share Posted June 29, 2016 Update v1.07 - Finally fixed safespotting/unreachable npcs, was loading the wrong safespot tile and it caused errors before, now the errors are gone and it works good - Added pause for prayer flicking, mouse will no longer jump around - Added normal prayer mode - Added newer items to the item list - Added ice cooler support, will add more slayer items in the next version just need to test the others As for GDK, I gave a trial but green dragons are beta mode, please don't buy the script until you test green dragons because they are still beta ^^ I activated 48 hour trial gl ;) As for slayer, I can't make any promises but I may add an option called 'Slayer mode', but please don't buy this script solely for slayer mode, it may take a while to add 90 npcs (all slayer npcs) but I am adding updates every day As for b2p tabs, the bot currently auto-activates b2p mode if there are bones to peaches tabs detected in inventory, I will test the feature at ankous because I only converted this code from my other combat scripts As for DMM anti-pk, should I make the bot run randomly away from a pker as soon as a pker (skulled) is found, or should I add a hotkey to set a custom tile to run to? also good luck on trials everyone ;) another post/update coming up within an hour or so 3 Quote Link to comment Share on other sites More sharing options...
Light Posted June 29, 2016 Share Posted June 29, 2016 (edited) Update v1.07 As for DMM anti-pk, should I make the bot run randomly away from a pker as soon as a pker (skulled) is found, or should I add a hotkey to set a custom tile to run to? Sounds amazing, as soon as pker is around. For example, if you're safespotting NPC and skulled pker appears, it should tele (Teleport tab)? For walking, run to closest safeguarded bank. Edited June 29, 2016 by Zanock 1 Quote Link to comment Share on other sites More sharing options...
puzzled Posted June 29, 2016 Share Posted June 29, 2016 Going to be buying this script once my trial ends (only because I'm too lazy to do it right now to be honest). I'm happy with what it offers now and future possible updates make it more enticing. Quote Link to comment Share on other sites More sharing options...
Mystical Posted June 30, 2016 Share Posted June 30, 2016 (edited) Update v1.07 - Finally fixed safespotting/unreachable npcs, was loading the wrong safespot tile and it caused errors before, now the errors are gone and it works good - Added pause for prayer flicking, mouse will no longer jump around - Added normal prayer mode - Added newer items to the item list - Added ice cooler support, will add more slayer items in the next version just need to test the others As for GDK, I gave a trial but green dragons are beta mode, please don't buy the script until you test green dragons because they are still beta ^^ I activated 48 hour trial gl As for slayer, I can't make any promises but I may add an option called 'Slayer mode', but please don't buy this script solely for slayer mode, it may take a while to add 90 npcs (all slayer npcs) but I am adding updates every day As for b2p tabs, the bot currently auto-activates b2p mode if there are bones to peaches tabs detected in inventory, I will test the feature at ankous because I only converted this code from my other combat scripts As for DMM anti-pk, should I make the bot run randomly away from a pker as soon as a pker (skulled) is found, or should I add a hotkey to set a custom tile to run to? also good luck on trials everyone another post/update coming up within an hour or so For DMM anti-pk I think tele/run to closest safeguarded bank is good but as well as go to a certain tile for another option would be perfect cause in some training places where it is safe theres a way for pkers to attack in a non-safe zone into the safe one (example being terrorbirds) Also I noticed the boundary area I set doesn't work either. Its attacking the npc's outside of it (unless im doing it wrong). Edited June 30, 2016 by Mystical 1 Quote Link to comment Share on other sites More sharing options...
Cashy Posted June 30, 2016 Share Posted June 30, 2016 Update v1.07 - Finally fixed safespotting/unreachable npcs, was loading the wrong safespot tile and it caused errors before, now the errors are gone and it works good - Added pause for prayer flicking, mouse will no longer jump around - Added normal prayer mode - Added newer items to the item list - Added ice cooler support, will add more slayer items in the next version just need to test the others As for GDK, I gave a trial but green dragons are beta mode, please don't buy the script until you test green dragons because they are still beta ^^ I activated 48 hour trial gl ;) As for slayer, I can't make any promises but I may add an option called 'Slayer mode', but please don't buy this script solely for slayer mode, it may take a while to add 90 npcs (all slayer npcs) but I am adding updates every day As for b2p tabs, the bot currently auto-activates b2p mode if there are bones to peaches tabs detected in inventory, I will test the feature at ankous because I only converted this code from my other combat scripts As for DMM anti-pk, should I make the bot run randomly away from a pker as soon as a pker (skulled) is found, or should I add a hotkey to set a custom tile to run to? also good luck on trials everyone ;) another post/update coming up within an hour or so Het, somewhy i didint receive my trial 1 Quote Link to comment Share on other sites More sharing options...