March 21, 20187 yr @Czar Will todays update involve nmz at all? Because all it does is literally overload, and drink absorptions..no rock cake no nothing...
March 21, 20187 yr Author 42 minutes ago, exitpoint said: @Czar Will todays update involve nmz at all? Because all it does is literally overload, and drink absorptions..no rock cake no nothing... Yes rock cake was requested and I had to add it. However it will be beta mode, so far it currently does: Overload -> Rock cake until 1hp -> Absorp potion and then just continue as normal
March 21, 20187 yr 16 minutes ago, Czar said: Yes rock cake was requested and I had to add it. However it will be beta mode, so far it currently does: Overload -> Rock cake until 1hp -> Absorp potion and then just continue as normal Hell ya man! looking forwward to testing =]
March 21, 20187 yr 6 hours ago, Czar said: New update will occur today, stay tuned for changelog guys will edit this post asap. So does this script no longer support safe-spotting? Because I remember long time ago, we use to be able to bind a safespot tile with f6 but now that option is just gone.
March 21, 20187 yr @czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it.
March 22, 20187 yr 17 hours ago, Mr Asshole said: @czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it. Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman.
March 22, 20187 yr 48 minutes ago, Vichy said: Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman.
March 22, 20187 yr Hey Czar, I'm looking to buy this. I did a quick search on the topic, and saw that you posted back in September, 2017, about adding CLI support. Did you ever do this? If so, how do you use it? Edited March 22, 20187 yr by Kiji
March 22, 20187 yr OK so I have a problem when botting at rune drags. I don't think banking is working for rune drags atm but I want the script to atleast kill them and loot and I can bank myself. The only problem is it doesnt pick up any loot at rune drags, the logger shows its waiting for loot to appear and then it never picks up. I don't know why.. EDIT: Also Dragon limbs and dragon metal lump dont show up as the proper image/name in the loot settings Here is the Logger after killing a rune dragon. I am running 2 scripts on the same bot client so it may confuse things. Please help INFO][Bot #2][03/22 04:57:20 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_x" changed to "2553" [INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_x) changed from (2553) to (2553) [INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_y" changed to "3408" [INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_y) changed from (3408) to (3408) [INFO][Bot #2][03/22 04:57:20 PM]: "stop_combat" changed to "1" [INFO][Bot #2][03/22 04:57:20 PM]: Command (stop_combat) changed from (1) to (1) [INFO][Bot #2][03/22 04:57:25 PM]: No more lootable items on target position! [INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_x" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_x) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_y" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_y) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:25 PM]: "stop_combat" changed to "0" [INFO][Bot #2][03/22 04:57:25 PM]: Command (stop_combat) changed from (0) to (0) [INFO][Bot #2][03/22 04:57:26 PM]: [FFA1] Fighting target at [x=2548, y=3408, z=0] [INFO][Bot #2][03/22 04:57:26 PM]: "var_attacked_npc" changed to "2168" [INFO][Bot #1][03/22 04:57:28 PM]: Returning combat to attacker... [INFO][Bot #1][03/22 04:57:28 PM]: [FFA1] Fighting target at [x=1585, y=5076, z=0] [INFO][Bot #1][03/22 04:57:28 PM]: "var_attacked_npc" changed to "8487" Edited March 23, 20187 yr by ill drop you
March 23, 20187 yr Yet in the logger it still says that it filled the cannon successfully. Should check for cannon tile not nearby cannons..
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