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Perfect Fighter AIO

Featured Replies

@Czar Will todays update involve nmz at all? Because all it does is literally overload, and drink absorptions..no rock cake no nothing... :/ 

  • Author
42 minutes ago, exitpoint said:

@Czar Will todays update involve nmz at all? Because all it does is literally overload, and drink absorptions..no rock cake no nothing... :/ 

Yes rock cake was requested and I had to add it. However it will be beta mode, so far it currently does:

Overload -> Rock cake until 1hp -> Absorp potion and then just continue as normal

16 minutes ago, Czar said:

Yes rock cake was requested and I had to add it. However it will be beta mode, so far it currently does:

Overload -> Rock cake until 1hp -> Absorp potion and then just continue as normal

Hell ya man! looking forwward to testing =]

6 hours ago, Czar said:

New update will occur today, stay tuned for changelog guys :D:D 

will edit this post asap.

So does this script no longer support safe-spotting? Because I remember long time ago, we use to be able to bind a safespot tile with f6 but now that option is just gone.

@czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it.

17 hours ago, Mr Asshole said:

@czar please tell me you fixed cannon mode with new update? doesn't loot anything at all when the option to loot item over x option is selected. also option to attack monsters when using cannon and refilling it.

Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman.

48 minutes ago, Vichy said:

Yeah, bought it only because of cannon mode. And even that's broken, feelsbadman.

2h7miir.png

Hey Czar,

I'm looking to buy this. I did a quick search on the topic, and saw that you posted back in September, 2017, about adding CLI support. Did you ever do this? If so, how do you use it?

Edited by Kiji

OK so I have a problem when botting at rune drags. I don't think banking is working for rune drags atm but I want the script to atleast kill them and loot and I can bank myself. The only problem is it doesnt pick up any loot at rune drags, the logger shows its waiting for loot to appear and then it never picks up. I don't know why.. 

 

EDIT: Also Dragon limbs and dragon metal lump dont show up as the proper image/name in the loot settings

 

Here is the Logger after killing a rune dragon. I am running 2 scripts on the same bot client so it may confuse things. Please help

INFO][Bot #2][03/22 04:57:20 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_x" changed to "2553"
[INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_x) changed from (2553) to (2553)
[INFO][Bot #2][03/22 04:57:20 PM]: "current_loot_y" changed to "3408"
[INFO][Bot #2][03/22 04:57:20 PM]: Command (current_loot_y) changed from (3408) to (3408)
[INFO][Bot #2][03/22 04:57:20 PM]: "stop_combat" changed to "1"
[INFO][Bot #2][03/22 04:57:20 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #2][03/22 04:57:25 PM]: No more lootable items on target position!
[INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_x" changed to "0"
[INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_x) changed from (0) to (0)
[INFO][Bot #2][03/22 04:57:25 PM]: "current_loot_y" changed to "0"
[INFO][Bot #2][03/22 04:57:25 PM]: Command (current_loot_y) changed from (0) to (0)
[INFO][Bot #2][03/22 04:57:25 PM]: "stop_combat" changed to "0"
[INFO][Bot #2][03/22 04:57:25 PM]: Command (stop_combat) changed from (0) to (0)
[INFO][Bot #2][03/22 04:57:26 PM]: [FFA1] Fighting target at [x=2548, y=3408, z=0]
[INFO][Bot #2][03/22 04:57:26 PM]: "var_attacked_npc" changed to "2168"
[INFO][Bot #1][03/22 04:57:28 PM]: Returning combat to attacker...
[INFO][Bot #1][03/22 04:57:28 PM]: [FFA1] Fighting target at [x=1585, y=5076, z=0]
[INFO][Bot #1][03/22 04:57:28 PM]: "var_attacked_npc" changed to "8487"
 

Edited by ill drop you

vp3Igmk.png

 

Yet in the logger it still says that it filled the cannon successfully. Should check for cannon tile not nearby cannons..

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