bobsagheer Posted April 25, 2017 Share Posted April 25, 2017 (edited) Getting some null pointers while idling at sand crabs west, this occurs when there are no attackable sand crabs, aggro settings at 1/1. [INFO][Bot #1][04/25 12:55:33 PM]: Exception in script thread: java.lang.NullPointerException at a.a.d.nUl.h(xe:360) at a.a.d.nUl.B(xe:121) at a.a.d.NuL.f(ve:613) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/25 12:55:33 PM]: Exception in script thread: java.lang.NullPointerException at a.a.d.nUl.h(xe:360) at a.a.d.nUl.B(xe:121) at a.a.d.NuL.f(ve:613) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/25 12:55:34 PM]: Exception in script thread: java.lang.NullPointerException at a.a.d.nUl.h(xe:360) at a.a.d.nUl.B(xe:121) at a.a.d.NuL.f(ve:613) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/25 12:55:34 PM]: Exception in script thread: java.lang.NullPointerException at a.a.d.nUl.h(xe:360) at a.a.d.nUl.B(xe:121) at a.a.d.NuL.f(ve:613) at a.Aux.I(jh:317) at a.Aux.onLoop(jh:869) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nl:235) at java.lang.Thread.run(Unknown Source) [INFO][Bot #1][04/25 12:55:35 PM]: "ss_expired_timer" changed to "1" Edited April 25, 2017 by bobsagheer formatting 1 Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted April 25, 2017 Share Posted April 25, 2017 Testing crabs -> using walking option 1 and then 2, bot still goes to charters and swims to karamja for some reason (old problem) This is months old problem, i remember i had this shit like month or even more ago. Task system is not working -> set to get me 40 attack + 50 str. Find my man in morning with 50 str and 44 attack. Script paint was saying - Stopping @ 40 attack but it still was killing npc's. Also months old problem. Tryed kill caged npc's. If both NPC's are dead, bot will start to run around cages like mad clicking all over the place until NPC spawns (somekind of walking problem and caged monsters probably) So i tryed to use "Fighting zone" thing, with F7. Not works at all. If i select fighting zone, bot stops to attack NPC's at all. (again, caged monsters) Haven't used safe spotting thing, but i'm pretty sure it's still comes back to safespot slowly and it's not that great safespotter. All in all, i tryed to use this script..last 3 months, and would say it never was working like it should. There is allways BUNCH of problems, bugs, fails etc. same problems happens after months. I really like you czar, you are very active and try to put new stuff in, but what can i say..script is allways full of bugs and there is more things that does not work compared what is working. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 25, 2017 Author Share Posted April 25, 2017 (edited) 3 hours ago, guywithlsd said: Testing crabs -> using walking option 1 and then 2, bot still goes to charters and swims to karamja for some reason (old problem) This is months old problem, i remember i had this shit like month or even more ago. Task system is not working -> set to get me 40 attack + 50 str. Find my man in morning with 50 str and 44 attack. Script paint was saying - Stopping @ 40 attack but it still was killing npc's. Also months old problem. Tryed kill caged npc's. If both NPC's are dead, bot will start to run around cages like mad clicking all over the place until NPC spawns (somekind of walking problem and caged monsters probably) So i tryed to use "Fighting zone" thing, with F7. Not works at all. If i select fighting zone, bot stops to attack NPC's at all. (again, caged monsters) Haven't used safe spotting thing, but i'm pretty sure it's still comes back to safespot slowly and it's not that great safespotter. All in all, i tryed to use this script..last 3 months, and would say it never was working like it should. There is allways BUNCH of problems, bugs, fails etc. same problems happens after months. I really like you czar, you are very active and try to put new stuff in, but what can i say..script is allways full of bugs and there is more things that does not work compared what is working. Alright I will dedicate the entire next update (v191) completely to this list above. Just need to know which npc to kill for caged npc so I can test fightzones and safespotting there. Apologies to all sand crabs users, the port sarim thing still is happening but it will be fixed for sure. Also which weapon for task mode? I'm worried the script doesn't recognize the attack weapon. If normal weapon (dragon scim or something) ignore, will try and debug I guess. For looting noted items, will test ASAP. Some users said the null thing was just visual and it still looted items, although I will test and add an update to v191 ASAP For wyverns a plugin is definitely on the way just for wyverns, still haven't bought an account with 72 slayer yet It is definitely on the To-do list For green dragons and brutal black dragons - already fixed, just waiting on new version For crabs and afk tile, the hop on crash tile only works for AFK mode, I will make it compatible with other options too. Until the next update, turn that option off if not using AFK otherwise it will throw errors (due to incompatibility)For crab claw isle - it's already fixed, we are just waiting on the update to go live v190 is the current latest version from yesterday. Stay tuned guys EDIT: For brutal black dragons, enable the last webwalker until v191 goes live, it seems to be working Sand crabs port sarim bug fixed, just waiting on which weapon for goal task system and which npc for fightzones/safespot, before I push the new updates Edited April 25, 2017 by Czar 1 Quote Link to comment Share on other sites More sharing options...
bootyslayer Posted April 25, 2017 Share Posted April 25, 2017 Trial please 1 Quote Link to comment Share on other sites More sharing options...
Light Posted April 25, 2017 Share Posted April 25, 2017 12 hours ago, Czar said: EDIT: For brutal black dragons, enable the last webwalker until v191 goes live, it seems to be working Sand crabs port sarim bug fixed, just waiting on which weapon for goal task system and which npc for fightzones/safespot, before I push the new updates 6 which is the last webwalker? number 1, 2 or 3? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 26, 2017 Author Share Posted April 26, 2017 3 is the last webwalker, should be working for brutal black dragon plugin. Confirm if not. The latest update should go live any moment any way so it should be fixed for default webwalker (1) very soon Quote Link to comment Share on other sites More sharing options...
Turkoize Posted April 26, 2017 Share Posted April 26, 2017 12 minutes ago, Czar said: 3 is the last webwalker, should be working for brutal black dragon plugin. Confirm if not. The latest update should go live any moment any way so it should be fixed for default webwalker (1) very soon Thanks for being dedicated. 1 Quote Link to comment Share on other sites More sharing options...
TheOddOne Posted April 26, 2017 Share Posted April 26, 2017 (edited) i need help setting up this script for nightmare zone melee can any1 show me the correct setup please i am confused EDIT: i managed to get the nmz part working can anybody let me know if overloads are working for nmz cause im forced to use super combats at the moment Edited April 26, 2017 by TheOddOne 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted April 26, 2017 Author Share Posted April 26, 2017 Overloads should be working, script will drink an overload if stats aren't boosted just make sure to keep overload potions in inventory. Please confirm if there are any bugs the nmz plugin is still new ^^ 1 Quote Link to comment Share on other sites More sharing options...
TheOddOne Posted April 26, 2017 Share Posted April 26, 2017 (edited) 32 minutes ago, Czar said: Overloads should be working, script will drink an overload if stats aren't boosted just make sure to keep overload potions in inventory. Please confirm if there are any bugs the nmz plugin is still new ^^ it doesnt seem to be drinking overloads in nmz not sure why here a gyazo of my invent : https://gyazo.com/0244fd21115ff07be4a71fcebaf63b6f EDIT: Here is a gyazo of my invent with super combats it seems to sip it fine no problem : https://gyazo.com/afce0b53c6fb5e097e3a37d5e58062cb Edited April 26, 2017 by TheOddOne Quote Link to comment Share on other sites More sharing options...
Czar Posted April 26, 2017 Author Share Posted April 26, 2017 Hmm did you make sure to sip overload before starting the script? The script may sip overloads when the "overload is starting to run out" message is displayed in chatbox. In the meantime I will be debugging overload support asap. Also guys the update is fully coded now I will be pushing momentarily, latest version will change soon ^^ the full changelog is in my last post (1 page back) Quote Link to comment Share on other sites More sharing options...
mrsizzla Posted April 26, 2017 Share Posted April 26, 2017 Just purchased, very new to botting so still nervous about getting banned lol. Looks really nice Czar! Thanks man =) 1 Quote Link to comment Share on other sites More sharing options...
progamerz Posted April 26, 2017 Share Posted April 26, 2017 Can i ask how the Task(Leveling system) works? cause i don't know what is the keep levels option for i already did set to 5. let's say i want to do 50-60 att,str,def. what it would do is 50-60 def(full at once),50-60 str and etc not sure if i am setting it up wrong or what. i had the option "Evenly" chose. 1 Quote Link to comment Share on other sites More sharing options...
maattsta Posted April 27, 2017 Share Posted April 27, 2017 just bought script. having issues setting up at sand crabs, seems to just go to bank, walk then bank?? Quote Link to comment Share on other sites More sharing options...
pureftw90 Posted April 27, 2017 Share Posted April 27, 2017 hey czar so the crabclaw isle is working a little better but not whenever I use it the script just constantly clicks on combat option. if you could take a look at the crabclaw isle option and work out the kinks in it I would really appreciate it, love the script best one ive ever had. Quote Link to comment Share on other sites More sharing options...