symbol Posted May 26, 2016 Share Posted May 26, 2016 I think this script needs a tutorial Ive tried typing the mob out myself. Doesnt work. Go to the mob, even a Goblin, Duck whatever. Select it, press start, nothing just stands. Set bounds, still nothing. First i tried Kalphite workers, then TzHaars. Doesn't work anywhere. Also tried with range mode. 1 Quote Link to comment Share on other sites More sharing options...
Saiyan Posted May 26, 2016 Share Posted May 26, 2016 Just a heads up, I still get that blocked java file reading permission in log so the script doesn't start up Quote Link to comment Share on other sites More sharing options...
Czar Posted May 26, 2016 Author Share Posted May 26, 2016 (edited) Hmm what about if not using fight profiles at all? Like, just selecting a fight area without saving profile, I just tried it and it worked. I'm going to test it on SDN now hopefully it works too EDIT : Actually nvm the other fighter has it so I will definitely be able to add all dragons. I was worried they may decline the script, but it's all good Edited May 26, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Tevez Posted May 26, 2016 Share Posted May 26, 2016 Hmm what about if not using fight profiles at all? Like, just selecting a fight area without saving profile, I just tried it and it worked. I'm going to test it on SDN now hopefully it works too EDIT : Actually nvm the other fighter has it so I will definitely be able to add all dragons. I was worried they may decline the script, but it's all good Could you hand over trial? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 26, 2016 Author Share Posted May 26, 2016 (edited) Done gl, but the script isn't runnable yet Guys I will update this post when the new update is live, I fixed the script so it's runnable now, it should work actually start running now. I posted the update ~10 hours ago, once a developer is online the update will be registered ^^ Edited May 26, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
Tevez Posted May 26, 2016 Share Posted May 26, 2016 Done gl, but the script isn't runnable yet Guys I will update this post when the new update is live, I fixed the script so it's runnable now, it should work actually start running now. I posted the update ~10 hours ago, once a developer is online the update will be registered ^^ Alright, so it's completelybroken you say? Anyways, could you add me as a tester? I've accounts who are gdk ready and could be quested for unicows. 1 Quote Link to comment Share on other sites More sharing options...
XSteroiDX Posted May 26, 2016 Share Posted May 26, 2016 please be patient people, Czar doing all she can! 1 Quote Link to comment Share on other sites More sharing options...
Knuckolls Posted May 26, 2016 Share Posted May 26, 2016 Czar, Are there any trials left? would love to get all my gold farming accounts leveled up ^_^! Also MSRP upon release? your usual $8.99 or will this cost more? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted May 26, 2016 Author Share Posted May 26, 2016 (edited) Well the other fighter is 9.99 so I gotta ask the admin to change it to 8.99, I always want a lower priced script over a higher priced script any day I will give a 48 hour trial to all users, so they can test the script, give suggestions, test fighting areas that are not mentioned in the thread etc. Yep there are still 5 trials left, I will activate as soon as the control panel shows the script is up-to-date. Atm the script isn't runnable Edited May 26, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Knuckolls Posted May 26, 2016 Share Posted May 26, 2016 Well the other fighter is 9.99 so I gotta ask the admin to change it to 8.99, I always want a lower priced script over a higher priced script any day I will give a 48 hour trial to all users, so they can test the script, give suggestions, test fighting areas that are not mentioned in the thread etc. Yep there are still 5 trials left, I will activate as soon as the control panel shows the script is up-to-date. Atm the script isn't runnable Okie Dokie, well I will definitely purchase the script, and if I am graced with the trial I'll figure out how to do a proggy and then post it for you on here 1 Quote Link to comment Share on other sites More sharing options...
Tevez Posted May 27, 2016 Share Posted May 27, 2016 Not sure if you already have this, however could you add something that gives the bot a home tile(where the person starts the scripts), and then add something that doesn't allow the bot go out more than e.g. 5 tiles, 10 tiles from the hometile. This could be in areas that are big or for example in stronghold slayer dungeon. You should be able to set home tile(nothing to be forced to do, only if the option is ticked) Then add in numbers how many tile the bot can move around It should be in a circle mode Also highlight the tiles on the minimap while the botter is setting the script up. (The turned off when the script is started). 1 Quote Link to comment Share on other sites More sharing options...
sampla Posted May 27, 2016 Share Posted May 27, 2016 Not sure if you already have this, however could you add something that gives the bot a home tile(where the person starts the scripts), and then add something that doesn't allow the bot go out more than e.g. 5 tiles, 10 tiles from the hometile. This could be in areas that are big or for example in stronghold slayer dungeon. You should be able to set home tile(nothing to be forced to do, only if the option is ticked) Then add in numbers how many tile the bot can move around It should be in a circle mode Also highlight the tiles on the minimap while the botter is setting the script up. (The turned off when the script is started). The 'select fighting area' already exists. It's not a circle, but it should be plenty. 1 Quote Link to comment Share on other sites More sharing options...
Tevez Posted May 27, 2016 Share Posted May 27, 2016 The 'select fighting area' already exists. It's not a circle, but it should be plenty. Alright, good that it's already there Quote Link to comment Share on other sites More sharing options...
Czar Posted May 27, 2016 Author Share Posted May 27, 2016 (edited) EDIT: Just checked, the latest update is STILL not live, no idea what's going on, hopefully it will be live within a few hours or so, can't wait until everybody tries the script For fighting areas I added a way to select fight bounds, but I did have an idea for fight areas, e.g. edgeville hill giants is a large area, so I thought of two features: - Either find a way to detect spawn points of hill giants, and time them, so you can be the first to get the npc all the time (by looking for longest time since spawn) or - Split up the entire area into smaller sub-areas and stick to one area at a time (can even be randomized) Hmm, as for the home tile, I made it so: - If user selects a nearby npc (local npc), the home tile is set on the bot's current tile or - If a user selects an npc which is far away (by typing a name), the home tile will be on the nearest npc's position e.g. if the user is in GE, but wants to fight hill giants, they will type 'Hill giant' and the home tile will automatically be set in the edgeville hill giant area If there are any suggestions, you are welcome to post any, atm that method has been good so far, but I am always happy to change ^^ Anyway, quick update: just got a new account, finished unicows quest and I will be perfecting unicows code now Edited May 27, 2016 by Czar 3 Quote Link to comment Share on other sites More sharing options...
dudeyoyo Posted May 27, 2016 Share Posted May 27, 2016 Really looking forward to trying this Quote Link to comment Share on other sites More sharing options...