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Perfect Fighter AIO


Czar

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Just now, Muhammad Mirza said:

I keep getting an error when my character runs out of run energy.

 

[INFO][Bot #1][03/08 03:35:15 PM]: "next_run_energy" changed to "17"
[INFO][Bot #1][03/08 03:35:15 PM]: Could not find the data orb, please report this bug!

 

Only when it runs out of energy that it stops responding. could it because of how they change special attack orb?

hunting chicken error.txt

Latest OSRS update seems to have broken a couple of things :/

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Crazy client bug :( 

"Could not find the data orb, please report this bug!"

After the recent osrs game update (special attack orb is now clickable) they changed the widgets for the orb and it sometimes cannot be found, will be adding a bypass to this, usually the script stops everything until it is able to start running, I will now make it continue and ignore if it cannot enable run, better than nothing until we get a client fix. The weirdest part is that the run button sometimes is detected and sometimes not :s 

Posted quick update for run, will resume coding the next actual update for user feedback.

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I will add saradomin godsword to the spec list, I decided to not include that weapon because I was planning on adding a separate handler for sara godsword spec since it's mainly used for healing.

As for expeditious, I will make it equip if it crumbles, right now it only withdraws and equips while at bank

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@Czar or anyone else.

I'm having an issue with sorting out the safespot.

After the kill, it will loot one item, return to safespot 2 tiles away. Loot another item, return to safespot. Etc etc.

Ranged Mode: on

Loot: Items it drops + bones

Bone Burying: 1

Only loot my targets

Wait for loot to appear

Prioritises loot

Loot my ammo

No looting in combat

Eat For loot

Misc

Dont retaliate to combat

Only stay in fightzone

Only loot in fightzone

Misc 2

Return to Safespot when attacked (turned on and off)

Return to safespot when no loot left (turned on and off)

Wait after clicking attack

Heres a better log of it doing what i spoke about:

[INFO][Bot #1][03/09 07:05:48 PM]: "ss_kill_counter" changed to "13"
[INFO][Bot #1][03/09 07:05:48 PM]: Stopping next attack!
[INFO][Bot #1][03/09 07:05:48 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][03/09 07:05:48 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground"
[INFO][Bot #1][03/09 07:05:48 PM]: "current_loot_x" changed to "1969"
[INFO][Bot #1][03/09 07:05:48 PM]: Command (current_loot_x) changed from (1969) to (1969)
[INFO][Bot #1][03/09 07:05:48 PM]: "current_loot_y" changed to "9064"
[INFO][Bot #1][03/09 07:05:48 PM]: Command (current_loot_y) changed from (9064) to (9064)
[INFO][Bot #1][03/09 07:05:48 PM]: "stop_combat" changed to "1"
[INFO][Bot #1][03/09 07:05:48 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #1][03/09 07:05:49 PM]: Changed interaction!
[INFO][Bot #1][03/09 07:05:53 PM]: Attempting to loot 1 [Law rune]
[INFO][Bot #1][03/09 07:05:53 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][03/09 07:05:53 PM]: finished looting, delay + proceed!
[INFO][Bot #1][03/09 07:05:53 PM]: last interact delay..
[INFO][Bot #1][03/09 07:05:53 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][03/09 07:05:53 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:05:53 PM]: Adding it to action list!
[INFO][Bot #1][03/09 07:05:54 PM]: "inv_change" changed to "1"
[INFO][Bot #1][03/09 07:05:54 PM]: Changed item tho 1
[INFO][Bot #1][03/09 07:05:54 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:05:55 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:05:55 PM]: Action queue true
[INFO][Bot #1][03/09 07:05:56 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:05:56 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][03/09 07:05:56 PM]: Attempting to loot 1 [Big bones]
[INFO][Bot #1][03/09 07:05:56 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][03/09 07:05:57 PM]: finished looting, delay + proceed!
[INFO][Bot #1][03/09 07:05:57 PM]: last interact delay..
[INFO][Bot #1][03/09 07:05:57 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][03/09 07:05:57 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:05:57 PM]: Adding it to action list!
[INFO][Bot #1][03/09 07:05:57 PM]: "start_bury_bones" changed to "1"
[INFO][Bot #1][03/09 07:05:57 PM]: Command (start_bury_bones) changed from (1) to (1)
[INFO][Bot #1][03/09 07:05:57 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:05:57 PM]: "inv_change" changed to "1"
[INFO][Bot #1][03/09 07:05:57 PM]: Changed item tho 8
[INFO][Bot #1][03/09 07:05:58 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:05:58 PM]: Action queue true
[INFO][Bot #1][03/09 07:05:59 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:05:59 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:05:59 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:05:59 PM]: Action queue true
[INFO][Bot #1][03/09 07:06:00 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:06:00 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][03/09 07:06:00 PM]: Attempting to loot 1 [Big bones]
[INFO][Bot #1][03/09 07:06:01 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][03/09 07:06:01 PM]: finished looting, delay + proceed!
[INFO][Bot #1][03/09 07:06:01 PM]: last interact delay..
[INFO][Bot #1][03/09 07:06:01 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][03/09 07:06:02 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:06:02 PM]: Adding it to action list!
[INFO][Bot #1][03/09 07:06:02 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:06:02 PM]: "inv_change" changed to "1"
[INFO][Bot #1][03/09 07:06:02 PM]: Changed item tho 9
[INFO][Bot #1][03/09 07:06:02 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:06:02 PM]: Action queue true
[INFO][Bot #1][03/09 07:06:03 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:06:03 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:06:04 PM]: Added event (Return to safespot (combat) action)!

Log from time:

Quote


[INFO][Bot #1][03/09 07:00:54 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:00:54 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][03/09 07:01:48 PM]: "ss_kill_counter" changed to "10"
[INFO][Bot #1][03/09 07:01:48 PM]: Stopping next attack!
[INFO][Bot #1][03/09 07:01:48 PM]: .. kill finished, waiting for loot to appear.
[INFO][Bot #1][03/09 07:01:48 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground"
[INFO][Bot #1][03/09 07:01:48 PM]: "current_loot_x" changed to "1969"
[INFO][Bot #1][03/09 07:01:48 PM]: Command (current_loot_x) changed from (1969) to (1969)
[INFO][Bot #1][03/09 07:01:48 PM]: "current_loot_y" changed to "9064"
[INFO][Bot #1][03/09 07:01:48 PM]: Command (current_loot_y) changed from (9064) to (9064)
[INFO][Bot #1][03/09 07:01:48 PM]: "stop_combat" changed to "1"
[INFO][Bot #1][03/09 07:01:48 PM]: Command (stop_combat) changed from (1) to (1)
[INFO][Bot #1][03/09 07:01:48 PM]: [WAIT_FOR_LOOT] Killed an npc - waiting for at least 5 seconds.
[INFO][Bot #1][03/09 07:01:49 PM]: Changed interaction!
[INFO][Bot #1][03/09 07:01:53 PM]: Attempting to loot 1 [Big bones]
[INFO][Bot #1][03/09 07:01:54 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][03/09 07:01:55 PM]: finished looting, delay + proceed!
[INFO][Bot #1][03/09 07:01:55 PM]: last interact delay..
[INFO][Bot #1][03/09 07:01:55 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][03/09 07:01:55 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:01:55 PM]: Adding it to action list!
[INFO][Bot #1][03/09 07:01:55 PM]: "start_bury_bones" changed to "1"
[INFO][Bot #1][03/09 07:01:55 PM]: Command (start_bury_bones) changed from (1) to (1)
[INFO][Bot #1][03/09 07:01:55 PM]: "inv_change" changed to "1"
[INFO][Bot #1][03/09 07:01:55 PM]: Changed item tho 25
[INFO][Bot #1][03/09 07:01:56 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:01:56 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:01:56 PM]: Action queue true
[INFO][Bot #1][03/09 07:01:57 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:01:57 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][03/09 07:01:57 PM]: Attempting to loot 1 [Steel arrow]
[INFO][Bot #1][03/09 07:01:58 PM]: "last_delay_name" changed to "Wait until we loot our first specific item 1"
[INFO][Bot #1][03/09 07:01:58 PM]: finished looting, delay + proceed!
[INFO][Bot #1][03/09 07:01:58 PM]: last interact delay..
[INFO][Bot #1][03/09 07:01:58 PM]: "last_delay_name" changed to "Random wait after looting an item"
[INFO][Bot #1][03/09 07:01:58 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:01:58 PM]: Adding it to action list!
[INFO][Bot #1][03/09 07:01:59 PM]: "inv_change" changed to "1"
[INFO][Bot #1][03/09 07:01:59 PM]: Changed item tho 26
[INFO][Bot #1][03/09 07:01:59 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:02:00 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:02:00 PM]: Action queue true
[INFO][Bot #1][03/09 07:02:01 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:02:01 PM]: Removing event (Return to safespot (combat) action) now that it is complete...
[INFO][Bot #1][03/09 07:02:01 PM]: [STOP_COMBAT] inventory is full, no need to stop combat anymore!
[INFO][Bot #1][03/09 07:02:01 PM]: "current_loot_x" changed to "0"
[INFO][Bot #1][03/09 07:02:01 PM]: Command (current_loot_x) changed from (0) to (0)
[INFO][Bot #1][03/09 07:02:01 PM]: "current_loot_y" changed to "0"
[INFO][Bot #1][03/09 07:02:01 PM]: Command (current_loot_y) changed from (0) to (0)
[INFO][Bot #1][03/09 07:02:01 PM]: "stop_combat" changed to "0"
[INFO][Bot #1][03/09 07:02:01 PM]: Command (stop_combat) changed from (0) to (0)
[INFO][Bot #1][03/09 07:02:02 PM]: "inv_change" changed to "1"
[INFO][Bot #1][03/09 07:02:02 PM]: Changed item tho 25
[INFO][Bot #1][03/09 07:02:02 PM]: "start_bury_bones" changed to "0"
[INFO][Bot #1][03/09 07:02:02 PM]: Command (start_bury_bones) changed from (0) to (0)
[INFO][Bot #1][03/09 07:02:02 PM]: Next ammo position set at [x=1969, y=9064, z=1].
[INFO][Bot #1][03/09 07:02:03 PM]: Taking my ammo [Mithril arrow].
[INFO][Bot #1][03/09 07:02:03 PM]: "last_delay_name" changed to "Wait 10s until arrows disappear 1"
[INFO][Bot #1][03/09 07:02:03 PM]: We moved out of our safespot!
[INFO][Bot #1][03/09 07:02:03 PM]: Adding it to action list!
[INFO][Bot #1][03/09 07:02:04 PM]: "last_delay_name" changed to "Wait 300-800ms after looting arrows"
[INFO][Bot #1][03/09 07:02:04 PM]: exec event (Return to safespot (combat) action)
[INFO][Bot #1][03/09 07:02:05 PM]: Added event (Return to safespot (combat) action)!
[INFO][Bot #1][03/09 07:02:05 PM]: Action queue true
 

 

Edited by WastedWrath
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3 hours ago, Czar said:

I will add saradomin godsword to the spec list, I decided to not include that weapon because I was planning on adding a separate handler for sara godsword spec since it's mainly used for healing.

 As for expeditious, I will make it equip if it crumbles, right now it only withdraws and equips while at bank

that is ok too. i want to use it for healing. so i dont mind waiting until you do that separate handler.

 

also wanted to say, i put "Abyssal whip" as the primary wep (and checked it) and put "Dragon dagger(p++)" as the secondary wep (and checked it). The script equips the dds fine and specs, but doesnt switch back to the whip.

Edited by yawhide
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Hey Czar, I ran script yesterday and got alot of XP ?. One thing using range mode (iron knife). It would pick up the ammo where monster died but if the monster was being attacked while moving the ammo dropped before the tile where NPC dies would not be picked up. 

I have ranged mode activated.

I set it to loot my ammo (ranging mode enabled).

I also played with the setting loot during combat.

I selected prioritize loot over combat and still wouldn't pick up the lose ammo laying around.

It picked ammo up but as I said only in NPC death spot. 

I'll try to get some pictures for you.

Note: when prioritizing loot + looting during combat character would shoot, pick up, shoot pick up, shoot, pick up. Seemed very unnatural I didnt want to leave her running like that 

Lastly, Avas not equipped on character FYI.

Either way no other issues not that this is an issue but something that seemed odd.

Thanks for the time on script + thanks for xp gains ?

3 accounts 60/60/60+ all Perfect Fighter

Will be testing 40k+ cannonballs made with your smithers ? on 2 accounts this week I'll get SS if possible! 

???

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  • Czar changed the title to Perfect Fighter AIO

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