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Perfect Fighter AIO


Czar

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For gargoyles the only way to loot them is to have  it not have  loot only your kill since I think the gargyole smasher  is making it not count as your kill when they are about to die from like 5 hp. For wyrms it wont loot anything till you have it not loot only your own kill. I love this script some much and it gotten me to 100 combat and high slayer keep up the good work czar

Edited by Neurodes
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Hey Czar the script is working great, thanks! Do you know if the prayer flick is more "dangerous" (more noticeable for bansystem or something) to  use than to just leave prayer on? I'd love to hear from you.

And if the script is on and working, changing the settings with f12 doesn't update it right? I'll have to stop the script and start the script with different settings?

Edited by quefaz
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I will have to double-check if F12 functionality needs updating (unless you are using using task scheduler?), in any case I will give it a look :D

Prayer flicking - I would only say it's dangerous if the npc is dangerous, for bans it's fine because it uses randomized timers under the nearest (rounded) tick rate, but not for long periods of time as it can be non-humanlike to prayer flick for hours. I would go with normal prayer and not pray flicking personally :D 

TzHaar are generally supported but no special functionality for them, so no luring behind the rock and safespotting them just yet, I will see what I can do in the future ^^ :D

Looting - will add an option to make it slower, sure :D Will see what I can do :D If you are worried about bans, you shouldn't worry too much about this, the bigger worry is the npc fighting location, I've seen some bans over at the basic levels (chickens, monks, goblins) but maybe only 1-2 reported bans doing slayer? (for months) which is pretty epic actually :D And they reportedly botted for more than 20 hours at a time so it makes sense.

Edited by Czar
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Ah unlucky man, which area did you bot? Was it high ban rate area? Also did you babysit/play legit/reply to ingame chat? What were your breaks like? I personally wouldn't bot 4 hours at a time, and would most likely use breaks starting from at least 1 hour to maybe 1.5 hours each time. I use the script for training slayer personally though.

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On 5/12/2016 at 10:15 AM, Czar said:

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Upcoming NPCs: Green Dragons NOT SUPPORTED!,

Rock crabs and Sand crabs and Ammonite crabs Added!

 

 

 

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52 HOUR RESULT!

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Hotkey List

        // F1 = set cannon tile
        // F2 = hide paint
        // F3 = Set afk tile
        // F4 = reset afk tile
        // F6 = Set safespot tile
        // F7 = activate tile selector
        // F8 = Reset tile selector
        // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client
        // F11 = Set breaks tile
        // F12 = Reset breaks tile

User Interface

 

 

Banking Tab Demo

(handles everything with banking)

You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo.

 

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Looting Tab Demo

(From looting to alchemy, noted/stackable items too)

You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience!

 

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Tasking Demo

(Not to be confused with sequence mode, this is an individual task for leveling)

You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options!

 

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Prayer Flick Demo

(Just example, I made it faster after recording this GIF)

There are two settings: Safe mode and efficient mode, this is safe mode:

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Fight Bounds Demo

Allows you to setup the fight bounds easily!

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Simplified NPC chooser

Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click!

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Level Task Switch Demo

(Switching to attack combat style after getting 5 defence)

You can choose how often to keep levels together! e.g. switch styles every 3 levels

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Cannon Demo

(Cannon is still experimental, beta mode!)

Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too!

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Progress Reports

 

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Caged Ogres:

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How does this bot know where to find NPCs?
This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area!

 

Here is a visual representation of the spawn system in action

(this is just a visual tool, map mode is not added due to it requiring too much CPU)



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Fight Area Example

(How the bot searches for the npc 'Wolf')

 


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Walking System

 

The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones.

 

Walking system 1

This uses a custom walking API written by myself and is constantly being updated as new fightzones are added.

 

Pros:

- Updates are instant, no waiting times

- More fightzones are supported

 

Cons:

- Sometimes if an object is altered, the changes are not instant

- Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client)

 

Walking system 2

This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails.

 

Pros:

- Stable, works perfect for normal walking

- All scripters are giving code to improve the client webwalker

- More efficient when restarting the script since it is loaded upon client start

 

Cons:

- No stronghold support yet

- Some new/rare fightzones not supported yet

- If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually)

 

 

So which system should I choose?

Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select.

 

 

Note: If the script ever fails, there will be immediate updates to fix the walking systems!

 

Bug Report templates:

 


New feature request
- What is the new feature
- Basic description of what the script should do
- Basic actions for the script: 'Use item on item' etc.
 
For when the script gets stuck on a tile (or continuous loop):
- Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village')
- Plugin or normal script?
- Did you try all 3 walking options?
 
Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows)
- What is the bug
- How did you make the bug happen
- (optional) recommendation for the bug, e.g. 'make the script walk back' or something
- Tried client restart?
- Normal script or a plugin?
- Which exact setup options are enabled? Afk mode, cannon mode, etc etc.

trial pls bud <3

 

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