Osten1 Posted November 27, 2018 Share Posted November 27, 2018 Looking so forward to use it! Thanks mate. 1 Quote Link to comment Share on other sites More sharing options...
Quantro Posted November 27, 2018 Share Posted November 27, 2018 Really like the script, but for me the teleports arent working (walking to the bank does). Is this a known issue? Quote Link to comment Share on other sites More sharing options...
Czar Posted November 27, 2018 Author Share Posted November 27, 2018 Which teleport? I will help Activated trials good luck guys 1 1 Quote Link to comment Share on other sites More sharing options...
Quantro Posted November 27, 2018 Share Posted November 27, 2018 I tried using the Fenkenstrain teletab and varrock teletab/glory to edge to go between bank and infernal mages. When i walk everything is fine, and the script walks to Canifis to bank. When i use teleports it takes all items from the bank but just stands there and drinks range pots 1 Quote Link to comment Share on other sites More sharing options...
GeneralMayor Posted November 27, 2018 Share Posted November 27, 2018 Any chance u can make something for revenant cave ? Like will teleport if pkers and use burning amulet / rev cave teleport to go there ? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 28, 2018 Author Share Posted November 28, 2018 Screenshot your bank layout in the setup window bank tab, I will run some tests and add an update for those teleports/banking ASAP As for revenant cave, good idea, I think I have gotten a few requests before too, I think it is time to add as a new update 1 Quote Link to comment Share on other sites More sharing options...
Osten1 Posted November 28, 2018 Share Posted November 28, 2018 Do you know when the 231 update go life? I feel like a kid waiting on presents at chistmast eve.. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted November 28, 2018 Author Share Posted November 28, 2018 Within a few hours max, hopefully it comes sooner ^^ 1 Quote Link to comment Share on other sites More sharing options...
ribareikis Posted November 28, 2018 Share Posted November 28, 2018 I hope the thing with the stronghold of security will be fixed as well. Because it used to teleport with glory, later on, it couldn't do it but at least the script managed to walk it back to Edgeville. And now you can't teleport neither script can walk you back Quote Link to comment Share on other sites More sharing options...
w0mack Posted November 28, 2018 Share Posted November 28, 2018 Is there a way if you're character dies that the script will reequip the items that are in the inventory? Quote Link to comment Share on other sites More sharing options...
someguy567 Posted November 28, 2018 Share Posted November 28, 2018 nice Quote Link to comment Share on other sites More sharing options...
silentra1n Posted November 28, 2018 Share Posted November 28, 2018 If you can add revs with anti-pk, this would be the best script on the market. 1 Quote Link to comment Share on other sites More sharing options...
bgcoolguy123 Posted November 29, 2018 Share Posted November 29, 2018 Any chance of getting potion support for the rock crabs plugin? ty for the great script! 1 Quote Link to comment Share on other sites More sharing options...
fittig Posted November 29, 2018 Share Posted November 29, 2018 2 hours ago, bgcoolguy123 said: Any chance of getting potion support for the rock crabs plugin? ty for the great script! just take some pots in your inv and script will automatically drink it 1 Quote Link to comment Share on other sites More sharing options...
Quantro Posted November 29, 2018 Share Posted November 29, 2018 Hey man, about the Frankenstrain teleports: I had food in my inv all the times i tried so it didn't go bank, but it wasnt near to the fight area so it also couldn't go fight. My bad. I found another small bug though (for real this time): When it's set to stop when a certain task is completed, it tries to logout but cant because its less then 10 seconds since combat, and will start attacking monsters again right after. This is undesirable when fighting in slayer caves becuase it will keep clicking monsters it cant attack. Using kill count doesn't work there either because it sometimes miscounts by a few kills. A simple solution would be a short cooldown timer before trying to logout on task end. Hope it's not too much to ask, i really appreciate the script and this would make it much more usable for slayer tasks 1 Quote Link to comment Share on other sites More sharing options...