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Perfect Fighter AIO


Czar

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2 hours ago, Night said:

 

Client is currently down for hook updates. Please read the forums before posting in the future.

the client is not the problem, the script is really broken and needs a lot of fixes, also the scripter never respond any PM, this script needs to be check by the Moderators

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Some of my splashers (on a different location, below draynor manor) are getting this whilst others (@sewers) aren't.
Must have something to do with unknown map location I assume,- anyway no big hindrance as I can just move them

[INFO][Bot #1][12/01 05:30:20 PM]: java.lang.NullPointerException
	at org.osbot.rs07.api.map.Position.distance(cn:83)
	at perfect.scripting.b.c.CoN.g(sj:404)
	at perfect.scripting.b.b.NUl.g(nk:324)
	at perfect.scripting.b.b.NUl.F(nk:147)
	at perfect.scripting.b.b.NUl.g(nk:755)
	at perfect.scripting.b.b.NUl.g(nk:146)
	at perfect.scripting.b.b.NUl.g(nk:601)
	at perfect.scripting.b.b.NUl.g(nk:732)
	at a.c.a.nUL.D(xk:259)
	at a.c.a.nUL.D(xk:133)
	at a.CON.A(eg:2066)
	at a.CON.onLoop(eg:2095)
	at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(cg:72)
	at java.lang.Thread.run(Unknown Source)

 

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No worries I have gone through the last few pages and reviewed all user feedback for the new update (v208) coming today :) 

EDIT:

1. Why does the paint take up >1/4 the screen instead of being in the chat space like every other sensible script. Also can you make it hide-able so that if I don't want to look at how ugly and huge it is I don't have to.

F2 = Hide paint

2. The xp/hr system is useless. It doesn't tell you what skill is at what level. It tells you the next level but also a "goal level" which you are unable to change or remove. When calculating the xp/hr it counts hp xp into the xp/hr. It then uses this total xp/hr number in the time til level calculation with whatever attack style you are using which obviously is INCORRECT and leads to INCORRECT TTL.

The script doesn't use hitpoints for skill levels, I wrote the code. If you are using a controlled weapon it may be off, but I will certainly patch the xp/hr.

3. The gp/hr tracking is completely messed up. I'm killing ankous and the only thing it tracks is noted mithril ore and it's counting it at 1/10 the actual price. What the actual fuck is this gp/hr system you made. It doesn't work at all.

Will check out gp/hr for noted items asap.

4. Special attacks not working.

It is working for me and everybody else, hmm are you using a plugin? Which weapon are you using? I will patch asap. Please make sure to signify your user setup before posting a bug

5. Don't need to know xp drops.

Hide paint (f2)

6. Fight areas are not very intuitive. The fight bounds set up is clunky and you can only select an area that is visible on a screen which on the default botting setup is very small. Can you make it possible to just select a radius like every other script? The script does some very awkward movements when it gets to the edge of a fight zone.

Added radius to the script as of the last update

7. Prayer flicking is pretty bad and uses up prayer points quickly. I know this may be difficult to code but many other people have done it before and it is important to have working properly in a $10 combat script. Once prayer runs out it doesn't automatically revert to using available food in the inventory. Just keeps clicking the 0 prayer points which makes for a very bannable account.

Will add a patch for this, script should be eating food after no prayer, thanks for this ^^ :D 

8. When using bones to peaches tablets. Why does the bot not know to eat all regular food before using a b2p tablet? It used the tablet when I still had 7 sharks to eat. The next time I tried it, it ate 2 sharks before going completely to b2p.

Added option for this in the last update

9. Cannon not working at all.

Are you sure you configured it properly? I will run some more tests for cannon. I am 100% sure it works to some extent with babysitting since it's an experimental feature, but I don't recall it not working -at all-. Update coming up.

10. The script attacking an npc that wasn't on the attack list when coming back from the bank. Wtf is this?

Must have been a misclick, I will make sure the script always prioritizes map walking over tile-screen walking.

11. When out of materials/food/etc you can set the script to stop but it doesn't log you out which makes you just die to whatever monster. Make it log off or rune to a specified safe tile and then attempt to log off.

 

Added go to bank before stopping for the script in the upcoming update.

 

Activated trials gl guys :D 

EDIT:

Updates for the walking system, fighting system, cannon and overall improvements are the main focal point of v208 stay tuned guys :D 

Guys - if you have any bug, or any suggestion/feedback please please please use the bug report template at the bottom of the thread ^^ :D It makes updates much much faster.

Edited by Czar
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41 minutes ago, Czar said:

10. The script attacking an npc that wasn't on the attack list when coming back from the bank. Wtf is this?

Must have been a misclick, I will make sure the script always prioritizes map walking over tile-screen walking.

I don't think so a misclick, cause if they attack u while walking it would attack them back(what i noticed) and would say something in logger like "Attacking at x,y,z)

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done activated trials gl guys.

Hmm if the script attacked back, turn off the 'Avoid fighting npcs that arent on list' option, it will only attack your chosen npcs and ignore all others. Lemme know how it goes please :D

Just tested the script, it does attack well, and doesn't only left click. Seems to be running smoothly :D

Will do a quick patch for the killcount, it's counting 2 for 1 kill, should be patched asap.

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