07schastye Posted February 14, 2017 Share Posted February 14, 2017 Can I have trial , pls? Quote Link to comment Share on other sites More sharing options...
troyyyy3 Posted February 14, 2017 Share Posted February 14, 2017 the prayer flick isn't timing up right for me, I'm fighting hell hounds. it does the prayer flick two times accurately then it stops and lets the hellhound hit me twice then it does the prayer 2 times again, etc. know what the issue is? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted February 14, 2017 Author Share Posted February 14, 2017 Hmm is it in multi-combat hellhounds? It can mess up the timer. If not, I will test the prayer flick code again and make sure the timing gets corrected. I wanted to make a dynamic timer so the script measures the attack speed of the npc and then figures out the perfect time to prayer flick. Will test ASAP. As for the slayer, I will make some improvements, so the script didn't stop when the message 'you have finished slayer task, return to slayer' etc etc? Will test ASAP. As for the errors with moss giants, start the script near the moss giants, save the config and then the script will know what to do, right now it detected moss giants in far away coordinates and it doesn't know how to get there. Perhaps try another walking option maybe it will work or just start the script near the moss giants. I will most likely add a tile-chooser for the target npc tile in the next update since the script just finds the nearest one (despite the nearest one being in a teleport-location which can be far away) As for script not starting up with errors, paste the error logs - also make sure you have the latest osbot client (v2.4.11), try starting the script near the fight npcs too, it can work better As for noted items showing up as null, which items? I will fix ASAP. Eat for loot got bugged once again, but it's fixed in the newest version (v178) Activated all trials good luck guys, will post again with the new feature changelog. There is an update pending though (v178). 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted February 14, 2017 Share Posted February 14, 2017 The noted items show up as null if you use low resource mode, but they still get picked up if they drop. 1 Quote Link to comment Share on other sites More sharing options...
olstan Posted February 14, 2017 Share Posted February 14, 2017 Would there be a way to display all the possible loots per NPC and you can choose whether to loot or not? Obviously this would be a lot of extra data, but i'd be willing to assist in obtaining and putting this information in the format needed 1 Quote Link to comment Share on other sites More sharing options...
burnmeh Posted February 14, 2017 Share Posted February 14, 2017 Thought I'd just mention that it tries to use the fishing guild bank without the stats requirements if it's the closest bank, it's easily remedied by choosing a specific bank but I wanted to share this anyway. 1 Quote Link to comment Share on other sites More sharing options...
Hairlines Posted February 14, 2017 Share Posted February 14, 2017 CAn i try this script out? 1 Quote Link to comment Share on other sites More sharing options...
miniman Posted February 15, 2017 Share Posted February 15, 2017 4 hours ago, olstan said: Would there be a way to display all the possible loots per NPC and you can choose whether to loot or not? Obviously this would be a lot of extra data, but i'd be willing to assist in obtaining and putting this information in the format needed Or you could just choose the loot above "x" amount and then add the stackables like runes and arrows to a saved file and not have to worry about it. just load and go for whatever youre using the script for. 1 Quote Link to comment Share on other sites More sharing options...
troyyyy3 Posted February 15, 2017 Share Posted February 15, 2017 13 hours ago, Czar said: Hmm is it in multi-combat hellhounds? It can mess up the timer. If not, I will test the prayer flick code again and make sure the timing gets corrected. I wanted to make a dynamic timer so the script measures the attack speed of the npc and then figures out the perfect time to prayer flick. Will test ASAP. As for the slayer, I will make some improvements, so the script didn't stop when the message 'you have finished slayer task, return to slayer' etc etc? Will test ASAP. As for the errors with moss giants, start the script near the moss giants, save the config and then the script will know what to do, right now it detected moss giants in far away coordinates and it doesn't know how to get there. Perhaps try another walking option maybe it will work or just start the script near the moss giants. I will most likely add a tile-chooser for the target npc tile in the next update since the script just finds the nearest one (despite the nearest one being in a teleport-location which can be far away) As for script not starting up with errors, paste the error logs - also make sure you have the latest osbot client (v2.4.11), try starting the script near the fight npcs too, it can work better As for noted items showing up as null, which items? I will fix ASAP. Eat for loot got bugged once again, but it's fixed in the newest version (v178) Activated all trials good luck guys, will post again with the new feature changelog. There is an update pending though (v178). I was killing Hellhounds at gnome stronghold cave, I don't think it was multi-combat, don't quote me on this. and ok sounds great. thank you! 1 Quote Link to comment Share on other sites More sharing options...
lol9999 Posted February 15, 2017 Share Posted February 15, 2017 i want fighter ai trail 1 Quote Link to comment Share on other sites More sharing options...
olstan Posted February 15, 2017 Share Posted February 15, 2017 Bot doesnt seem to like the asgarnian dungeon, or trying to find ice giants 1 Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted February 15, 2017 Share Posted February 15, 2017 (edited) @Czar tested sand crabs today, works nice man. one question - how would it handle break? would it try break in combat, or would go to area when resetting aggressive and break there? EDIT - looks like its not so smooth. Would try crash another guy and stand next to him. will try test more but yh.. Edited February 15, 2017 by guywithlsd 1 Quote Link to comment Share on other sites More sharing options...
SwagDaddyMooney Posted February 16, 2017 Share Posted February 16, 2017 Quick question, does anyone know why this script my makes my desktop gaming computer lag, but my crappy school laptop runs it fine? Quote Link to comment Share on other sites More sharing options...
insomniac94 Posted February 16, 2017 Share Posted February 16, 2017 When will the lootbag support for dragons be implemented? Quote Link to comment Share on other sites More sharing options...
olstan Posted February 16, 2017 Share Posted February 16, 2017 1 hour ago, SwagDaddyMooney said: Quick question, does anyone know why this script my makes my desktop gaming computer lag, but my crappy school laptop runs it fine? is it doing it the first time you run the bot, or is it 2nd or 3rd time of stop start stop start on the bot Quote Link to comment Share on other sites More sharing options...