Czar Posted November 30, 2016 Author Share Posted November 30, 2016 (edited) Oops, the green dragon plugin wasn't meant to be available yet, apologies everyone . It is the outdated version and is still under development - I will be converting the updated version ASAP, ETA: 1 or 2 version updates max (definitely by v160, right now we are on v158). As for profiles, the entire system will be getting a complete overhaul since there were many new options added since the system's design Next version will have flawless profile saving, cannon mode will include normal combat, magic will trigger safespotting mode too Update coming up Also guys, the latest version is now v158 there was a mini update for stronghold doors and dialogues. Have also been working on a new smart safespotting system which knows exactly which npcs to fight Context: When safespotting, sometimes it is difficult to know if your target will cause your player to move out of the safespot, so I'm working on a system which detects if an npc is technically safespottable without making the player move, quick example Green: Npcs that are safe to attack from your current tileRed: Npcs that will make you move out of your safespot tile if you attack them. notice how the red and green tiles change as soon as you move into the npc's line of sight Also note that the game registers tile changes faster than they appear so the tiles change really quickly. (excuse the low quality ): Edited November 30, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
brouse Posted November 30, 2016 Share Posted November 30, 2016 Nice 1 Quote Link to comment Share on other sites More sharing options...
isee udead Posted November 30, 2016 Share Posted November 30, 2016 [iNFO][bot #1][11/30 07:22:20 AM]:[iNFO][bot #1][11/30 07:22:20 AM]: "enable_bone_bury" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_hop_at_death" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_stop_at_death" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_fightzone_stay" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "prayer_normal_mode" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_cannon_mode" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "loot_item_value" "5000"[iNFO][bot #1][11/30 07:22:20 AM]: "telegrab_loot" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_readyclick_npc" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "npc_name_0" "Kalphite Worker"[iNFO][bot #1][11/30 07:22:20 AM]: "force_web" "1"[iNFO][bot #1][11/30 07:22:20 AM]: "pref_bank" "nearest"[iNFO][bot #1][11/30 07:22:20 AM]: "prayer_flick_mode" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "eat_for_space" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ranging_mode" "1"[iNFO][bot #1][11/30 07:22:20 AM]: "only_loot_target" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "allow_varrock_upstairs" "1"[iNFO][bot #1][11/30 07:22:20 AM]: "ab_override_random" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "unreachable" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "npc_list_size" "1"[iNFO][bot #1][11/30 07:22:20 AM]: "ab_mouse_outside" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_move_mouse_outside" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_wait_loot" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "walk_fight_1" "walk"[iNFO][bot #1][11/30 07:22:20 AM]: "level_task_mode" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "enable_special_attacks" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "fight_position_y" "5856"[iNFO][bot #1][11/30 07:22:20 AM]: "bank_mode" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "loot_arrows_combat" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "fight_position_z" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "ss_fightzone_loot" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "prioritize_loot" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "fight_position_x" "3765"[iNFO][bot #1][11/30 07:22:20 AM]: "walk_bank_0" "walk"[iNFO][bot #1][11/30 07:22:20 AM]: "loot_list_size" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "bank_condition" "No_food"[iNFO][bot #1][11/30 07:22:20 AM]: "npc_cb_0" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "bank_list_size" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "loot_in_combat" "0"[iNFO][bot #1][11/30 07:22:20 AM]: "enable_loot_arrows" "0"[iNFO][bot #1][11/30 07:22:20 AM]:[iNFO][bot #1][11/30 07:22:20 AM]: ... success![iNFO][bot #1][11/30 07:22:20 AM]: Dumping SmartInventory[iNFO][bot #1][11/30 07:22:20 AM]: [ACTION]=deposit_except | [iTEM]= empty | [AMOUNT]=1 |[ACTION]=withdraw_special_items_id | [iTEM]=nay | [AMOUNT]=1 |[iNFO][bot #1][11/30 07:22:20 AM]: Script Perfect Fighter has exited! Why does it just log out as soon as I try to start, what am I doing wrong?:P 1 Quote Link to comment Share on other sites More sharing options...
LargeLoads Posted November 30, 2016 Share Posted November 30, 2016 Awesome, can't wait for the update. Still can't get my character to eat food for loot though. Not sure what I'm doing wrong. Also have you thought about adding an option for the bot to eat food at a certain percent hp? Keep up the great work - LL 1 Quote Link to comment Share on other sites More sharing options...
furiouslyfapping Posted December 2, 2016 Share Posted December 2, 2016 Could you add an option for sand crabs to just stand in one place? It seems very un-natural that I'm moving around to aggro crabs on the lowest aggression settings and highest afk settings to mimic how I normally play. Furthermore, when it does step away from my sand crab afk spot to aggro another crab it very rarely actually works. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 2, 2016 Author Share Posted December 2, 2016 As for logging out when fighting kalphite - there should be a logout message on the console script above all the commands, in any case the main logout conditions are: - Not being able to find any fightable npcs - Dying, and not enabling deathwalk - Finishing all your goal level tasks in task manager - Ranging and having no ammo/arrows - Using b2p mode and no b2p tabs left - Successfully evading combat from a pker in a DMM world - Running out of food in the bank - Enabled the logout_no_food option and ran out of food - Any stop conditions are met I suspect it's the first reason but I included those just in case anybody else's script ends up logging out conditionally -- As for food, what fighter setup/options/settings? I will test and add an update ASAP for food, but it seems to be eating fine if I just fight hill giants and eat lobsters with a normal setup of; npc: hill giant, banking: 20 lobsters, bank: grand exchange I will add the option for setting your own eat %, I always wanted the script to generate the value as part of an anti-ban system but I guess I can make the script generate it randomly within a +- value of the given percent. ^^ -- As for sand crabs I will test afk mode ASAP, which settings though - there are 2 main afk options with different results. Will test with both options -- Two main versions will be added today everyone, update coming up right now Quote Link to comment Share on other sites More sharing options...
bloodthirsty Posted December 2, 2016 Share Posted December 2, 2016 hey b2p with spell doesnt seem to work for me. am i doing something wrong? i have it set to loot bones and b2p option selected for the spell, but wen it has full inv of bones and no food it wont use spell. and if i try to restart script with bones in inv but no food it just stands there 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 2, 2016 Author Share Posted December 2, 2016 Fixed. B2p spells should be functional in v159, update will be available within a few hours Quote Link to comment Share on other sites More sharing options...
Shmeekz Posted December 2, 2016 Share Posted December 2, 2016 Hey bro not sure why it keeps doing this with sandcrab plugin; It keeps going to the big bank and walking back again, and ive seen it use the same pattern to try to reaggro a crab or something Im using west side and activity level on high NFO][bot #1][12/02 11:40:14 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:14 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:16 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:16 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:16 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:17 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:17 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:17 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:18 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:19 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:19 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:19 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:20 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:20 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:21 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:21 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:21 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:22 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:22 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:23 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:23 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:24 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:25 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:25 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:25 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:26 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:26 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:27 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:27 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:28 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:28 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:28 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:29 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:29 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:30 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:30 AM]: "worldhop_sequence" changed to "0" [iNFO][bot #1][12/02 11:40:31 AM]: "worldhop_sequence" changed to "0" ^also keeps spamming that Quote Link to comment Share on other sites More sharing options...
Shmeekz Posted December 2, 2016 Share Posted December 2, 2016 Just encountered it standing still and this is what console shows [iNFO][bot #1][12/02 12:26:21 PM]: "ss_alert_timer" changed to "48" [iNFO][bot #1][12/02 12:26:21 PM]: "ss_rock_count" changed to "72" [iNFO][bot #1][12/02 12:26:22 PM]: "ss_alert_timer" changed to "47" [iNFO][bot #1][12/02 12:26:22 PM]: "ss_alert_timer" changed to "46" [iNFO][bot #1][12/02 12:26:22 PM]: "ss_rock_count" changed to "73" [iNFO][bot #1][12/02 12:26:23 PM]: "ss_alert_timer" changed to "45" [iNFO][bot #1][12/02 12:26:23 PM]: "ss_alert_timer" changed to "44" [iNFO][bot #1][12/02 12:26:23 PM]: "ss_rock_count" changed to "74" [iNFO][bot #1][12/02 12:26:24 PM]: "ss_alert_timer" changed to "43" [iNFO][bot #1][12/02 12:26:24 PM]: Exception in script thread: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 at java.util.LinkedList.checkElementIndex(Unknown Source) at java.util.LinkedList.get(Unknown Source) at perfect.scripting.b.b.cOn.H(in:2976) at perfect.scripting.b.b.cOn.H(in:1039) at perfect.scripting.b.b.cOn.H(in:676) at perfect.scripting.b.b.cOn.E(in:620) at a.a.a.CON.H(ck:193) at a.a.CoN.H(mf:355) at a.con.G(eo:428) at a.con.onLoop(eo:642) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(mh:48) at java.lang.Thread.run(Unknown Source) [iNFO][bot #1][12/02 12:26:24 PM]: "ss_alert_timer" changed to "42" [iNFO][bot #1][12/02 12:26:24 PM]: "ss_rock_count" changed to "75" [iNFO][bot #1][12/02 12:26:25 PM]: "ss_alert_timer" changed to "41" [iNFO][bot #1][12/02 12:26:25 PM]: "ss_alert_timer" changed to "40" [iNFO][bot #1][12/02 12:26:25 PM]: "ss_rock_count" changed to "76" [iNFO][bot #1][12/02 12:26:26 PM]: "ss_alert_timer" changed to "39" [iNFO][bot #1][12/02 12:26:26 PM]: "ss_rock_count" changed to "77" [iNFO][bot #1][12/02 12:26:27 PM]: "ss_alert_timer" changed to "38" [iNFO][bot #1][12/02 12:26:27 PM]: Exception in script thread: java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 at java.util.LinkedList.checkElementIndex(Unknown Source) at java.util.LinkedList.get(Unknown Source) at perfect.scripting.b.b.cOn.H(in:2976) at perfect.scripting.b.b.cOn.H(in:1039) at perfect.scripting.b.b.cOn.H(in:676) at perfect.scripting.b.b.cOn.E(in:620) at a.a.a.CON.H(ck:193) at a.a.CoN.H(mf:355) at a.con.G(eo:428) at a.con.onLoop(eo:642) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(mh:48) at java.lang.Thread.run(Unknown Source) [iNFO][bot #1][12/02 12:26:27 PM]: "ss_alert_timer" changed to "37" [iNFO][bot #1][12/02 12:26:27 PM]: "ss_rock_count" changed to "78" [iNFO][bot #1][12/02 12:26:28 PM]: "ss_alert_timer" changed to "36" [iNFO][bot #1][12/02 12:26:28 PM]: "ss_alert_timer" changed to "35" [iNFO][bot #1][12/02 12:26:28 PM]: "ss_rock_count" changed to "79" [iNFO][bot #1][12/02 12:26:29 PM]: "ss_alert_timer" changed to "34" [iNFO][bot #1][12/02 12:26:29 PM]: "ss_alert_timer" changed to "33" Quote Link to comment Share on other sites More sharing options...
furiouslyfapping Posted December 2, 2016 Share Posted December 2, 2016 Not sure if you're aware but with the Great Kourend update pretty much all of the sand crabs spawns don't exist anymore (except for the "Far East" option) and now there are a bunch of crabs on Crabclaw island. An update for crabclaw island would make the sand crab plugin useful again. Quote Link to comment Share on other sites More sharing options...
Czar Posted December 5, 2016 Author Share Posted December 5, 2016 For all users regarding the sand crabs feature, can you try the script again? The latest update is now live (v158.5) which was an update for sand crabs since they moved the tiles 1 Quote Link to comment Share on other sites More sharing options...
Shmeekz Posted December 5, 2016 Share Posted December 5, 2016 For all users regarding the sand crabs feature, can you try the script again? The latest update is now live (v158.5) which was an update for sand crabs since they moved the tiles will let you know if it gets stuck or something is wrong right now im doing it at West area with Walking path method #2. thanks for the update! 1 Quote Link to comment Share on other sites More sharing options...
mtgreuters Posted December 5, 2016 Share Posted December 5, 2016 Can i get a trail plz? my thanks. 1 Quote Link to comment Share on other sites More sharing options...
bakelies Posted December 5, 2016 Share Posted December 5, 2016 Could I get a trial? Thank you! 1 Quote Link to comment Share on other sites More sharing options...