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Perfect Fighter AIO


Czar

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I have a feeling this script will be uploaded today, so just a quick heads up:

 

There are two features missing:

 

- Rock crabs

- Any Wildy NPC (includes green dragons sad.png)

 

both are being worked on, hopefully I can actually add them in before the script is live, but this is just a quick heads up!

 

I will be giving 72 hour trials of course biggrin.png

 

---------------------------------------

 

 

Here is a quick preview of safespot mode:

 

170bca36b19a2f642f408b8789fb83e0.png

 

For safespot, all you gotta do is stand on the tile you wish to safespot on, and click the F6 key biggrin.png

Can't wait for this as well! Wouldn't mind an 100 hour trial as well haha!

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Yep, glory support will be included in the next update which has 2 options:

 

'Travel to fight area' -> 'Teleport dropdown menu: house teleport, glory teleport, slayer ring teleport'

'Travel to bank' -> 'Teleport dropdown menu: same as above'

 

So there will be a dropdown menu for teleports, and this will be very useful for fighting areas such as wyverns (house tab to rimmington), green dragons (glory teleport back to edge) etc etc.

 

As for other features I am currently taking suggestions. So far:

 

- Rock crabs

- Wildy NPCs

- Looting bag

- Slayer mode

- Cannon mode

 

those are the planned updates along with the aforementioned teleport option ^^ biggrin.png

Edited by Czar
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Yep, glory support will be included in the next update which has 2 options:

 

'Travel to fight area' -> 'Teleport dropdown menu: house teleport, glory teleport, slayer ring teleport'

'Travel to bank' -> 'Teleport dropdown menu: same as above'

 

So there will be a dropdown menu for teleports, and this will be very useful for fighting areas such as wyverns (house tab to rimmington), green dragons (glory teleport back to edge) etc etc.

 

As for other features I am currently taking suggestions. So far:

 

- Rock crabs

- Wildy NPCs

- Looting bag

- Slayer mode

- Cannon mode

 

those are the planned updates along with the aforementioned teleport option ^^ biggrin.png

Sounds great, idk if you already have these featured in your script. 

 

  • Bones to peaches?
  • Magic imbue, have a option to randomly or after every npc kill to cast a magic imbue every ~12 sec
  • which will give approximately 26k magic xp/h
  • Guthans support, when you get low hp you will put on guthans armour to regain health
  • Loot over x, do not loot any item lower than x price fetched from osbuddy/osrs ge/high alch value
  • Telegrabbing, telegrab items when you're safespotting instead of walking over to get it.
  • Anti-PKteleport away when you see a pker in wildy
  • Dragon battleaxe specialyou already know why
  • To stop the script when your barrows items get to "0(broken)" state.
  • To stop the script when you run out of zulrah scales
  • Canoe support, for traveling up to wildy
  •  

 

 

Hope I gave you some good ideas to be implemented into your script biggrin.png good luck!

Edited by Vaktar Orten
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Sounds great, idk if you already have these featured in your script. 

 

  • Bones to peaches?
  • Magic imbue, have a option to randomly or after every npc kill to cast a magic imbue every ~12 sec
  • which will give approximately 26k magic xp/h
  • Guthans support, when you get low hp you will put on guthans armour to regain health
  • Loot over x, do not loot any item lower than x price fetched from osbuddy/osrs ge/high alch value
  • Telegrabbing, telegrab items when you're safespotting instead of walking over to get it.
  • Anti-PKteleport away when you see a pker in wildy
  • Dragon battleaxe specialyou already know why
  • To stop the script when your barrows items get to "0(broken)" state.
  • To stop the script when you run out of zulrah scales
  • Canoe support, for traveling up to wildy
  •  

 

 

Hope I gave you some good ideas to be implemented into your script biggrin.png good luck!

 

Awesome suggestions, will note them down and add to the script ASAP :D

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Could you add world hopping support if X amount of players are in the same area? or even hop after killing X npc in the custom combat zone and none remain?

 

Does the script support unicows? It would have to replenish fountain after every kill and spawn a unicow. 

 

Cant wait for the wildy support :)

Edited by Aibanker
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