Cookie Monstaaa Posted February 3, 2016 Posted February 3, 2016 Im using mirror mode with the up to date client Only 1 bot at a time running Using Czar Stronghold Script When walking from the barbarian village the bot will walking to where the yew trees are located and then spend 10 mins sitting there looking for the map, then it logs out and doesn't try again. The last update fixed this but it seem to be happening again?.
BurritoBug Posted February 3, 2016 Posted February 3, 2016 [Comment] Why are these necessary [Comment]
Vilius Posted February 3, 2016 Posted February 3, 2016 (edited) http://osbot.org/forum/topic/91870-walkingwebwalkingarea/ http://osbot.org/forum/topic/90819-walkingwalkpositionobject/ pls, its broken afaik or just something is not working it will be fixed. But it might be that the script is broken too Edited February 3, 2016 by Vilius 1
Czar Posted February 4, 2016 Posted February 4, 2016 Mirror mode tile flags are still bugged unfortunately, so this script works best with stealth injection until mirror mode client gets an update (FWIW: canReach is bugged, including all tile flags occasionally, completely messes up any walking code) 3
Developer MGI Posted February 5, 2016 Developer Posted February 5, 2016 Mirror mode tile flags are still bugged unfortunately, so this script works best with stealth injection until mirror mode client gets an update (FWIW: canReach is bugged, including all tile flags occasionally, completely messes up any walking code) Are they?
Khaleesi Posted February 5, 2016 Posted February 5, 2016 Are they? I didn't had any problems lately ... so no idea
Cookie Monstaaa Posted February 5, 2016 Author Posted February 5, 2016 I didn't had any problems lately ... so no idea yeah im having issues but not daily... it seems the mirror mode can be great one day and bad the next
Developer MGI Posted February 6, 2016 Developer Posted February 6, 2016 I didn't had any problems lately ... so no idea I'm pretty sure i've fixed that bug so @czar, I need a confirmation that collision data is still not refreshing. 2
Cookie Monstaaa Posted February 6, 2016 Author Posted February 6, 2016 I'm pretty sure i've fixed that bug so @czar, I need a confirmation that collision data is still not refreshing. I dont think so man unless its @Czar, because when i run non mirror mode the scripts work flawlessly for hours and yet when i run in mirror mode they seem to crash after 4 hours or so.... see here is a proggy from another dev and its almost 12 hours non mirror mode
Czar Posted February 7, 2016 Posted February 7, 2016 (edited) I'm pretty sure i've fixed that bug so @czar, I need a confirmation that collision data is still not refreshing. It seems to have improved by a lot ever since you made that update , but there is still that rare chance which it can happen but a chicken killer stays in one place, it doesn't move around (so it's not refreshing the map many times) like a stronghold script, a stronghold script loads a new region at least 4-5 times in 1 trip ^ i may be wrong on this, mgi confirm please Edited February 7, 2016 by Czar 1
Cookie Monstaaa Posted February 8, 2016 Author Posted February 8, 2016 It seems to have improved by a lot ever since you made that update , but there is still that rare chance which it can happen but a chicken killer stays in one place, it doesn't move around (so it's not refreshing the map many times) like a stronghold script, a stronghold script loads a new region at least 4-5 times in 1 trip ^ i may be wrong on this, mgi confirm please yes that is true @czar! I love your scripts in non mirror mode i have a 24 hour progress report in the [perfect fisher! ^.^ But there is the odd chance with mirror that i dont like to take ty When it is patched and happy days i will use mirror mode again!