Developer Zach Posted October 16, 2015 Developer Share Posted October 16, 2015 v2.3.124 Added a cross hair color check to InteractionEvent when used for Entities. Added a cross hair color check to ClickMouseEvent. * @param checkCrossHairColor Determines whether we check the cross hair color to help determine if the interaction was successful * -1: Don't check * 0: cross hair color should be 0 * 1: cross hair color should be 1 * 2: cross hair color should be 2 */ Couple of other additions that are still a WIP. This build is more to ensure that with the internal changes we've made so far, things are still stable. v2.3.125 I've finally had a breather to start working a bit on OSBot again. Although I have no enjoyment out of making new interfaces, it's part of my plan to strip the quickly aging Netbeans auto-generated code from our client. As it currently stands, the only interfaces that are left are the Script Browser and Client interface itself; both of which I have very special plans for. Anyways, test out the new widget debugger and let me know how you like/dislike it. v2.3.126 Reworked InteractionEvents. v2.3.127 Fixes for when the mouse would hover over the NPC for a little bit before clicking it. v2.3.128 Reverted non-entity interactions back to .123 Couple other changes to entity interactions. v2.3.129 Fixes for some interactions and re-implemented camera turning and walking for entity destination interaction events. Alek increased the size of the Settings interface. 8 Link to comment
Alek Posted October 16, 2015 Share Posted October 16, 2015 I've finally had a breather to start working a bit on OSBot again. Although I have no enjoyment out of making new interfaces, it's part of my plan to strip the quickly aging Netbeans auto-generated code from our client. As it currently stands, the only interfaces that are left are the Script Browser and Client interface itself; both of which I have very special plans for. Anyways, test out the new widget debugger and let me know how you like/dislike it. 1 Link to comment
Bobrocket Posted October 16, 2015 Share Posted October 16, 2015 Why is it child+ and child++? Why not child and child+, or even child and grandchild? Looks good though, will test it in a bit Link to comment
Alek Posted October 16, 2015 Share Posted October 16, 2015 Why is it child+ and child++? Why not child and child+, or even child and grandchild? Looks good though, will test it in a bit Keeping it in line with the hover widget debugger (R, +, ++). 1 Link to comment
Apaec Posted October 16, 2015 Share Posted October 16, 2015 Looks good i've seen this tool but never used it, i've always just used the widget debugger. What's the advantage to having this which the widget debugger doesn't provide ? I feel like I may be missing out on alot apa Link to comment
itzDot Posted October 16, 2015 Share Posted October 16, 2015 .125 is all fucked up, the mouse does some of the dumbest things ever, case 1 it doesn't even dismiss the randoms it right clicks it and moves the mouse off screen, and repeats. and keeps doing unnecessary right clicks. Link to comment
Developer Zach Posted October 16, 2015 Author Developer Share Posted October 16, 2015 .125 is all fucked up, the mouse does some of the dumbest things ever, case 1 it doesn't even dismiss the randoms it right clicks it and moves the mouse off screen, and repeats. and keeps doing unnecessary right clicks. Is there a NPC that we're able to replicate this on? I haven't had any issues with entity interactions thus far. Link to comment
itzDot Posted October 16, 2015 Share Posted October 16, 2015 (edited) Is there a NPC that we're able to replicate this on? I haven't had any issues with entity interactions thus far. i've tried on flesh crawlers, giant rat, fally gaurds and for the random dismiss it had trouble with the grey looking monster npc Edited October 16, 2015 by itzDot Link to comment
Developer Zach Posted October 17, 2015 Author Developer Share Posted October 17, 2015 i've tried on flesh crawlers, giant rat, fally gaurds and for the random dismiss it had trouble with the grey looking monster npc Could you message me the code that you were using? Link to comment
Dark Magician Posted October 17, 2015 Share Posted October 17, 2015 Just downloaded, a lot better. Link to comment
Precise Posted October 17, 2015 Share Posted October 17, 2015 nice, and a configs browser too? Link to comment
itzDot Posted October 17, 2015 Share Posted October 17, 2015 Could you message me the code that you were using? sent Link to comment
Developer Zach Posted October 17, 2015 Author Developer Share Posted October 17, 2015 Released .126 with some more InteractionEvent changes. Link to comment
Administrator Maldesto Posted October 17, 2015 Administrator Share Posted October 17, 2015 sent Did .126 fix your problems? Link to comment
Developer Zach Posted October 17, 2015 Author Developer Share Posted October 17, 2015 Did .126 fix your problems? It's back to approximately where it was before (since around .120). It's still needing further improvements though. I have a couple more changes already done. I'm currently testing them before releasing. Link to comment