July 25, 201510 yr I'm writing a fishing bot for the fishing guild and I need to be able to tell the difference between a shark fishing spot and a swordfish fishing spot. Right now I have NPC fishingSpot = npcs.closest("Fishing spot"); Which will select a shark spot if it's the closest when I only want swordfish spots for example. I tried the following NPC fishingSpot = npcs.closestThatContains(true, "Fishing spot", "Cage"); But this is not working. I'm not sure what the bool does but false doesn't work either. Obviously this method doesn't do what I hoped it would. How could I get the closest "Fishing spot" that contains the interaction "Cage"?
July 25, 201510 yr Each fishing spot (not ones with same actions I believe) should have their own NPC id. You may try using that as a way of differentiating between the spots.
July 25, 201510 yr Use a filter for the options, e.g. shrimp have net and bait, so just make a list of fish -> fishing options
July 25, 201510 yr Please use the action filter to find out which one is what. i did this on my phone so dont copy an past example: getNPCs().filter(new ActionFilter<NPC>("actions here"); Edited July 25, 201510 yr by josedpay
July 25, 201510 yr Optional<NPC> lobster = getNpcs().getAll().stream().filter(o -> o.hasAction("Cage")).min(new Comparator<NPC>() { @Override public int compare(NPC a, NPC b) { return getMap().distance(a.getPosition()) - getMap().distance(b.getPosition()); } }); if(lobster.isPresent()){ lobster.get().interact("Cage"); }
July 25, 201510 yr Author I ended up going with this for anyone running into a similar problem. Thanks again to everyone that helped List<NPC> fishingSpots = getNpcs().filter(new ActionFilter<NPC>("Cage")); NPC fishingSpot = fishingSpots.get(0); for (NPC n : fishingSpots) { if (getMap().distance(n) - getMap().distance(myPlayer()) < getMap().distance(fishingSpot) - getMap().distance(myPlayer())) { fishingSpot = n; } }
July 25, 201510 yr I ended up going with this for anyone running into a similar problem. Thanks again to everyone that helped List<NPC> fishingSpots = getNpcs().filter(new ActionFilter<NPC>("Cage")); NPC fishingSpot = fishingSpots.get(0); for (NPC n : fishingSpots) { if (getMap().distance(n) - getMap().distance(myPlayer()) < getMap().distance(fishingSpot) - getMap().distance(myPlayer())) { fishingSpot = n; } } You should really use Botre's answer for that, or do something like this: NPC fishingSpot = getNpcs().closest(new Filter<NPC>() { @Override public boolean match(NPC n) { return (n.hasAction("Cage") /* Other options if needed */); } });
July 25, 201510 yr ah okay, Botre's answer didn't work for me. I'll try what you have You probably need to add null checks and .exist() checks on top of the action one to the predicate.
July 26, 201510 yr I want to make a contribution, so here: package com.liverare.better.scripts.farming_aid; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.stream.Collectors; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.MethodProvider; public class FishingSpotIdentifier { /** * MethodProvided the running script instance is using */ private final MethodProvider methodProvider; /** * <key = action profile, value = NPC ID> */ private final Map<ActionProfile, Integer> fishingSpotIdCache; public FishingSpotIdentifier(MethodProvider methodProvider) { this.methodProvider = methodProvider; this.fishingSpotIdCache = new HashMap<>(); } /** * @param actionProfile * The specific fishing spot to find * @return List of the requested fishing spot, ordered by distance */ public List<NPC> get(ActionProfile actionProfile) { List<NPC> result = null; final List<NPC> found = methodProvider.getNpcs().getAll(); Integer cachedId = fishingSpotIdCache.get(actionProfile); if (cachedId != null) { result = found.stream().filter(npc -> cachedId.equals(npc.getId())).collect(Collectors.toList()); } else { result = found.stream().filter(npc -> hasAllActions(npc.getActions(), actionProfile.getActions())) .collect(Collectors.toList()); fishingSpotIdCache.put(actionProfile, result.iterator().next().getId()); } if (!result.isEmpty()) { result.sort((a, b) -> Integer.compare(methodProvider.getMap().distance(a), methodProvider.getMap().distance(b))); } return result; } /** * * @param actions * Actions to check against * @param actionsToFind * Actions to find (all!) * @return <tt>Actions array contains all of our requested actions</tt> */ private boolean hasAllActions(String[] actions, String... actionsToFind) { boolean result = true; for (String actionToFind : actionsToFind) { if (!contains(actions, actionToFind)) { result = false; break; } } return result; } /** * * @param arr * Array of strings to search * @param aString * String to find within the array * @return <tt>Requested string is present within the array</tt> */ private boolean contains(String[] arr, String aString) { boolean found = false; for (String s : arr) { if (s.equals(aString)) { found = true; break; } } return found; } /* * Each record will be used to distinguish each fishing spot. */ public static enum ActionProfile { CAGE_HARPOON("Cage", "Harpoon"), NET_HARPOON("Net", "Harpoon"), ; private final String[] actions; private ActionProfile(String... actions) { this.actions = actions; } public String[] getActions() { return actions; } }; } It can be used as: package com.liverare.better.scripts.farming_aid; import java.util.List; import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import com.liverare.better.scripts.farming_aid.FishingSpotIdentifier.ActionProfile; @ScriptManifest(name = "Fishing", info = "Fishes", version = 1.0, author = "LiveRare", logo = "") public class FishingScript extends Script { FishingSpotIdentifier fishingSpotIdentifier; @Override public void onStart() throws InterruptedException { fishingSpotIdentifier = new FishingSpotIdentifier(this); } @Override public int onLoop() throws InterruptedException { List<NPC> fishingSpot = fishingSpotIdentifier.get(ActionProfile.NET_HARPOON); if (!fishingSpot.isEmpty()) { fishingSpot.iterator().next().interact("Harpoon"); } return 500; } } Same fishing spots all have a consistent ID, so if you can discern which spot is for which fish, you can cach the profile and ID of the fishing spot. Then, when you need to re-find a new fishing spot, you won't need to run another action check, since you now have the ID of the fishing spot. This is more efficient, also the FishingSpotIdentifier#ActionProfile enumerator can be expanded to include all fishing spots. In fact, you could add an uninitiated integer field variable in the enumerator and initiate that, instead of dealing with a Map. But...cba. The Map strategy came to me first. Edited July 26, 201510 yr by liverare
July 26, 201510 yr Optional<NPC> lobster = getNpcs().getAll().stream().filter(o -> o.hasAction("Cage")).min(new Comparator<NPC>() { @Override public int compare(NPC a, NPC b) { return getMap().distance(a.getPosition()) - getMap().distance(b.getPosition()); } }); if(lobster.isPresent()){ lobster.get().interact("Cage"); } Integer.compare pls @OP: All fishing spots have 2 actions registered to them. For example, lobsters will have Cage and Harpoon. You can identify fishing spots based on that.
July 26, 201510 yr Integer.compare pls @OP: All fishing spots have 2 actions registered to them. For example, lobsters will have Cage and Harpoon. You can identify fishing spots based on that. Good call, didn't know about that one. For those who also don't know about it(yet): /** * Compares two {@code int} values numerically. * The value returned is identical to what would be returned by: * <pre> * Integer.valueOf(x).compareTo(Integer.valueOf(y)) * </pre> * * @param x the first {@code int} to compare * @param y the second {@code int} to compare * @return the value {@code 0} if {@code x == y}; * a value less than {@code 0} if {@code x < y}; and * a value greater than {@code 0} if {@code x > y} * @since 1.7 */ public static int compare(int x, int y) { return (x < y) ? -1 : ((x == y) ? 0 : 1); }
July 26, 201510 yr Doesn't #closest take a filter argument instance.npcs.closest(npc -> { return npc.hasAction(action 1) && npc.hasAction(action 2); });
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