Popular Post Khaleesi Posted May 24, 2015 Popular Post Share Posted May 24, 2015 Hello @MGI, I was wondering when there will be an update for the mirror client, I've been testing and developing all my scripts in this client. but the quality of some of my scripts gets lowered because the current mirror client. In general the client runs good and the bann rate is a lot lower then default client ! Current issues I noticed: - Enormous lagg spikes: The CPU the mirror takes is very very high. Running 2-3 tabs will cause the client to lagg hard. This causes the client to missclick a lot, it also "reports" pll, trading pll, ... bcs those missclicks. its very suspicious... - Slow npc/object loading: By teleporting to new regions, like from wildy to abyss. It takes quite some time to load the objects. Sometimes it even loads the objects on wrong positions, they are shifted a few tiles from there positions. This will cause my script to get stuck. Also when trying to teleport to the POH (Players house) I'll have to determine by objects around the player ton check if I'm in the house. Since it takes up to 10 seconds to load the house, it will keep teleporting to home... till the objects are actually loaded. Sometimes when entering new regions by walking, the objects gets loaded in the wrong region. Causing the scripts to walk to the "object", but actually it's at an empty tile. Its on the right localX and localY but in the wrong region. Another issue is at motherlode, when the rockfall falls in front of you while walking, the scripts need 5-10 sec to realize the rockfall is there. Since it won't get loaded instantly. Same thing happends the other way around, if you mined away a rockfall, the script will hover the "rockfall" that actually is gone already. The state didn't get updated,... takes about 5 sec to update. The same will happen when you are building and removing stuff in your house. takes 5 sec to know something was build or removed. Login issue: If the player was logged in before the mirror client gets hooked on the orignal client, the mirror will NOT load all data. NPCs and objects will nto be loaded, causing the script to idle. So i forced my customers to login AFTER the mirror clients gets hooked on the original client. See here After all the mirror runs very well and a lot of users are not getting banned! We are all statisfied by the mirror client, but it can use some pperformance updates. I hope you actually read whole this post and take this in mind if you want to update the mirror Kind regards Khaleesi 30 Link to comment Share on other sites More sharing options...
Mystical Posted May 26, 2015 Share Posted May 26, 2015 (edited) I think this needs to be adressed ASAP.. Khal as well as the few other well-known script writers contribute the majority of the scripts that are used by a lot of users like myself and it's a shame that we experience these bugs due to the mirror client. Yes, we can use the standard client, but it is unfair having to pay for VIP monthly and also the script writer for their premium scripts so we can bot safely, and in the end are not getting our money's worth. I understand fixes like this takes time, but would be nice to have the developer of the mirror client to make a topic with some sort of ETA (even though they are not usually kept) but at least so we all know something is being done. Or somehow find a way to allocate more manpower and time to get this solved, because all I see are the same issues of high CPU and other things being brought up and nothing being done (or shown publicly that their is an effort) RANT OVER Edited May 26, 2015 by Mystical 6 Link to comment Share on other sites More sharing options...
FrostBug Posted May 26, 2015 Share Posted May 26, 2015 #1 Issue really is entity update speed. Tho I fear that resolving this issue will further strain the CPU usage. Due to the nature of the mirror client, I am not really certain that it's at all possible to reduce the CPU usage by a whole lot. But it would be nice to get a word on this from @MGI For the record, the requirement of being logged out as you hook the client is part of the How-to-run mirror client guide; so I don't really think it belongs here. There are probably some circumstances related to that. 2 Link to comment Share on other sites More sharing options...
Framble Posted June 1, 2015 Share Posted June 1, 2015 Make more updates on the mirror client. Many osbot users are mainly using this client because it helps to avoid ban. There are still many issues that needs to be solved but we haven't heard anything yet. - Framble Link to comment Share on other sites More sharing options...
Rushomi Posted June 1, 2015 Share Posted June 1, 2015 good post, i hope we get this issues solved, on the other side tho... in the last month so ive made 4 fishing acc, and they are all above 70 fishing and still no ban or no issue with the client at all, so im happy with the mirror client, but i hope this issue get fixed ofcuz, good post, i hope we get this issues solved, on the other side tho... in the last month so ive made 4 fishing acc, and they are all above 70 fishing and still no ban or no issue with the client at all, so im happy with the mirror client, but i hope this issue get fixed ofcuz, Link to comment Share on other sites More sharing options...
Jorge Honores Posted June 4, 2015 Share Posted June 4, 2015 Make more updates on the mirror client. Many osbot users are mainly using this client because it helps to avoid ban. There are still many issues that needs to be solved but we haven't heard anything yet. - Framble this^ Link to comment Share on other sites More sharing options...
DubzieBug Posted June 10, 2015 Share Posted June 10, 2015 I agree with the loading of entities completely.. I am not going to code around this issue if i am going to have to code it again once its updated... so when i release my scripts till this is fixed they will not be able to use mirror client.. Link to comment Share on other sites More sharing options...
tyoui Posted June 11, 2015 Share Posted June 11, 2015 (edited) I agree with the loading of entities completely.. I am not going to code around this issue if i am going to have to code it again once its updated... so when i release my scripts till this is fixed they will not be able to use mirror client.. Agree as well. I think they're very slow compared to the regular client. Edited June 11, 2015 by tyoui 1 Link to comment Share on other sites More sharing options...
Tentacle Posted June 11, 2015 Share Posted June 11, 2015 Very valid points. Link to comment Share on other sites More sharing options...
Fisk4rn Posted June 11, 2015 Share Posted June 11, 2015 We really need a update of the CPU usage indeed. 1 Link to comment Share on other sites More sharing options...
o0Stacey0o Posted June 11, 2015 Share Posted June 11, 2015 Hope Update comes sooner rather then later Link to comment Share on other sites More sharing options...
Zebrafon Posted June 13, 2015 Share Posted June 13, 2015 We really need a update of the CPU usage indeed. You realize there isn't much you can do about it since you open 2 clients for a bot session? Link to comment Share on other sites More sharing options...
Fisk4rn Posted June 14, 2015 Share Posted June 14, 2015 You realize there isn't much you can do about it since you open 2 clients for a bot session? What are you on about? Ofcouse you can make it drain less. Link to comment Share on other sites More sharing options...
tyoui Posted June 14, 2015 Share Posted June 14, 2015 I hope very soon. Link to comment Share on other sites More sharing options...
kushad Posted June 15, 2015 Share Posted June 15, 2015 auto login after break settings is a must.. Link to comment Share on other sites More sharing options...