AresScripts Posted February 20, 2015 Share Posted February 20, 2015 I have it walk a path with localWalker, but it will stop at the first tile and just click the tile on the ground. Any ideas?? im sure im doing something wrong. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted February 20, 2015 Share Posted February 20, 2015 You waliking to a position or an entity? Quote Link to comment Share on other sites More sharing options...
AresScripts Posted February 20, 2015 Author Share Posted February 20, 2015 You waliking to a position or an entity? getLocalWalker().walkPath(LUMBRIDGE_CASTLE_TO_SWAMP); Position[] LUMBRIDGE_CASTLE_TO_SWAMP = new Position[] { new Position(3213, 3218, 0), new Position(3160, 3168, 0), new Position(3225, 3218, 0), new Position(3236, 3210, 0), new Position(3243, 3197, 0), new Position(3241, 3181, 0), new Position(3192, 3128, 0), new Position(3239, 3165, 0), new Position(3227, 3153, 0), }; Quote Link to comment Share on other sites More sharing options...
Alek Posted February 20, 2015 Share Posted February 20, 2015 Is the destination you are trying to reach unreachable? Quote Link to comment Share on other sites More sharing options...
AresScripts Posted February 20, 2015 Author Share Posted February 20, 2015 (edited) Is the destination you are trying to reach unreachable? No, it walks from the courtyard of the lumby castle to the lumbridge mining spot. EDIT: it stops right after it passes through the lumbridge castle gates. Could that be the problem?? Edited February 20, 2015 by AresScripts Quote Link to comment Share on other sites More sharing options...
Joseph Posted February 20, 2015 Share Posted February 20, 2015 Make sure the position between each other are not too far from one another. Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted February 20, 2015 Share Posted February 20, 2015 Just make you own path class ... takes 15 min and you can control everything yourself. Quote Link to comment Share on other sites More sharing options...
AresScripts Posted February 20, 2015 Author Share Posted February 20, 2015 Just make you own path class ... takes 15 min and you can control everything yourself. k thanks Quote Link to comment Share on other sites More sharing options...
Alek Posted February 21, 2015 Share Posted February 21, 2015 I'd rather us debug what the problem is because our walker has a little bit more to offer than something made in 15 minutes. Quote Link to comment Share on other sites More sharing options...
AresScripts Posted February 21, 2015 Author Share Posted February 21, 2015 (edited) I'd rather us debug what the problem is because our walker has a little bit more to offer than something made in 15 minutes. Ill do everything i can to help. What do you need? Edited February 21, 2015 by AresScripts Quote Link to comment Share on other sites More sharing options...
Joseph Posted February 21, 2015 Share Posted February 21, 2015 It's your array it's to far distance from each other. Look at the first two position. The delta x is like 60, and the delta Y is like 50 wtf? 1 Quote Link to comment Share on other sites More sharing options...
AresScripts Posted February 21, 2015 Author Share Posted February 21, 2015 It's your array it's to far distance from each other. Look at the first two position. The delta x is like 60, and the delta Y is like 50 wtf?Oh maybe i didnt copy one right. Ive had the same problem with walking in another script i made so i figured it might not be my fault. Guess i was wrong . Sorry! And thanks for the help! 1 Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted February 21, 2015 Share Posted February 21, 2015 I'd rather us debug what the problem is because our walker has a little bit more to offer than something made in 15 minutes. but I only have trouble using Osbot classes, errors thrown, npes, glitchy stuff. I also use 5% of what the class has to over and since my Path can handle object and npcs to traverse... I just like to control everything #controlfreak xD 3 Quote Link to comment Share on other sites More sharing options...
Joseph Posted February 21, 2015 Share Posted February 21, 2015 but I only have trouble using Osbot classes, errors thrown, npes, glitchy stuff. I also use 5% of what the class has to over and since my Path can handle object and npcs to traverse... I just like to control everything #controlfreak xD pass down the path class lol. I'm annoyed of trying to handle doors and stuff Quote Link to comment Share on other sites More sharing options...
Precise Posted February 21, 2015 Share Posted February 21, 2015 pass down the path class lol. I'm annoyed of trying to handle doors and stuff it is more fun and rewarding making your own :P Quote Link to comment Share on other sites More sharing options...