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OSBot 2.3.28 - Entity Stack Patch

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Small update but should affect a majority of scripts (especially if looting is a core component).

 

2.3.28 Changelog:
-Added Entity method isOnScreen()
--Method checks if the entity is on the screen, disregarding actual visibility
-Updated InteractionEvent to check both types of visibility
--Patches various issues regarding stacked entities
 
I'm not sure how InteractionEvent and isOnScreen() will work with entities with large models that are both stacked and not visible, however I'll cross that road if we reach that point. 
 
Remember to submit client/API bug reports in the appropriate forum. Also please review the active bug list here.
 
-The OSBot Staff

Thank you for the update @Alek.

Nice work

That ass gets me everytime.

and good work Alek.

Thx for the update!

 

 

Are the random events fixed?

 

When running a bot, do I have to check the box of all the random events in the settings?

 

Really confuse, sad.png

Edited by gamesonly

 

Small update but should affect a majority of scripts (especially if looting is a core component).

 

2.3.28 Changelog:
-Added Entity method isOnScreen()
--Method checks if the entity is on the screen, disregarding actual visibility
-Updated InteractionEvent to check both types of visibility
--Patches various issues regarding stacked entities
 
I'm not sure how InteractionEvent and isOnScreen() will work with entities with large models that are both stacked and not visible, however I'll cross that road if we reach that point. 
 
Remember to submit client/API bug reports in the appropriate forum. Also please review the active bug list here.
 
-The OSBot Staff

 

Do you have plans on renaming the methods from isVisible to isOnScreen or at least indicate which it does in the API if it doesn't say already?

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