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Perfect Fisher AIO


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Posted

A little update:

 

It turns out the problem is mainly with the lady at Karamja who insists on searching you before paying the fair. Apparently, the script (at least for me) is trying to pay the fair right away, but I can't since I would need to complete the Pirate's Treasure quest (which none of my bots will ever complete).

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Posted (edited)

A little update:

 

It turns out the problem is mainly with the lady at Karamja who insists on searching you before paying the fair. Apparently, the script (at least for me) is trying to pay the fair right away, but I can't since I would need to complete the Pirate's Treasure quest (which none of my bots will ever complete).

 

 

Ah this must've happened as soon as I removed dialogues for beefy bill, it worked before, correct? If it did, then I know exactly what the problem is, thanks for the feedback mate.

 

EDIT:

 

Version 3.21

 

- Dialogues are back into script loop

- Karamja sailing now works again

 

Update should be live within a few hours :D

Edited by Czar
  • Like 1
Posted (edited)

Ah this must've happened as soon as I removed dialogues for beefy bill, it worked before, correct? If it did, then I know exactly what the problem is, thanks for the feedback mate.

 

EDIT:

 

Version 3.21

 

- Dialogues are back into script loop

- Karamja sailing now works again

 

Update should be live within a few hours biggrin.png

 

Ah yeah just wanted to report this, thanks for the quick update smile.png

I'm guessing update will be live in like 24h? :/

Edited by HeroicRambo
  • Like 1
Posted

Is there is a possibility for you to add an option where the paint could update itself every 10 seconds instead of every milliseconds? That way we'll see less lag and memory spikes. I have noticed that without paint the script acts much more accordingly. I think the milliseconds information update makes the script chug extra memory.

 

Or instead of that, let us toggle the paint? E.g Turn off/on paint on the fly.

Posted

Is there is a possibility for you to add an option where the paint could update itself every 10 seconds instead of every milliseconds? That way we'll see less lag and memory spikes. I have noticed that without paint the script acts much more accordingly. I think the milliseconds information update makes the script chug extra memory.

 

Or instead of that, let us toggle the paint? E.g Turn off/on paint on the fly.

 

Yes I have been meaning to add a toggle to my paints, and I will add them soon.

 

But for now, you can select the option in the GUI to hide/show paint only at startup, in the future my entire line of scripts will feature the toggle-able paint (show, hide, lite)

  • Like 1
Posted

Ah this must've happened as soon as I removed dialogues for beefy bill, it worked before, correct? If it did, then I know exactly what the problem is, thanks for the feedback mate.

 

EDIT:

 

Version 3.21

 

- Dialogues are back into script loop

- Karamja sailing now works again

 

Update should be live within a few hours biggrin.png

 

Wooh! Glad I could help! Thank you for the quick fix!

  • Like 1

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