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Osbot 2.2.38 - Proxy Settings And Adverts


Alek

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Although nothing too ground breaking, I try and get you guys something fresh every weekend. Following my pretty strict todo list (found here), I was able to quickly make a system for saving and loading proxy settings (automatically). The next project I tackled was advertisements; apparently they were completely absent for all users.

 

I took this absence as an opportunity to re-write the system, making it incredibly faster. Although maybe not as pretty with fancy scrolling effects, I think the performance gains really outweigh the lust. As of now, clicking (url redirects) is disabled. Of course our VIP+ members will never see these ads. 

 

Changelog:

-Save/Load proxy settings

-Added advertisements

-Improved WrappedCanvas calculations and performance

-Mouse position now has a separate debug

 

Have a great weekend!

-The OSBot Staff

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I'll make another release this weekend which hides the advert for 5 seconds, enough time to check your hp/prayer.

 

 

I would still hope that a conversation on moving it off the game screen could be had.

 

But if this is the only option besides nothing, I would accept it. It still scares me to not be able to see my health.

Also it hides the bank tabs, which I guess you could switch in 5 seconds? If not just hide it again? 

 

/end reach for moving off game screen

 

Anyway it goes, I'll support the client and the Dev's. Just am hoping for the most ease of use one could need.

 

Edited by Bewood
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I would still hope that a conversation on moving it off the game screen could be had.

 

But if this is the only option besides nothing, I would accept it. It still scares me to not be able to see my health.

Also it hides the bank tabs, which I guess you could switch in 5 seconds? If not just hide it again? 

 

/end reach for moving off game screen

 

Anyway it goes, I'll support the client and the Dev's. Just am hoping for the most ease of use one could need.

 

Making the advertisement in the GUI instead of the canvas would require a lot more of my time, time which would be better spent developing something more useful. I'm also unsure what arrangements the advertisers already had with our coordinator (Maldesto). I know as of now the advertisers aren't too happy with clicking disabled, figured I'd try and at least get something working in the meanwhile.

 

All of this is great input, so feel free to vent your frustrations.

 

 

That is even more bastard-made than PB would have done it.

 

I'm trying to make a happy-medium between both the botter and advertiser. None of this money is lining my pockets.

 

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I honestly think more people would prefer some kind of 20sec video/ad before they can launch their BC. Like on Runescape.

 

I prefer painting a banner to your game screen and using my time to develop the bot itself instead of complicated advertisement systems. Working with these adverts is going to set me back in development, but I guess it's more serious of an issue than I originally made this out to be. 

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I prefer painting a banner to your game screen and using my time to develop the bot itself instead of complicated advertisement systems. Working with these adverts is going to set me back in development, but I guess it's more serious of an issue than I originally made this out to be. 

 

You could just add it below/above the client/on the side, as in good old days.

 

Edited by Zikama
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You could just add it below/above the client/on the side, as in good old days.

 

 

This this this.

 

Okay, if I can vent, I'll just get it out:

 

It covers my minimap. When I login to a new world while botting, it is very useful for me to see what exactly is going on in the surroundings. Since I don't want to interfere with my script, my interaction with the game is disabled and thus I use the minimap for a quick assessment of players, items on the ground, etc.

 

It covers the health and prayer. I know you're well aware, but to be able to check these things quickly and immediately are fundamental features of the new orbs in the game and as such, are essential to the mindful botter.

 

It covers nearly 1/3 of my clickable screen, including the minimap. I just took over control of my bot to fight someone for my spot in this world, and had to change the angle so many times just to be able to move a few steps. Which previously, was not an issue.

 

Bank tabs are impacted, however I don't know how greatly but considering it will cover a good deal of the bank even when scrolling, it's a problem there as well.

 

Also, I don't think moving it around will necessarily fix the issue. I think the best option, if you can't move it off the screen entirely, is where the PM's show up and that would also cover the top of the inventory. However, this will also impact those players who choose to play with Private Chat split. And if they don't split it, their paint could be potentially covering their chat.

 

If consulting the advertisement space consumers is a possibility, which I imagine it is, you should discuss this. As well as the other Devs. I don't see how moving it out of the way, to the sides or bottom/top would impact their traffic. The only way that it is increased right now, is through misclicking/it's intrusion.

 

It's size and flashy effects are enough to draw attention to it, no matter where you put it. 

 

Alek I respect your work and the other Devs as well, but I think these couple posts aren't the last. I NEVER post on forums anymore and I hardly have any attachment to the community aside from a few Devs for certain scripts I use. But I did come for this and I would imagine, and hope, others will too.

 

Good luck! I'll let my 2 cents on this rest at this post. 

 

Edit: Also, could you not just extend the canvas by the Height Dimension of the advert, and place it below the client in the extra blank space that would be provided from the canvas? That sounds like an easier fix than modifying the GUI, or would that be equal work because of extending the canvas size?

 

Double Edit: It also covers the screenshot button haha.

Edited by Bewood
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It was always in the main game screen (at least as of OSBot 2), I have the original code in front of me. I'm still not sure what the problem is with adding a button that says "Hide ad" ?

 

Because it creates irritation towards the user. Especially for people who are on mobile devices, people on laggy VPS's or people trying to remote control their bot from somewhere else.

 

Moving it outside the client-frame, won't make the income for the ads less, trust me. You will only get happier free botters.

 

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Because it creates irritation towards the user. Especially for people who are on mobile devices, people on laggy VPS's or people trying to remote control their bot from somewhere else.

 

Moving it outside the client-frame, won't make the income for the ads less, trust me. You will only get happier free botters.

As I've previously said, I'm not going to re-write the advertisement system just to have it as part of the GUI instead of the canvas. I'm looking into other ways to make it less offensive.

 

Edit: For now as a short term solution, I'll be moving it to the chatbox. I'm assuming it will cover-up a lot of paints.

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