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v1.7.90-.97


Zach

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  • Developer
Posted

.97

Fixed Pillory Cage. Thanks to @Ericthecmh and @darkxor. Link: http://osbot.org/forum/topic/45180-fix-pillory-cage/

 

.96
Fixed Prison Pete exiting (thanks to @irwtonrs1 for providing the accounts)
Added isVisible() check to Bank.isOpen().

March 31, 2014 1:18PM PST:
Updated sprite_index_1 hook. World hopping should work fine now (it was broken due to broken logout method due to a broken tab method due to the hook).
 
.95:
Fixed running away from combat random.
 
.94:
Added Message.MessageType.isGame() to replace "MessageType.GAME" (which has been removed). You should be able to call "message.getType().isGame()" or if you have a type id, you can call "Message.MessageType.forId(type).isGame()".
 
.93:
Fixed SurpriseExam exiting.
Added MessageType for clan chat.
 
.92:
Ok, apparently onMessage() still has some problems with it. It MAY be fixed in this version.
Scripters: If onMessage() says that it's an unknown type, please PM what you were doing to me.
 
.91:
Fixed onReceiveTrade() (thanks to @Divinity for helping)!
 
.90:
Fixed onMessage(), hooks, and some randoms (prison pete thanks to @Ericthecmh).

  • Like 9
  • Developer
Posted

Which randoms were fixed?

 

And thanks Zach and Divinity biggrin.png

 

The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, a list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional.

Posted

The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, A list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional.

 

All right. Thanks for your fixes though :)

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