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v1.7.90-.97


Zach

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.97

Fixed Pillory Cage. Thanks to @Ericthecmh and @darkxor. Link: http://osbot.org/forum/topic/45180-fix-pillory-cage/

 

.96
Fixed Prison Pete exiting (thanks to @irwtonrs1 for providing the accounts)
Added isVisible() check to Bank.isOpen().

March 31, 2014 1:18PM PST:
Updated sprite_index_1 hook. World hopping should work fine now (it was broken due to broken logout method due to a broken tab method due to the hook).
 
.95:
Fixed running away from combat random.
 
.94:
Added Message.MessageType.isGame() to replace "MessageType.GAME" (which has been removed). You should be able to call "message.getType().isGame()" or if you have a type id, you can call "Message.MessageType.forId(type).isGame()".
 
.93:
Fixed SurpriseExam exiting.
Added MessageType for clan chat.
 
.92:
Ok, apparently onMessage() still has some problems with it. It MAY be fixed in this version.
Scripters: If onMessage() says that it's an unknown type, please PM what you were doing to me.
 
.91:
Fixed onReceiveTrade() (thanks to @Divinity for helping)!
 
.90:
Fixed onMessage(), hooks, and some randoms (prison pete thanks to @Ericthecmh).

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  On 3/30/2014 at 1:05 AM, ericthecmh said:

Which randoms were fixed?

 

And thanks Zach and Divinity biggrin.png

 

The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, a list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional.

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  On 3/30/2014 at 1:11 AM, Zach said:

The actual list isn't getting released publically to prevent biased reports. Since there were multiple internal methods that were broken, A list of the ones directly editted wouldn't be of much use because it'd only cover part of the anti-randoms that would actually be functional.

 

All right. Thanks for your fixes though :)

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