Developer Maxi Posted January 24, 2014 Developer Share Posted January 24, 2014 Dear community, In this release the following issues regarding OSBot 1 have been tackled: Login for high risk worlds Freezing random event engine related to hopping A change to gaussian distributions so they are capped and can't produce the VERY rare exceptions and thus bugs The isUnderAttack methods is now no longer just a logout timer. If nothing is facing you, it won't tell you that you're in combat. If something is facing you, it will check the actual logout timer. The above is implemented into the Run Away From Combat anti-random handler Both Login and Welcome Screen randoms have gotten an overhaul and work better The World Hopper should now have no more bugs All randoms that need a canReach() check now actually have it implemented Download for this version can be found here: http://www.osbot.org I know I should be focusing on OSBot 2, but on the other hand some of those fixes were a necessity. Sincerely, OSBot.org 4 Link to comment
Kittens Posted January 24, 2014 Share Posted January 24, 2014 THANK YOU SO MUCH!!!!!!!!!!!! Link to comment
bloodthorn Posted January 24, 2014 Share Posted January 24, 2014 Awesome thank you! ETA on OSbot 2? Link to comment
Guest Falixus Posted January 24, 2014 Share Posted January 24, 2014 Awesome! Thanks for the release. Link to comment
Toph Posted January 24, 2014 Share Posted January 24, 2014 Please update the prayerTab methods. All the interface values of prayers has changed. Configs are the same, though. Link to comment
chris678 Posted January 24, 2014 Share Posted January 24, 2014 looking forward to osbot2! will the user see much different in the scrips? Link to comment
Joe Posted January 24, 2014 Share Posted January 24, 2014 Thank you for fixing high risk worlds ! Link to comment
Jordan Posted January 24, 2014 Share Posted January 24, 2014 OSBot developers are on the top of their game. Link to comment
Hashtag Sk00n Posted January 24, 2014 Share Posted January 24, 2014 Uh I am getting the random combat handler from any npc that attacks me. I am using an abyss runecrafter. I get the random combat handler when the skeletons in the wild attack, and when any abyssal monster attacks me. 1 Link to comment
Developer Zach Posted January 24, 2014 Developer Share Posted January 24, 2014 We're doing our best to make sure these fixes won't delay the OSBot 2 release. But either way, it's quite near! 1 Link to comment