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Fruity Barrows (Frost Barrows)


FrostBug

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Wondering if you could add 'slayer ring' method? User uses slayer ring to teleport to mort tower and then follows route to barrows - is this possible to add as a new feature?

It'd have to be after my finals; so.. after christmas

 

hey i got all the req and everything but when i start the script it just logs out.

even when i start at barrows it tellys to lumby bank and still logs out

Most likely a misconfiguration in gear setup; try to enable debugging and see what type of output it gives when stopping

If this does not help fix the issue, send me a PM and I can help you on Skype

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Make it able to hometeleport to lumbridge once every 2 trips (30min) so it doens't drink 2 sips each round to get my max prayer up.

Also make it so prayer is turned on inside the rooms not outside and turn it off as soon as the boss died (loosing prayer).

Maybe let the bot say something random each 3 chests like goodluck, or fingers crossed or smth.

Some tips ;) leave me some feedback what you think!

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Make it able to hometeleport to lumbridge once every 2 trips (30min) so it doens't drink 2 sips each round to get my max prayer up.

Also make it so prayer is turned on inside the rooms not outside and turn it off as soon as the boss died (loosing prayer).

Maybe let the bot say something random each 3 chests like goodluck, or fingers crossed or smth.

Some tips wink.png leave me some feedback what you think!

 

I don't think it's a good idea to have a bot typing anything! :)

 

Apaec

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Make it able to hometeleport to lumbridge once every 2 trips (30min) so it doens't drink 2 sips each round to get my max prayer up.

Also make it so prayer is turned on inside the rooms not outside and turn it off as soon as the boss died (loosing prayer).

Maybe let the bot say something random each 3 chests like goodluck, or fingers crossed or smth.

Some tips wink.png leave me some feedback what you think!

There are already multiple routes that support using an altar on the way to the bank, in lumbridge or in your POH.

The prayer thing is something that I considered quite a bit, and have gotten the suggestion before. Basically the initial reasoning for doing it like it is now is to spend as little time as possible inside the tomb, avoiding the drain. But since you guys are persistent, I suppose I can try implementing some last second prayer toggling.

As for the talking thing; I'm not so sure that would be a good idea. Might even make it easier to detect that you're a bot; I have nothing to base that on, though :E. But I don't think this will be implemented

Thanks for the suggestions

 

maybe add some experience stats? its nice to see some xp/hours smile.png

I also found a bug where it didn't show my torags chestplate in the profit nor rewards section.

Bug?

Cheerz for the good script!

I'd be open to add XP tracking; but where would you want it? If I do add it, it would probably show xp for all combat skills (even those not used) and the xp rates are going to be rather low :E.

Not sure what happened with the torags body; I reckon I've had torag body show in the loot tracker before. Let me know if it occurs again, though

 

also maybe a toggle how many trips before the script autoexecute?

I'm not sure what you mean

 

Wondering if you could add 'slayer ring' method? User uses slayer ring to teleport to mort tower and then follows route to barrows - is this possible to add as a new feature?

Just to clarify here. Would you want the route to use the lumbridge bank before using the ring, or the canifis bank after using it?

 

Edited by FrostBug
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I find it very hard to pay 10 dollars for this.Don't get me wrong its very good! But now its just not working anymore?

It stays at the bank staring @ items doing nothing.(it has everything that has been chosen in the settings) but it just wont start walking to barrows.. Sometimes when i manually click outside the bank it starts working but now it just wont. Every trip he does this goes on and on.. There is nothing in the debug to report to you.

 

And for the xp graphs you should make a clickable button on the paint so it pops out a new windows like the loot thing works.

 

Best regards 

 

 

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so yet again i get an item it doesn't add up to the loot tracker. AND it even goes to barrows with the item in its inventory instead of baninking it!!!!

What if i get a guthan spear? it just goes with the spear again to barrows?

it is the THIRD item i got and the script didn't recognize it!

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This is very alarming! i Find 10 dollars each month very much for a script wich sometimes wont start, wont bank the items its supossed to get?

What do you think?

 

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Please take the time to read through the following information, they may answer your questions

If not, feel free to ask in this thread

 

Barrows

Barrows is a dangerous combat minigame, located in the southern parts of Morytania.

The purpose of the minigame is to kill all 6 barrow brothers and finally claim their treasure, providing a chance to receive the unique and valuable barrows equipment, as well as other precious loot.

 

Feature Guide

Multiple Routes

In order to reach the Barrows, you can chose between multiple path combinations.

The routes available are split into routes leading to a bank, and routes leading to the minigame.

Below is a list of currently available routes for this script, as well as their respective requirements

 

Ectofuntus [To bank]

Requirements: Ghosts Ahoy, Ectophial (Received after Ghosts Ahoy)

Using the Ectophial, this route will teleport to the Ectofuntus, and from there walk to the bank located in Canifis.

 

Player Owned House [To bank]

Requirements: Desert Treasure, Kharyrll house portal, Altar (Optional), House teleport

This route will teleport to your house (By spellbook or tablet), use an altar to restore prayer points (If one is available), and then teleport to canifis using a Kharyrll portal. From there it will use the Canifis bank.

Note: It is required for the portal/altar to be near eachother and/or the main house portal.

Make sure that you enable the 'Render house with open doors' option

 

Lumbridge teleport [To bank]

Requirements: Lumbridge teleport

Teleports to lumbridge (By spellbook or tablet), uses the Altar if necessary, and then banks on the top floor of Lumbridge Castle.

 

Mort'ton minigame teleport [To barrows]

Requirements: Shades of Mort'ton

Uses the minigame teleport to quickly reach Mort'ton, from which there's only a short walk to the Barrows.

Note: The teleport has a 20 minute cooldown. If you wish to avoid waiting, it is advisable to ensure that the script spends at least 20 minutes at the minigame (eg. Multiple chests per run).

 

Myreque shortcut [To barrows]

Requirements: In search of the Myreque

Quickly reaches the Barrows by utilizing a shortcut from Canifis available after completion of the quest.

Food is shortly exposed to ghasts

 

Swamp Boaty [To barrows]

Requirements: None

This route is a little slower than the Myreque shortcut, but does not have the quest requirement. It will travel through the swamps like the Swamp Travel route, but will locate and use the 'Swamp Boaty' boat in the eastern parts of the swamp. The rest of the route from that point on is the same as the Myreque route.

 

Swamp travel [To barrows]

Requirements: None

This route traverses the swamps of Mort Myre. This route is only recommended if you do not meet the requirements for the alternative routes, as the path is long and exposes your food to ghasts.

 

Kill Order

The order in which the script will battle the barrow brothers is configurable by multiple settings

It is recommended to defeat the brothers whom you wish to use protection prayers against first, and the ones whom you do not need to pray against last, as to potentially reduce prayer potion usage.

 

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As shown in the above example image, you can select 'Random', which will result in random selection IF you have 2 or more order slots set to random.

 

Check correct tomb last

Furthermore, putting a check in the 'Check correct tomb last' checkbox, will ensure that you do not waste time by going into the tomb of the brother who is in the tunnels, before you have killed all the other brothers.

This has an exception for when you have just exited the tunnels. If the correct tomb is the first on the list to check, it will still be checked first. This bug is caused by the fact that the binary registers used to determine which tomb is the correct one, are not updated until you re-enter a tomb.

 

Tunnel & Puzzle solving

The script will always use the fastest possible route to the destination chamber. Using a custom pathfinding algorithm, made specifically for the barrows tunnels, the quickest path can always be instantaneously determined, even without loading or seeing the actual doors.

 

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This allows for quick and efficient traversal in the tunnels, while of course keeping your character safe from dying. The script will immediately react and turn on protection prayers (if specified), if attacked by the enemy barrow brother before reaching the chest.

 

Puzzle solving

The script can immediately tell what the correct answer to the door puzzle is, and as such, will be able to bypass that obstacle in no time. However, even if it should fail the puzzle (by unknown factors or misclicks), worry not, the pathfinder will immediately detect the changes and recalculate a new route to the destination.

 

Gear setup

The script supports all the most common and efficient combat styles when it comes to killing off the brothers. Options for minimum ammo and casts will apply to all of these, including trident and salamanders. The trident will be recharged at the bank, if it should drop below whatever minimum number of cast has been specified.

Note: The minimum casts setting defines PER TRIP and not PER CHEST

 

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In order to properly configure the gear setup for the specified enemy, all you need to do is equip the items in game, set the preferred attack style, wear the chosen ammo (if ranging), and then hit the refresh button. Doing so will load the currently worn equipment as well as attack style into the gui.

 

 

Autocasting

If you wish to make use of spell autocasting, you simply have to select that spell for autocasting within the game, by hitting the autocast attack style and selecting the spell from the spell select interface, and then use the refresh equipment button in the gear setup screen.

If your autocast spell is configured correctly, the Spell label will contain the name of the spell, rather than 'null' as in the above example.

 

Quickprayer & Special attack

In order to quickly respond to an assault by a brother while traversing the tunnels, the script will make use of quickprayers to immediately turn on all the selected prayers for that target.

Special attack can be specified in the combat options, and will be used whenever your special attack energy allows it.

 

Do not restore prayer

Checking the checkbox labeled 'Do not restore prayer' for a specific enemy, will result in the selected prayers being used if any prayer points are available, but once out of prayer, no prayer potions will be used to keep the prayers up. This is simply a feature intended to prevent wasting prayer points, and as such use prayers against enemies that may not require it, in order to potentially save food.

 

Configurable Killcount & Chests per trip

Before opening the chest, the script will ensure that you have acquired at least the number of kills that you specify in the setup. Doing so provides just a little extra customizability. It has been confirmed, however, that 11 is the killcount at which you will start being able to receive blood runes and bolt racks from the chest. So setting the minimum killcount to 11 is advisable.

 

The number of chests per trip is, as the name implies, the number of times that the script will attempt to kill the brothers and loot their chest in a single run. To put it in different words, it is the number of chests that the script will try to loot on one inventory of supplies, before returning to a bank to resupply. After looting the chest, the script will simply leave the tunnels again the way it came, if it is not yet time to bank.

 

More information coming soon!

 

Starting the script

Before starting the script, you MUST ensure that the following things are in order:

1. You must have a spade in your inventory

2. You must have all the required equipment on you (equipped or in inventory)

3. Your character must be located either in the mound area at barrows, or in the bank used by your route settings

 

If you experience any issues, be sure to read through the feature guide first. If that does not solve your issue, post here, or send me a pm. You can even add me on skype.

 

Proggies (Post your own in this thread to have them added)

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Change Log

1.0.6

- Patched inventory space detection in certain equipment swap scenarios

1.0.5

- Patched healing threshhold when banking

1.0.4

- Added a new route: Swamp Boaty

- The script will now properly unequip shields before recharging your Trident

1.0.3

- Fixed a bug with Ectophial refilling

- Added healing at bank if (damage taken > (food restore value / 2))

- Added an option to use other food types

- Setup panels now resize better vertically

- Setup panels now generate scrollbars if needed

1.0.2

- Added an option to always use Killcount equipment in the tunnels

1.0.0

- Initial release

 

the banking doesnt work rtight at all, eveything else seems to be okay, also you should put tele in for kharll tele using ancients instead of wasting time doing other stuff , if banking worked good id continue to buy but since i can even keep it going im done

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Version 1.0.7 pushed to the SDN

 

- Updated the names of several barrows items, as well as related loot and repair detection

______

Jagex had changed the names of most of the barrow items in a recent update; which was conflicting with several of the scripts features.

 

Fix the bank issue... it won't start in the bank in cannifis 75% of the time.

So i mannually go to barrows and than i start the script completing the minigame flawless but than it goes back to the bank and just stands there doing nothing.. :/ There is no debug to report cause it gives nothing.

 

Thanks in advance!

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