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Heiz Obor Killer


Heiz

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Features:

  • Support custom combat tasks
  • Support better armor detection
  • Support multiple equipment presets
  • Support f2p foods and strength potion
  • Support loot your own grave after death
  • Support smart healing when fighting Obor
  • Support Hill Giants and Chickens with custom looting
  • Coins, Kill count and Combat Xp per hour information

Example CLI:

Parameters: Preset name (text)

  
  java -jar "OSBot.jar" -login login:pass -world 301 -bot username:pass:bankpin -script 1170:Preset name

Example GUI:

Heiz-Obor2.png

GUI Explanation:

Settings

  • Farm Giant keys in Hill Giants: Mark this option if you want to farm items on Hill Giants instead of killing Obor (When this option is not checked, and the Giant keys run out, the bot switches to it automatically).
  • Giant keys per run: Defines how many keys the bot will take to Obor's lair (in case of multiple kills without restock).
  • Random delays between actions: If this option is checked, the script will perform small random delays of 1-5 seconds after killing a Hill Giant and will perform longer delays of 30-120 seconds every 10-15 minutes.
  • Climb lair rocks to heal: Obor's max hit is 26, so when the player has 27 or less health, if this option is marked, the bot will climb the rocks to recover all his HP.

Hill Giants

  • Kill chickens before the Hill Giants: Mark this option if you want to kill chickens before you are level enough to go to Hill Giants. [New]
  • Min. keys needed to start a run: Defines how many Giant keys in inventory or bank (in this case it will be checked in the restock), the player must have to stop farming Hill Giants and start killing Obor.

Chickens

  • Leave when: Select the skill and level needed to stop killing chickens and go kill Hill Giants. [New]

Consumable

  • Food used in Obor: Defines the food that will be used in the fight against Obor.
  • Food used in Hill Giant: Defines the food that will be used when farming the Hill Giants.
  • Minimum food to enter in lair: Defines the minimum amount of food the player must have in the backpack to enter Obor's lair.
  • Use strength potions against Obor: Mark this option if you want to bring strength potions to Obor's lair.
  • Change non-Obor loot settings: Click this button to open the menu containing the loot settings for Hill Giants and Chickens. [New]

Loot Settings

  • Load Template: Some predefined loot options. [New]
  • Loot list: List of items that will be looted. [New]
  • Remove selected item: Select multiple loot items using ctrl or shift and then press this button to remove them. [New]
  • Add item to Loot list: Add the item writed in the "Item name" field to the Loot list. [New]
  • Bury inventory bones: Bury all bones that appear in the player's inventory.
  • Eat food to loot Hill Giants: When finding a desirable loot on the ground, the bot will consume a food to free up inventory space (When finding Giant keys, the bot will always free up space, regardless of this option).

Equipments

  • Use current worn equipment as preset: If this option is checked, when starting the bot, it will set the player's current equipment as a preset, that is, when it dies it will equip the same items that were before after looting the grave. At each restock, the bot checks if the player is using the equipment defined in the preset. So if any item disappears, the bot will shut down for safety.
  • Check for best usable equipment: If this option is checked, after each new level gained, the script will check if there is better usable equipment in the inventory to be equipped. In addition, when the script goes to the bank, it will check if there is any equipment better than the one currently used, where there are requirements for its use. Example: If the player is wearing mithril armor, and he has adamantium armor on the bank, after reaching level 30 defense, the script will automatically equip the adamantium armor when performing a bank resuply. [New]
  • Set equipment preset: You can use a previously configured equipment preset.
  • Save current equipment preset: Give a name to the preset that represents the player's equipment at the time he started the script, and save it in "OSBot\Data\HeizObor\Equipments".

Tasks

  • Load Template: Some predefined combat task options. [New]
  • Remove selected task: Select multiple tasks using ctrl or shift and then press this button to remove them.
  • Add combat task: Add the training selected in the "Train" and "Until level" fields in the Combat tasks list.

Save

  • Preset name: give a name to the preset that represents the current settings.
  • Save current settings preset: Save the preset settings in "OSBot\Data\HeizObor\Settings".

Load

  • Preset name: You can use a previously configured settings preset.
  • Load selected settings preset: All bot settings will be changed to the same setting as the selected preset.
  • Delete selected settings preset: Delete the selected preset. [New]

 

Hill-Giant.png

Obors.png

Edited by Heiz
Version 2
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  • 2 weeks later...
  • 2 weeks later...

Awesome script. I have tried to make my own of this and failed lol. I've noticed twice now though that when you get back to your gravestone it gets stuck trying to loot over and over if your inv is full and there's still stuff in the gravestone. If it could equip armour to free up inv slots it should be able to pick up the rest. Also, occasionally the script will log itself out at the bank after withdrawing 28 food first and the log says "don't have shark to withdraw" even though I have a lot in bank.  If you want a screenshot of the log I can do that for you. Thanks in advance! 

Edited by Herpalerps
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22 hours ago, Herpalerps said:

Awesome script. I have tried to make my own of this and failed lol. I've noticed twice now though that when you get back to your gravestone it gets stuck trying to loot over and over if your inv is full and there's still stuff in the gravestone. If it could equip armour to free up inv slots it should be able to pick up the rest. Also, occasionally the script will log itself out at the bank after withdrawing 28 food first and the log says "don't have shark to withdraw" even though I have a lot in bank.  If you want a screenshot of the log I can do that for you. Thanks in advance! 

How strange... I had already fixed this grave issue, now he was equipping the items to loot the rest. But thanks for letting me know, I'll try to take a look at what might be causing this. Any video or screenshots of the log is always welcome!

Edited by Heiz
english
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hey mate, been running the script for two days now and seems all good so far although when it comes to Obor and it climbs the cave and OSbot break handler happens it will break as not in combat but when it logs back in im outside the cave which sucks as its a waste of a key so wondering if you will implement a built in break handler that recognizes when its in Obor to not try and break? also happens when you're fighting normal hil giants but theres no risk when attempting to break there

 

many thanks in advance

 

 

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On 11/12/2021 at 4:37 PM, Herpalerps said:

Awesome script. I have tried to make my own of this and failed lol. I've noticed twice now though that when you get back to your gravestone it gets stuck trying to loot over and over if your inv is full and there's still stuff in the gravestone. If it could equip armour to free up inv slots it should be able to pick up the rest. Also, occasionally the script will log itself out at the bank after withdrawing 28 food first and the log says "don't have shark to withdraw" even though I have a lot in bank.  If you want a screenshot of the log I can do that for you. Thanks in advance! 

I spent the day debugging and found the cause of the two problems you mentioned. I've fixed and uploaded the bugfix, it will be on SDN in the next 24 hours

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44 minutes ago, ellzzg said:

hey mate, been running the script for two days now and seems all good so far although when it comes to Obor and it climbs the cave and OSbot break handler happens it will break as not in combat but when it logs back in im outside the cave which sucks as its a waste of a key so wondering if you will implement a built in break handler that recognizes when its in Obor to not try and break? also happens when you're fighting normal hil giants but theres no risk when attempting to break there

 

many thanks in advance

 

 

Hi, unfortunately I can't sync my script with osbot's default break handler to prevent this from happening. Just creating an internal break handler... which is something I still don't know how to do. But I'll leave it on the list of future implementations, thanks for the suggestion!

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On 11/13/2021 at 4:47 PM, Heiz said:

Hi, unfortunately I can't sync my script with osbot's default break handler to prevent this from happening. Just creating an internal break handler... which is something I still don't know how to do. But I'll leave it on the list of future implementations, thanks for the suggestion!

Ran the script for a couple of days purely for the hill giant piece - it ran great (15 accounts had it running over 2 days). Zero bans, not real issues.

 

A couple of things for you:

1. What are the minimum stats requirements that you have had success with at obor - I haven't run any accounts through that gaunlet yet.

 

2. w/o a custom break manager it really reduces the usability of the script. Add that and double the price!

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2 hours ago, lakersrule22 said:

Ran the script for a couple of days purely for the hill giant piece - it ran great (15 accounts had it running over 2 days). Zero bans, not real issues.

 

A couple of things for you:

1. What are the minimum stats requirements that you have had success with at obor - I haven't run any accounts through that gaunlet yet.

 

2. w/o a custom break manager it really reduces the usability of the script. Add that and double the price!

1. I usually train my accounts up to at least 71 strength to start killing Obor, but with 60/60/60 I already get good results.
2. I'll find out how I can do this, thanks for the suggestion

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