mitsuki Posted February 21, 2021 Share Posted February 21, 2021 So to start with, here is me getting the dynamic skill level: public int currentHP(int currentHealth){ currentHealth = getSkills().getDynamic(Skill.forName("HITPOINTS")); return currentHealth; } int currentHealth = 0; This is me creating a loop while it is webwalking so that it eats when health is 6 or below: else if(downLadder.contains(myPlayer()) && !getInventory().isFull()){ getWalking().webWalk(safeSpot); while(getWalking().webWalk(safeSpot)){ if(currentHP(currentHealth) >= 6 && getInventory().contains("Trout")){ getInventory().interact("Trout", "Eat"); } } } It doesn't actually eat any food regardless of how much health my player has. Any idea where i'm going wrong? Cheers in advance guys! Quote Link to comment Share on other sites More sharing options...
skillerkidos1 Posted February 21, 2021 Share Posted February 21, 2021 Try checking this out WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event myEvent.setMinDistanceThreshold(0); myEvent.setEnergyThreshold(47); myEvent.setBreakCondition(new Condition() { @Override public boolean evaluate() { return myPlayer().isUnderAttack(); } //change to if health below x }); execute(myEvent); //executing the event 2 Quote Link to comment Share on other sites More sharing options...
Nbacon Posted February 21, 2021 Share Posted February 21, 2021 I think these might help? Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted February 21, 2021 Share Posted February 21, 2021 Just add break condition when under attack or when HP is below a certain amount Quote Link to comment Share on other sites More sharing options...