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BEATING THE F2P TRADE RESTRICTIONS (GUIDE)


AlwaysBurse

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Introduction

As many of you already know, a few months ago Jagex released an update that changed how f2p accounts are restricted to trading. Now accounts must have met the following conditions in order trade in certain ways (this will be explained later on in this guide):

  • Accounts must have 20HRS of ingame time logged in
  • Accounts must have 100 total level
  • Accounts must have 10QP

This guide aims to help inform people about the most effective ways of making accounts that have met those conditions, and also ways of getting around the trade restrictions entirely.

Restricted Items and Trading

Before we can discuss getting around the trade restrictions, we need to understand how the restrictions impact f2p trading in general and what items are restricted. On the 2nd of April, Jagex implemented the following rules on all f2p accounts:

  • Items dropped by a brand-new account cannot be picked up by other players, although brand-new players can still pick up items dropped by others.
  • If a brand-new player is PK’d, the PKer will still receive most of their tradable items – the exception is noted items, which are capped at 20 notes per item.
  • Brand-new players may receive items in a trade but cannot give items away.
  • Brand-new players cannot log in to PvP worlds.
  • Brand-new players cannot create ‘Sell’ offers for commonly botted items on the GE.
  • Brand-new players cannot add items to the Party Chest.
  • Brand-new players cannot stake in the Duel Arena.

So what does this all mean? Let's break it down point by point.

  • Items dropped by a brand-new account cannot be picked up by other players, although brand-new players can still pick up items dropped by others.
    • This means that new f2p accounts can no longer mule through drop trading.
  • If a brand-new player is PK’d, the PKer will still receive most of their tradable items – the exception is noted items, which are capped at 20 notes per item.
    • This is pretty key. What this means is that muling through the wilderness can still be done (this will be explained later on).
  • Brand-new players may receive items in a trade but cannot give items away.
    • A pretty straight forward point, you can still give your bots items that they may need to use.
  • Brand-new players cannot log in to PvP worlds.
    • This means that if you plan on doing muling through pking, it cannot be done in PvP worlds.
  • Brand-new players cannot create ‘Sell’ offers for commonly botted items on the GE.
    • Another key point. New F2P accounts can still sell items on the GE, just items that aren't considered "commonly botted" (this will also be explained later on)
  • Brand-new players cannot add items to the Party Chest.
    • Another straight forward point, no muling through the party room
  • Brand-new players cannot stake in the Duel Arena.
    • No muling through the duel arena.

So what are these "commonly botted" items that were mentioned earlier on?

There's a list of all of them on the OSRS wiki: https://oldschool.runescape.wiki/w/Account#Restricted_items

What does this all mean then? Well since f2p accounts can still sell some items on the GE, on top of the several other rules in place listed above, there are several loopholes that one can abuse to get around the trade restrictions.

We're not going to state all of them here, as an important part of botting is thinking of your own unique methods to help set up your bot farm however, we will give some hints on how to do wilderness muling. Wilderness muling is a form of getting around the trade restrictions, it involves taking your bot(s) to the wilderness holding the item you would like to mule and pking it with your mule account. This is a risky form of muling, however, as there is always the risk of other pkers luring and killing your bots/ your mule (please note that there may be a potential limit of how much gold an account can drop when pked in the wilderness).

As mentioned earlier, there are other methods of muling, however, a good amount of these methods run the risk of other players stealing items that you may be attempting to mule. On top of this, not every may be running a farm, some people need to get around the trade restrictions for other reasons (such as gold selling). For these, it's better to just meet the conditions of the trade restriction.

 

20 HRS, 100 Total Level and 10QP?

As mentioned before, in order to get around these new restrictions accounts need to have 20hrs, 100 total level and 10QP. So what are the most efficient methods of meeting these conditions?

Lets start with getting 100 Total Level and 10QP

Luckily with the way how f2p quests are rewarded, it's possible to get 100 total level purely by completing quests and also get 10QP at the same time.

The following quest order will achieve just that:

  • Cooks Assistant
  • X marks the spot
  • Restless Ghost
  • Imp Catcher
  • Dorics Quest
  • Witch's Potion
  • Knight Sword
  • Vampire Slayer

Completing these quests will get you 100 total level and 10QP.

However, it's possible to get the 10QP seperately then get 100 total level in whatever stats you need.

For example, complete Romeo and Juliet and Goblin Diplomacy to get 10QP. Then woodcutting/mining to whatever stats needed for your farm etc.

Probably the hardest part of all this is reaching 20HRS ingame time. Since 20HRS is plenty of time for Jagex to pick out and ban accounts, the only real way to get around this is to afk for 20hrs by using a script or by hand.

 

So that concludes our guide to getting around these new trade restrictions. If you have any contributions/corrections feel free to put them below this guide, otherwise happy botting!

Edited by AlwaysBurse
Added warning of potential pking gold limit
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3 hours ago, Nyb said:

Idk, I've never done over 1m and someone told me it was 1m. Never found the limit anywhere :/

Only reason I had so much GP is because I bought GP for farming supplies on an account I thought was unrestricted but turned out didn't have the reqs lul. Seeing how you can literally transfer mills thru the wildy I doubt there's a limit, but 1M is probs smart even though the F2P wildy is dead. 

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The information is almost useful, but it's more of just a "what the restrictions are" instead of a way to beat them. There's very little information on what wilderness muling is and how to avoid other players while doing it, and strategies for optimizing the items you bring effectively. I also don't think those are very optimal quests to do, but each person could probably have their own different preferences for that part.

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I think this is the best way to get 100 tl with greater then 10 quest points

Tutorial island get 2 mining 2 fishing 2 cooking 

Trade a mule for 

  • beads (Imp Catcher)
  • iron clay copper (Dorics Quest)
  • Cash 10k
  • garilc, beer, mind runes, air runes,  earth staff
  • 2 iron bars and berry pie(optional)
  • 3 golblin mail  dyes
  • spade 
  • Jugs of wine
  • Pot of flour Egg Bucket of milk

Do 

  1. Bank -spade, cash, mind runes, air runes, earth staff, beads, Pot of flour Egg Bucket of milk
  2. Do Cooks Assistant 
  3. Start x marks the spot
  4. Do spot 1
  5. Start Restless Ghost
  6. Do spot 2
  7. Get the ghost speak + skull
  8. Do Imp Catcher
  9. get 9 magic on the lesser deamon
  10. Start auto casting earth blask
  11. walk to draynor
  12. Do spot 3
  13. Start Vampire Slayer
  14. Bankiron, clay, copper, 3 golblin mail,  dyes spade, beer
  15. Buy a chronicle +2/3 tp
  16. Do spot 4
  17. End X marks the spot (xp on fishing)
  18.  Walk to falador
  19.  Start Knight sword (optional)
  20. Do Dorics Quest, goblin diplomacy
  21. Tp chronicle
  22. get the spike for vamp slayer
  23. Do the part in the libary (Knight Sword ) (optional)
  24. Bank - garlic, skull, ghost speak, Runes , spike, Wines
  25. Tp Lumby
  26. End Restless Ghost
  27. End Vampire Slayer
  28. Do the rest of Knight Sword or do  cooking, crafting , fm, wc

 

 

Takes 1 hour and 30 min by hand

 

 

 

 

Edited by Nbacon
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