Token Posted October 14, 2020 Author Share Posted October 14, 2020 On 10/14/2020 at 6:55 PM, TimOSRS said: I am curious how I can setup using super combat pots every 15 minutes. I tried different things, but it keeps drinking way too many... Any help would be nice :). Expand The option for repoting checks how many levels dropped since drinking the potion, so if you are level 99, that's a +19 boost and the setting to keep it at +15 or higher would be from 4 to 4 (repot when stats dropped by) but it's important to mention that this will take ALL 3 stats into consideration for super combat potion In your case, drinking every 15 minutes means that the potion must be able to boost more than 15 levels, so this won't work if the stats aren't high enough; if you are 99 and receive a +19 boost, you can set it to drink after stats dropped by 15 to 15 levels (less than 103, original boost was 118) Quote Link to comment Share on other sites More sharing options...
TimOSRS Posted October 14, 2020 Share Posted October 14, 2020 (edited) On 10/14/2020 at 7:26 PM, Token said: The option for repoting checks how many levels dropped since drinking the potion, so if you are level 99, that's a +19 boost and the setting to keep it at +15 or higher would be from 4 to 4 (repot when stats dropped by) but it's important to mention that this will take ALL 3 stats into consideration for super combat potion In your case, drinking every 15 minutes means that the potion must be able to boost more than 15 levels, so this won't work if the stats aren't high enough; if you are 99 and receive a +19 boost, you can set it to drink after stats dropped by 15 to 15 levels (less than 103, original boost was 118) Expand Thanks for the heads up. The three stats have different boosts in my case. Let's say that strength gives a +19 boost, attack +18 and defence +17. I want to drink the potion when the strength boost is reduced to +2. So, 15 to 15 would work in this case? EDIT: So, I tried out 15 to 15, but I think it drinks 3 times? Is this possible? Edited October 14, 2020 by TimOSRS Quote Link to comment Share on other sites More sharing options...
Token Posted October 14, 2020 Author Share Posted October 14, 2020 On 10/14/2020 at 8:00 PM, TimOSRS said: Thanks for the heads up. The three stats have different boosts in my case. Let's say that strength gives a +19 boost, attack +18 and defence +17. I want to drink the potion when the strength boost is reduced to +2. So, 15 to 15 would work in this case? EDIT: So, I tried out 15 to 15, but I think it drinks 3 times? Is this possible? Expand Why would it drink 3 times? Quote Link to comment Share on other sites More sharing options...
TimOSRS Posted October 14, 2020 Share Posted October 14, 2020 On 10/14/2020 at 9:14 PM, Token said: Why would it drink 3 times? Expand I've payed a bit more attention now and it seems that using this it will repot (when taking +19 boost in consideration) when the stat went down to a 15+ boost. So it drinks a sip every 4 minutes... Maybe this option can be reworded, because I am getting confused. Should 4 to 4 work for a sip per 15 minutes? Quote Link to comment Share on other sites More sharing options...
Token Posted October 15, 2020 Author Share Posted October 15, 2020 On 10/14/2020 at 9:41 PM, TimOSRS said: I've payed a bit more attention now and it seems that using this it will repot (when taking +19 boost in consideration) when the stat went down to a 15+ boost. So it drinks a sip every 4 minutes... Maybe this option can be reworded, because I am getting confused. Should 4 to 4 work for a sip per 15 minutes? Expand You're right, it was worded wrongly; I've correct the GUI tex 15-15, with 99 strength (boosted to 118) will drink when it reaches 114 (inclusive bound, i.e. 114 <= 99 + 15) resulting in drinking every 4 minutes, using a lower range will achieve what you are looking for 1 Quote Link to comment Share on other sites More sharing options...
TimOSRS Posted October 15, 2020 Share Posted October 15, 2020 On 10/15/2020 at 12:43 PM, Token said: You're right, it was worded wrongly; I've correct the GUI tex 15-15, with 99 strength (boosted to 118) will drink when it reaches 114 (inclusive bound, i.e. 114 <= 99 + 15) resulting in drinking every 4 minutes, using a lower range will achieve what you are looking for Expand Awesome, thanks for the quick reply and help. Great bot so far Quote Link to comment Share on other sites More sharing options...
Walter White Inc Posted October 16, 2020 Share Posted October 16, 2020 Hi Token, Would it be possible to add a sequential levelling feature? e.g trains a stat to a target level then switch style? Quote Link to comment Share on other sites More sharing options...
keeptheFaith Posted October 16, 2020 Share Posted October 16, 2020 looking for a nmz script, think this is the one. Quote Link to comment Share on other sites More sharing options...
Token Posted October 16, 2020 Author Share Posted October 16, 2020 On 10/16/2020 at 1:00 PM, Walter White Inc said: Hi Token, Would it be possible to add a sequential levelling feature? e.g trains a stat to a target level then switch style? Expand Possible, but there are lots of cases to consider especially if it requires weapon switching Quote Link to comment Share on other sites More sharing options...
FuryShark Posted October 16, 2020 Share Posted October 16, 2020 Running good, just notice it got stuck though. It was trying to withdraw absorption potions but it didnt right click the correct option and instead it was saying how many doses i have and it was trying to enter a number to withdraw . wrong dialog for that : D Loot so far from this run Quote Link to comment Share on other sites More sharing options...
Mad Jew Posted October 19, 2020 Share Posted October 19, 2020 yoo token found this thing, where 2 npc's (in this case those 2 kendals) can get stuck on eachother.. wich means they never reach and can attack, so the script then just stays in place without attacking and wasting pots.. i know this is a bit fucky and doesnt happen often at all, but is there something we can do? or is it possible to make script notice if not gettin attacked and move couple squares or something yoo Quote Link to comment Share on other sites More sharing options...
Token Posted October 19, 2020 Author Share Posted October 19, 2020 On 10/19/2020 at 6:46 AM, Mad Jew said: yoo token found this thing, where 2 npc's (in this case those 2 kendals) can get stuck on eachother.. wich means they never reach and can attack, so the script then just stays in place without attacking and wasting pots.. i know this is a bit fucky and doesnt happen often at all, but is there something we can do? or is it possible to make script notice if not gettin attacked and move couple squares or something yoo Expand Should be fixed now 1 Quote Link to comment Share on other sites More sharing options...
slumdum Posted October 20, 2020 Share Posted October 20, 2020 hi does this have ice gloves support for desert treasure bosses? Quote Link to comment Share on other sites More sharing options...
frimpong Posted October 20, 2020 Share Posted October 20, 2020 On 10/19/2020 at 7:49 AM, Token said: Should be fixed now Expand PLEASE make this feature optional, I don't want the bot to do anything but click potions and it did that perfectly well until now. All I ever did was stand in the middle of the 2 pieces of broken armour in the middle of the room, and move 1 square north, right next to the blood stain on the floor. I've sat there for weeks and never had a problem and now out of the blue the bot is moving my guy around every once in a while Quote Link to comment Share on other sites More sharing options...
Mad Jew Posted October 21, 2020 Share Posted October 21, 2020 On 10/20/2020 at 1:23 PM, frimpong said: PLEASE make this feature optional, I don't want the bot to do anything but click potions and it did that perfectly well until now. All I ever did was stand in the middle of the 2 pieces of broken armour in the middle of the room, and move 1 square north, right next to the blood stain on the floor. I've sat there for weeks and never had a problem and now out of the blue the bot is moving my guy around every once in a while Expand and why would moving away from that spot have any difference, are you idiot? Quote Link to comment Share on other sites More sharing options...