IkiritokunI Posted May 10, 2019 Share Posted May 10, 2019 Hey all, I'm making a new hunter script and I was wondering how I can check my trap is setup and not somebody's else trap. Im talking about bird traps (atm I can only setup 1 trap but In the future I want to check if there are 2 traps of mine) Any idea's how I can check this easy? Quote Link to comment Share on other sites More sharing options...
Night Posted May 10, 2019 Share Posted May 10, 2019 @ProjectPact Quote Link to comment Share on other sites More sharing options...
HeyImJamie Posted May 10, 2019 Share Posted May 10, 2019 Probably cache the tile the trap was placed on Quote Link to comment Share on other sites More sharing options...
dreameo Posted May 11, 2019 Share Posted May 11, 2019 21 hours ago, IkiritokunI said: Hey all, I'm making a new hunter script and I was wondering how I can check my trap is setup and not somebody's else trap. Im talking about bird traps (atm I can only setup 1 trap but In the future I want to check if there are 2 traps of mine) Any idea's how I can check this easy? Keep the reference of the object saved within your code. Quote Link to comment Share on other sites More sharing options...
IkiritokunI Posted May 12, 2019 Author Share Posted May 12, 2019 still did not figure it out. Can somebody help me? private void doingCopperTails() { if (getGroundItems().closest("Bird snare") != null){ getGroundItems().closest("Bird snare").interact("Take"); sleepCondition(inventory.contains("Bird snare")); //-1? } else if (getGroundItems().closest("Bird snare") != null){ getGroundItems().closest("Bird snare").interact("Check"); sleepCondition(inventory.contains("Bones")); } else if (inventory.contains("Bird snare") && objects.closest("Bird snare") != null){ //birdsnare is not up? // code ..... (maybe do random?) } else if (inventory.contains("Bones")){ inventory.getItem("Bones").interact("Bury"); sleepCondition(!inventory.contains("Bones")); //-1? } else if (inventory.contains("Raw bird meat")); inventory.getItem("Raw bird meat").interact("Drop"); sleepCondition(!inventory.contains("Raw bird meat")); } Quote Link to comment Share on other sites More sharing options...
ProjectPact Posted May 12, 2019 Share Posted May 12, 2019 Just depends how advanced you want it to be. If you want it to be super basic without any advanced features, just place all your trap location in a list. This only becomes a problem when people tamper with your traps, try to crash you, game lags/server spikes mess up trapping, you lose a trap, you run out of traps, you have an object on your tile, someone places a ground object on your tile... the list could literally go on and on. If you want it to be simple and easy, just store the tiles in an arraylist and use them as references. Quote Link to comment Share on other sites More sharing options...