Juggles Posted January 7, 2019 Author Share Posted January 7, 2019 Added potion support. Added multiple more NPCs. 1 Quote Link to comment Share on other sites More sharing options...
Koschei Posted January 8, 2019 Share Posted January 8, 2019 16 hours ago, Juggles said: Added potion support. Added multiple more NPCs. Some more monsters that would be nice would be the ones inside of the stronghold place, like goblins, flesh crawlers, etc. Also, if you do flesh crawlers it would be nice to loot them on p2p worlds. Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 8, 2019 Author Share Posted January 8, 2019 7 hours ago, Koschei said: Some more monsters that would be nice would be the ones inside of the stronghold place, like goblins, flesh crawlers, etc. Also, if you do flesh crawlers it would be nice to loot them on p2p worlds. Yeah trying to work on Stronghold... It's a bit more complicated since the webwalker doesn't work properly down there atm. Do you have any monsters outside of stronghold you'd be interested in? Here is the current list Barbarians, Chaos Druids, Chickens, Cow, Goblins, Guards, Hill Giants, Hobgoblins, Ice Warriors/Giants, Men/Woman, Monks, Moss Giants,Rat(Splashing), Skeleton, Zombie Quote Link to comment Share on other sites More sharing options...
Koschei Posted January 8, 2019 Share Posted January 8, 2019 6 hours ago, Juggles said: Yeah trying to work on Stronghold... It's a bit more complicated since the webwalker doesn't work properly down there atm. Do you have any monsters outside of stronghold you'd be interested in? Here is the current list Barbarians, Chaos Druids, Chickens, Cow, Goblins, Guards, Hill Giants, Hobgoblins, Ice Warriors/Giants, Men/Woman, Monks, Moss Giants,Rat(Splashing), Skeleton, Zombie Pretty much all the crabs would be nice (sand crabs, rock crabs, ammonite crabs, except swamp crabs as they have 100 defences for everything, but range which is -55). Then also maybe yaks, but they have requirements to get there. Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 9, 2019 Author Share Posted January 9, 2019 Added SWotch every X level and Brine Sabre support Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 9, 2019 Author Share Posted January 9, 2019 Pushing 2.0 now. Added option to Wait for Loot to spawn. Added way better paint with stats. Added instructions button to front page of GUI. Made the combat smoother. Made looting smoother 1 Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted January 9, 2019 Share Posted January 9, 2019 Seems like you're going strong with the updates. Keep up the good work! 1 Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 10, 2019 Author Share Posted January 10, 2019 Thanks to an amazing suggestion by my good friend @Eagle Scripts, I have added support for 99% of monsters in runescape. You will be able to progressively level on the monsters of your choice. You can either choose from the preset monster list I have added or you can custom select the 99% of the areas/monster in the game! 2 Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 11, 2019 Author Share Posted January 11, 2019 Another day, another update. V2.2: Custom paint added. Starting Area Monsters added. Loot your own arrows. Hill Giants grab brass key. Script now has 3 different combat options that you can pick from. Preset, Custom or Starting area. 1 Quote Link to comment Share on other sites More sharing options...
osrs42 Posted January 12, 2019 Share Posted January 12, 2019 (edited) Can't want for the release on this. Will this support magic combat? Also will it support attacking caged monsters range/mage ? Edited January 12, 2019 by osrs42 Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 12, 2019 Author Share Posted January 12, 2019 17 minutes ago, osrs42 said: Can't want for the release on this. Will this support magic combat? Also will it support attacking caged monsters range/mage ? Currently it supports splashing with progressive upgrading spells. It will also auto cast a spell you preset on regular Monsters. For magic make sure to enter runes in the items to not bank tab. Currently no caged monster support but I will add that in the next update! Always looking for suggestions Quote Link to comment Share on other sites More sharing options...
osrs42 Posted January 12, 2019 Share Posted January 12, 2019 1 hour ago, Juggles said: Currently it supports splashing with progressive upgrading spells. It will also auto cast a spell you preset on regular Monsters. For magic make sure to enter runes in the items to not bank tab. Currently no caged monster support but I will add that in the next update! Always looking for suggestions Awesome. Looking forward to trying it out. 1 Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 13, 2019 Author Share Posted January 13, 2019 12 hours ago, osrs42 said: Awesome. Looking forward to trying it out. Added 2 Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 13, 2019 Author Share Posted January 13, 2019 Any suggestions from anyone? Quote Link to comment Share on other sites More sharing options...
Juggles Posted January 14, 2019 Author Share Posted January 14, 2019 v2.5: Hover next NPC option. Ability to paint current target. Quote Link to comment Share on other sites More sharing options...