beatsrpz Posted April 20, 2018 Share Posted April 20, 2018 (edited) <Resolved> Edited January 22, 2021 by beatsrpz Quote Link to comment Share on other sites More sharing options...
Night Posted April 20, 2018 Share Posted April 20, 2018 The method you're looking for is webwalk(), or use a WebWalkEvent for greater control. Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted April 20, 2018 Share Posted April 20, 2018 7 minutes ago, beatsrpz said: If I were to do: getWalking().walk(somePosition); if I was halfway across the map, would my character still walk there? if not, would there be a way for my character to reach there, or will I have to hardcode a path? The #walk function uses local walking, which involves the current loaded region. If you’d want to walk from anywhere on the map, OSBot provides a web of walking links which can be used with a web walker. To use this, use #webWalk. 1 Quote Link to comment Share on other sites More sharing options...
Alek Posted April 21, 2018 Share Posted April 21, 2018 Alternatively, you could also walk using walkPath. It's a bit more lightweight than web walking - it may be suit your needs better. Good situation to use web walking: You have an AIO script that goes between some resource and an arbitrary bank. Good situation to use walkPath: You are walking between two or three places, all of which are medium distance (say Port Sarim -> Draynor -> Wizard's Tower) Here's a good tool you can used made by @Explv https://explv.github.io/ 2 Quote Link to comment Share on other sites More sharing options...