Jump to content

<Resolved>


beatsrpz

Recommended Posts

7 minutes ago, beatsrpz said:

If I were to do:


getWalking().walk(somePosition);

if I was halfway across the map, would my character still walk there? if not, would there be a way for my character to reach there, or will I have to hardcode a path?

The #walk function uses local walking, which involves the current loaded region.

If you’d want to walk from anywhere on the map, OSBot provides a web of walking links which can be used with a web walker. To use this, use #webWalk.

  • Like 1
Link to comment
Share on other sites

Alternatively, you could also walk using walkPath. It's a bit more lightweight than web walking - it may be suit your needs better.

Good situation to use web walking: You have an AIO script that goes between some resource and an arbitrary bank.
Good situation to use walkPath: You are walking between two or three places, all of which are medium distance (say Port Sarim -> Draynor -> Wizard's Tower)

Here's a good tool you can used made by @Explv

https://explv.github.io/

  • Like 2
Link to comment
Share on other sites

  • beatsrpz changed the title to <Resolved>

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...