Wes Posted May 18, 2018 Share Posted May 18, 2018 Is anyone else having issues with Canifis? Rest of the locations work great still but script gets there and it just gets slow to do anything, 1min + to click harvest, 1m+ wait after harvest to lay compost, 1m+ wait to plant seeds ect. If it even gets that far, sometimes just gets stuck. Quote Link to comment Share on other sites More sharing options...
Planken1994 Posted May 19, 2018 Share Posted May 19, 2018 Is it really true, that if i just wanna do Falador/Catherby, that i need teletabs? Is it not possible to just use regular teleports? Im playing on a HCIM, so i would really like to be able to use this, but i cant afford getting the tabs? Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted May 19, 2018 Author Share Posted May 19, 2018 16 hours ago, magnega said: Since you added Canifis patches is it possible to add Salve graveyard teleport to the teleport methods. It would help people who doesn't have the ectophial. Send me a PM with the exact name and that I should add it. I’m currently not st home so I’d forget otherwise. 5 hours ago, Planken1994 said: Is it really true, that if i just wanna do Falador/Catherby, that i need teletabs? Is it not possible to just use regular teleports? Im playing on a HCIM, so i would really like to be able to use this, but i cant afford getting the tabs? This indeed correct. I’m not planning to add those in either, sorry. 10 hours ago, Wes said: Is anyone else having issues with Canifis? Rest of the locations work great still but script gets there and it just gets slow to do anything, 1min + to click harvest, 1m+ wait after harvest to lay compost, 1m+ wait to plant seeds ect. If it even gets that far, sometimes just gets stuck. Keep me updated on this one. Theoretically this is not possible though. Quote Link to comment Share on other sites More sharing options...
fcknbobfrank Posted May 19, 2018 Share Posted May 19, 2018 @Eagle Scripts im experiencing the issues with canafis too; [INFO][Bot #1][05/19 08:33:27 PM]: Harvesting Allotment [INFO][Bot #1][05/19 08:33:46 PM]: Setting Data - KOUREND_ALLOTMENT1 [INFO][Bot #1][05/19 08:33:46 PM]: 94 [INFO][Bot #1][05/19 08:33:47 PM]: Harvesting Allotment [INFO][Bot #1][05/19 08:34:27 PM]: Setting Data - KOUREND_ALLOTMENT2 [INFO][Bot #1][05/19 08:34:27 PM]: 93 [INFO][Bot #1][05/19 08:34:52 PM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][05/19 08:38:02 PM]: Harvesting Allotment [ERROR][Bot #1][05/19 08:41:56 PM]: Error in script executor! java.lang.NullPointerException at b.d.b.nuL.j(ob:182) at b.d.AUx.j(ib:144) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted May 19, 2018 Author Share Posted May 19, 2018 3 hours ago, fcknbobfrank said: @Eagle Scripts im experiencing the issues with canafis too; [INFO][Bot #1][05/19 08:33:27 PM]: Harvesting Allotment [INFO][Bot #1][05/19 08:33:46 PM]: Setting Data - KOUREND_ALLOTMENT1 [INFO][Bot #1][05/19 08:33:46 PM]: 94 [INFO][Bot #1][05/19 08:33:47 PM]: Harvesting Allotment [INFO][Bot #1][05/19 08:34:27 PM]: Setting Data - KOUREND_ALLOTMENT2 [INFO][Bot #1][05/19 08:34:27 PM]: 93 [INFO][Bot #1][05/19 08:34:52 PM]: WebWalkingEvent; We have reached the final destination! [INFO][Bot #1][05/19 08:38:02 PM]: Harvesting Allotment [ERROR][Bot #1][05/19 08:41:56 PM]: Error in script executor! java.lang.NullPointerException at b.d.b.nuL.j(ob:182) at b.d.AUx.j(ib:144) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) Which exact patch was this? Quote Link to comment Share on other sites More sharing options...
Wes Posted May 19, 2018 Share Posted May 19, 2018 (edited) 7 hours ago, Eagle Scripts said: Keep me updated on this one. Theoretically this is not possible though. I didn't figure it was, I grabbed a video, I'll pm you the youtube link when it's ready. Reviewing my video, Canifis Allotment 1 is my trouble child. Also pm sent with video [ERROR][Bot #1][05/19 08:51:14 AM]: Error in script executor! java.lang.NullPointerException at b.d.b.nuL.j(ob:182) at b.d.AUx.j(ib:144) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) [WARN][Bot #1][05/19 08:54:06 AM]: Script executor is taking too long to suspend; restarting now... [INFO][Bot #1][05/19 08:54:06 AM]: Started random solver : Dismiss Random [INFO][Bot #1][05/19 08:54:08 AM]: Solved Dunce dismissal random. [INFO][Bot #1][05/19 08:54:08 AM]: Random solver exited : Dismiss Random [ERROR][Bot #1][05/19 08:58:13 AM]: Error in script executor! java.lang.NullPointerException at b.d.b.cON.j(ab:116) at b.d.AUx.j(ib:203) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) Edited May 19, 2018 by Wes 1 Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted May 19, 2018 Author Share Posted May 19, 2018 1 hour ago, Wes said: I didn't figure it was, I grabbed a video, I'll pm you the youtube link when it's ready. Reviewing my video, Canifis Allotment 1 is my trouble child. Also pm sent with video [ERROR][Bot #1][05/19 08:51:14 AM]: Error in script executor! java.lang.NullPointerException at b.d.b.nuL.j(ob:182) at b.d.AUx.j(ib:144) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) [WARN][Bot #1][05/19 08:54:06 AM]: Script executor is taking too long to suspend; restarting now... [INFO][Bot #1][05/19 08:54:06 AM]: Started random solver : Dismiss Random [INFO][Bot #1][05/19 08:54:08 AM]: Solved Dunce dismissal random. [INFO][Bot #1][05/19 08:54:08 AM]: Random solver exited : Dismiss Random [ERROR][Bot #1][05/19 08:58:13 AM]: Error in script executor! java.lang.NullPointerException at b.d.b.cON.j(ab:116) at b.d.AUx.j(ib:203) at b.AUx.j(sb:160) at core.MainDriver.onLoop(gb:75) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(kl:223) at java.lang.Thread.run(Unknown Source) Thanks. I'll read & reply to all my PMs later today. 1 Quote Link to comment Share on other sites More sharing options...
Wes Posted May 19, 2018 Share Posted May 19, 2018 Just now, Eagle Scripts said: Thanks. I'll read & reply to all my PMs later today. Would love to get canifis working also. Up my exp/hr account is lvl 90+ now If you need to borrow account to test just let me know 1 Quote Link to comment Share on other sites More sharing options...
billyboy420 Posted May 19, 2018 Share Posted May 19, 2018 Does this script support the 3 tree patches on fossil island? Quote Link to comment Share on other sites More sharing options...
sushi_rotten Posted May 19, 2018 Share Posted May 19, 2018 I had high hopes for this bot but its getting shelved for a bit. Some things I've noticed: 1. If you select to use the allotments and herb spaces for each farm patch the bot gathers 15 composts, this coupled with the teleport tabs and seeds and tools left myself with only 1 inventory space. Your bot doesn't seem to utilize the tool leprechaun to store and withdraw tools/composts as needed. Due to the lack of space at the beginning of my farming run the bot just harvested and noted one tomato at a time...very bot like. 2. The bot has tendency to double/triple click when performing actions as well as rapidly moving around. This looks extremely bot like. 3. Canifis patch is way too buggy, the bot walks to the patch with the status "waiting for player to stop moving" while the player has been standing still for 2 minutes. This script was too good to be true but its got great potential, I hope you keep updating this. Quote Link to comment Share on other sites More sharing options...
not_a_bot Posted May 20, 2018 Share Posted May 20, 2018 (edited) 7 hours ago, sushi_rotten said: Edited May 20, 2018 by not_a_bot Quote Link to comment Share on other sites More sharing options...
not_a_bot Posted May 20, 2018 Share Posted May 20, 2018 so cant firgure out how to edit an edited post but im having a hue issue with the negative break timer, happens every time i use the script the biggest one was over 500 minutes, ive tried doing herbs and allotments and then tried doing just herbs and i cant figure it out. any help or feedback would be great Quote Link to comment Share on other sites More sharing options...
guywithlsd Posted May 20, 2018 Share Posted May 20, 2018 (edited) 32 minutes ago, not_a_bot said: so cant firgure out how to edit an edited post but im having a hue issue with the negative break timer, happens every time i use the script the biggest one was over 500 minutes, ive tried doing herbs and allotments and then tried doing just herbs and i cant figure it out. any help or feedback would be great have you disablet breaks? You should ONLY use script's custom breaks. Disable client breaks. 7 hours ago, sushi_rotten said: I had high hopes for this bot but its getting shelved for a bit. Some things I've noticed: 1. If you select to use the allotments and herb spaces for each farm patch the bot gathers 15 composts, this coupled with the teleport tabs and seeds and tools left myself with only 1 inventory space. Your bot doesn't seem to utilize the tool leprechaun to store and withdraw tools/composts as needed. Due to the lack of space at the beginning of my farming run the bot just harvested and noted one tomato at a time...very bot like. 2. The bot has tendency to double/triple click when performing actions as well as rapidly moving around. This looks extremely bot like. 3. Canifis patch is way too buggy, the bot walks to the patch with the status "waiting for player to stop moving" while the player has been standing still for 2 minutes. This script was too good to be true but its got great potential, I hope you keep updating this. I was doing herb runs, and they are smooth. I would guess if you got more then 1patch for same loaction, you get bugs. 9 hours ago, billyboy420 said: Does this script support the 3 tree patches on fossil island? no 22 hours ago, Eagle Scripts said: Send me a PM with the exact name and that I should add it. I’m currently not st home so I’d forget otherwise. some ppl have offered you to add fenkenstrain teleports already. Those are 2x closer then Salve, so maybe adding them first would be better option? Edited May 20, 2018 by guywithlsd Quote Link to comment Share on other sites More sharing options...
not_a_bot Posted May 20, 2018 Share Posted May 20, 2018 in the areA WHERE it says break for x miutes and bot for x minutes leave those blank? ill give that a go when i finish the slayer task im doing manually thank you. Quote Link to comment Share on other sites More sharing options...
Eagle Scripts Posted May 20, 2018 Author Share Posted May 20, 2018 20 hours ago, billyboy420 said: Does this script support the 3 tree patches on fossil island? Not as of now . 18 hours ago, sushi_rotten said: I had high hopes for this bot but its getting shelved for a bit. Some things I've noticed: 1. If you select to use the allotments and herb spaces for each farm patch the bot gathers 15 composts, this coupled with the teleport tabs and seeds and tools left myself with only 1 inventory space. Your bot doesn't seem to utilize the tool leprechaun to store and withdraw tools/composts as needed. Due to the lack of space at the beginning of my farming run the bot just harvested and noted one tomato at a time...very bot like. 2. The bot has tendency to double/triple click when performing actions as well as rapidly moving around. This looks extremely bot like. 3. Canifis patch is way too buggy, the bot walks to the patch with the status "waiting for player to stop moving" while the player has been standing still for 2 minutes. This script was too good to be true but its got great potential, I hope you keep updating this. 1. The script is already fairly complicated and big as is, I am therefore currently not planning to add in any tool leprechaun usage. Maybe lateron down the line. 2. Actual interactions are being performed by the client. I am, however, aware that sometimes after - for example - using a watering can on the patch, it will attempt to do it once more while already watering. I'm planning to look into this. 3. Please supply me with a more detailed bug report, screenshot + logger. Quote Link to comment Share on other sites More sharing options...