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AIO Yew Chopper


progamerz

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54 minutes ago, progamerz said:

I am sorry for that bug happening but that is random it is a GUI bug. try to restart and it should work i will try to fix it i already tried.

As for now a fast solution would be try to restart the SCRIPT not the CLIENT.

Restarting the Script AND client still hasn't fixed the problem

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[DEBUG][03/25 11:25:12 PM]: Loading script id : 942
[DEBUG][03/25 11:25:13 PM]: Loaded script!
[DEBUG][03/25 11:25:13 PM]: Launching script...
[INFO][Bot #1][03/25 11:25:13 PM]: [Break Manager] After botting for 55 minute(s), you will logout.
[INFO][Bot #1][03/25 11:25:13 PM]: Loaded 5 built-in random solvers!
[ERROR][Bot #1][03/25 11:25:13 PM]: Error in script onStart(): AIO Yew Chopper
java.lang.NullPointerException
    at org.pushingpixels.substance.internal.ui.SubstanceComboBoxUI.getMinimumSize(SubstanceComboBoxUI.java:359)
    at javax.swing.plaf.basic.BasicComboBoxUI.getPreferredSize(Unknown Source)
    at javax.swing.JComponent.getPreferredSize(Unknown Source)
    at javax.swing.Spring$HeightSpring.getPreferredValue(Unknown Source)
    at javax.swing.Spring$AbstractSpring.getValue(Unknown Source)
    at javax.swing.Spring$CompoundSpring.getValue(Unknown Source)
    at javax.swing.SpringLayout$SpringProxy.getValue(Unknown Source)
    at javax.swing.Spring$CompoundSpring.getValue(Unknown Source)
    at javax.swing.Spring$CompoundSpring.getValue(Unknown Source)
    at javax.swing.SpringLayout.layoutContainer(Unknown Source)
    at java.awt.Container.layout(Unknown Source)
    at java.awt.Container.doLayout(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validate(Unknown Source)
    at java.awt.Container.validateUnconditionally(Unknown Source)
    at java.awt.Window.show(Unknown Source)
    at java.awt.Component.show(Unknown Source)
    at java.awt.Component.setVisible(Unknown Source)
    at java.awt.Window.setVisible(Unknown Source)
    at core.main.Aux.B(b:153)
    at core.main.CoN.H(x:40)
    at core.main.TaskScript.onStart(n:118)
    at org.osbot.rs07.event.ScriptExecutor.IIIiIiiIiiiI(ih:226)
    at org.osbot.rs07.event.ScriptExecutor.start(ih:188)
    at org.osbot.LPT3.run(gk:154)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][03/25 11:25:13 PM]: Terminating script AIO Yew Chopper...
[INFO][Bot #1][03/25 11:25:13 PM]: Script AIO Yew Chopper has exited!
[INFO][03/25 11:25:13 PM]: Started script : AIO Yew Chopper
 

 

The only Anything that appears is the "paint" i see for about 1 second then it goes away.

I have tried standing next to the yews and The Banks at grand exchange and still have the same problem.

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6 hours ago, bloodhalo11 said:

[DEBUG][03/25 11:25:12 PM]: Loading script id : 942
[DEBUG][03/25 11:25:13 PM]: Loaded script!
[DEBUG][03/25 11:25:13 PM]: Launching script...
[INFO][Bot #1][03/25 11:25:13 PM]: [Break Manager] After botting for 55 minute(s), you will logout.
[INFO][Bot #1][03/25 11:25:13 PM]: Loaded 5 built-in random solvers!
[ERROR][Bot #1][03/25 11:25:13 PM]: Error in script onStart(): AIO Yew Chopper
java.lang.NullPointerException
    at org.pushingpixels.substance.internal.ui.SubstanceComboBoxUI.getMinimumSize(SubstanceComboBoxUI.java:359)
    at javax.swing.plaf.basic.BasicComboBoxUI.getPreferredSize(Unknown Source)
    at javax.swing.JComponent.getPreferredSize(Unknown Source)
    at javax.swing.Spring$HeightSpring.getPreferredValue(Unknown Source)
    at javax.swing.Spring$AbstractSpring.getValue(Unknown Source)
    at javax.swing.Spring$CompoundSpring.getValue(Unknown Source)
    at javax.swing.SpringLayout$SpringProxy.getValue(Unknown Source)
    at javax.swing.Spring$CompoundSpring.getValue(Unknown Source)
    at javax.swing.Spring$CompoundSpring.getValue(Unknown Source)
    at javax.swing.SpringLayout.layoutContainer(Unknown Source)
    at java.awt.Container.layout(Unknown Source)
    at java.awt.Container.doLayout(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validateTree(Unknown Source)
    at java.awt.Container.validate(Unknown Source)
    at java.awt.Container.validateUnconditionally(Unknown Source)
    at java.awt.Window.show(Unknown Source)
    at java.awt.Component.show(Unknown Source)
    at java.awt.Component.setVisible(Unknown Source)
    at java.awt.Window.setVisible(Unknown Source)
    at core.main.Aux.B(b:153)
    at core.main.CoN.H(x:40)
    at core.main.TaskScript.onStart(n:118)
    at org.osbot.rs07.event.ScriptExecutor.IIIiIiiIiiiI(ih:226)
    at org.osbot.rs07.event.ScriptExecutor.start(ih:188)
    at org.osbot.LPT3.run(gk:154)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][03/25 11:25:13 PM]: Terminating script AIO Yew Chopper...
[INFO][Bot #1][03/25 11:25:13 PM]: Script AIO Yew Chopper has exited!
[INFO][03/25 11:25:13 PM]: Started script : AIO Yew Chopper
 

 

The only Anything that appears is the "paint" i see for about 1 second then it goes away.

I have tried standing next to the yews and The Banks at grand exchange and still have the same problem.

 

I'll try to push the update today. And progressive mode MAY be included in the update V0.2. will edit this when done.

 

EDIT: Pushed V0.2, Fixed only that problem which was related to GUI. will continue developing Progressive Mode(Static levels) with Change Axes Support(Static levels).

Edited by progamerz
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On 27/03/2017 at 0:03 AM, progamerz said:

I'll try to push the update today. And progressive mode MAY be included in the update V0.2. will edit this when done.

 

EDIT: Pushed V0.2, Fixed only that problem which was related to GUI. will continue developing Progressive Mode(Static levels) with Change Axes Support(Static levels).

Ah just when i was about to use it

 

waiting for update :) 

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4 hours ago, Framble said:

Thanks :) 

759e4d8692ee3b22d26000e48c4a12e4.png

:think::think::think::think::think::think::think::think::think::think::think::think::think::think: LETS DO SOME MAFF BOIS. 

That's 12,111,575 xp solely from yews & 804127.5 xp from willows. 

Now lets take a look at this scripts date of March 15th, 15 days ago. Yews are noticeably slow xp/hr initially then there's an upward scale in XP/hr capping at around a liberal 40k xp/hr.  Now for estimates sakes we all know 1/2 of 99 is 92, so from 60-92 is 6,243,511 xp. If we scale the xp/hr down to an average 30k/hr, from 60-92 it would be 208 hours of gameplay. From 92-99 it would be the remaining xp of 6,517,178. Now we can consider WCing at a higher XP rate of around 40k/hr, that's 163 hours. 163 + 208 = 15 1/2 days using this script, pretty much exactly using the script since its inception without breaks. 

Was this all from this script sir? :think:

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21 minutes ago, turkoize said:

:think::think::think::think::think::think::think::think::think::think::think::think::think::think: LETS DO SOME MAFF BOIS. 

That's 12,111,575 xp solely from yews & 804127.5 xp from willows. 

Now lets take a look at this scripts date of March 15th, 15 days ago. Yews are noticeably slow xp/hr initially then there's an upward scale in XP/hr capping at around a liberal 40k xp/hr.  Now for estimates sakes we all know 1/2 of 99 is 92, so from 60-92 is 6,243,511 xp. If we scale the xp/hr down to an average 30k/hr, from 60-92 it would be 208 hours of gameplay. From 92-99 it would be the remaining xp of 6,517,178. Now we can consider WCing at a higher XP rate of around 40k/hr, that's 163 hours. 163 + 208 = 15 1/2 days using this script, pretty much exactly using the script since its inception without breaks. 

Was this all from this script sir? :think:

MAYBE, 

 

The yews were all moved to an account/mule....

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3 hours ago, turkoize said:

:think::think::think::think::think::think::think::think::think::think::think::think::think::think: LETS DO SOME MAFF BOIS. 

That's 12,111,575 xp solely from yews & 804127.5 xp from willows. 

Now lets take a look at this scripts date of March 15th, 15 days ago. Yews are noticeably slow xp/hr initially then there's an upward scale in XP/hr capping at around a liberal 40k xp/hr.  Now for estimates sakes we all know 1/2 of 99 is 92, so from 60-92 is 6,243,511 xp. If we scale the xp/hr down to an average 30k/hr, from 60-92 it would be 208 hours of gameplay. From 92-99 it would be the remaining xp of 6,517,178. Now we can consider WCing at a higher XP rate of around 40k/hr, that's 163 hours. 163 + 208 = 15 1/2 days using this script, pretty much exactly using the script since its inception without breaks. 

Was this all from this script sir? :think:

 

Couldn't he just use multiple accounts?

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9 hours ago, turkoize said:

:think::think::think::think::think::think::think::think::think::think::think::think::think::think: LETS DO SOME MAFF BOIS. 

That's 12,111,575 xp solely from yews & 804127.5 xp from willows. 

Now lets take a look at this scripts date of March 15th, 15 days ago. Yews are noticeably slow xp/hr initially then there's an upward scale in XP/hr capping at around a liberal 40k xp/hr.  Now for estimates sakes we all know 1/2 of 99 is 92, so from 60-92 is 6,243,511 xp. If we scale the xp/hr down to an average 30k/hr, from 60-92 it would be 208 hours of gameplay. From 92-99 it would be the remaining xp of 6,517,178. Now we can consider WCing at a higher XP rate of around 40k/hr, that's 163 hours. 163 + 208 = 15 1/2 days using this script, pretty much exactly using the script since its inception without breaks. 

Was this all from this script sir? :think:

 

8 hours ago, bloodhalo11 said:

MAYBE, 

 

The yews were all moved to an account/mule....

 

6 hours ago, progamerz said:

Couldn't he just use multiple accounts?

Used 4 accounts, all got to level 80-90 wc. And the yews you see are ofcourse on a mule acc incase of ban but nice math tho ;)

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