November 15, 20169 yr Nice, you only going to do mining? You're pretty limited if ya do but either way good luck
November 15, 20169 yr Author Nice, you only going to do mining? You're pretty limited if ya do but either way good luck Mining for right now! Still experimenting and looking for methods
November 15, 20169 yr this guy motivates me and always constantly helps me good luck to you my friend!
November 16, 20169 yr Author this guy motivates me and always constantly helps me good luck to you my friend! Now that motivates me thank you for your feedback!
November 17, 20169 yr Author This is now my inspiration. Glad you found the community. Glad we could interact, appreciate you helping me test Air Runner V1.0 & designing the graphics for it! You the man!
November 17, 20169 yr if (ore.isVisible()) { if (!myPlayer().isAnimating() && !myPlayer().isMoving()) { ore.interact("Mine"); sleep(random(2100, 3800)); mouse.moveVerySlightly(); } } else { getCamera().toEntity(ore); } Redundant code that essentially does nothing. Default InteractionEvent makes camera movements, checks for object visibility, walks, etc. You will get the exact same results (except the interaction is performed faster) if you just do: if (!myPlayer().isAnimating() && !myPlayer().isMoving()) { ore.interact("Mine"); Also look into ConditionalSleep and replace your static sleeps: sleep(random(2100, 3800)); Additionally, your "random" sleeps aren't really all that random. It's some tinfoil nooby stuff, especially the small delays: return random(210, 320); You can keep the longer sleeps deviations, but the above is kind of pointless. if (oresMined > 200 + random(20, 100) && !myPlayer().isAnimating() && !myPlayer().isMoving()) { sleep(random(3100, 3800)); worlds.hop(hopWorlds[random(0, 9)]); } Not bad, but if you are on a dead world why would you want to hop to a potentially full world?
November 17, 20169 yr Author if (ore.isVisible()) { if (!myPlayer().isAnimating() && !myPlayer().isMoving()) { ore.interact("Mine"); sleep(random(2100, 3800)); mouse.moveVerySlightly(); } } else { getCamera().toEntity(ore); } Redundant code that essentially does nothing. Default InteractionEvent makes camera movements, checks for object visibility, walks, etc. You will get the exact same results (except the interaction is performed faster) if you just do: if (!myPlayer().isAnimating() && !myPlayer().isMoving()) { ore.interact("Mine"); Also look into ConditionalSleep and replace your static sleeps: sleep(random(2100, 3800)); Additionally, your "random" sleeps aren't really all that random. It's some tinfoil nooby stuff, especially the small delays: return random(210, 320); You can keep the longer sleeps deviations, but the above is kind of pointless. if (oresMined > 200 + random(20, 100) && !myPlayer().isAnimating() && !myPlayer().isMoving()) { sleep(random(3100, 3800)); worlds.hop(hopWorlds[random(0, 9)]); } Not bad, but if you are on a dead world why would you want to hop to a potentially full world? Thank you boss for your feedback, I really appreciate that, I'm going to work on http://osbot.org/api/org/osbot/rs07/utility/ConditionalSleep.html & remove the redundancy! ++ It mines 200-300 ores and hops worlds and once landed it'll check to see whether imAlone is true or false and make the right moves from there so hoping avoiding all potentially crowded worlds! I should of included that method in thread!
November 19, 20169 yr Author this helps me alot! Glad you enjoyed it! Update 11/19/2016: 32/30 accounts with 41+ mining! Phase 1 complete, wooot! Resting 1 day then starting phase 2 if you want to purchase a level 3 with 41 mining just ask! Edited November 19, 20169 yr by Bamboozled
November 21, 20169 yr Author Update 11/20/2016: Fire Runner V1.0 released to public! Would love feedback
November 22, 20169 yr Hands down the worst scripts I've ever seen Jk mate. Can't wait to see you join the Scripter 1 community
November 22, 20169 yr Author Hands down the worst scripts I've ever seen Jk mate. Can't wait to see you join the Scripter 1 community Slowly but surely, thank you for always helping me with my silly questions you the man!
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