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Perfect Pest Control


Czar

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New Update (v31)

- Script is now more activity-bar focused
- Repair mode will now only repair when activity gets lower
- Added multiple functions for the script to regain activity points in all options

update will automatically go live within 24 hours, good luck guys ^^ :D

 

EDIT:

Guys, should I make the script automatically leave the game if activity ever drops to 0?

Edited by Czar
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1 hour ago, habdi said:

Hey Czar, cool you made a script. But this shit is not working for most people like you see. Also when people are adding feedback to your account, don't delete it. It makes you look like a scammer.

I feel soo stupid i bought this piece of garbage!! I seriously hope other people WON'T BUY this script!

 

 

 

Hey man I know how you feel & I was a little bit harsh to Czar too. I also paid $10 for this but at least explain to Czar what gui settings you're using & what exactly doesn't work. That way he can fix it. 

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On 1/9/2018 at 5:10 PM, Czar said:

New Update (v31)

- Script is now more activity-bar focused
- Repair mode will now only repair when activity gets lower
- Added multiple functions for the script to regain activity points in all options

update will automatically go live within 24 hours, good luck guys ^^ :D

 

EDIT:

Guys, should I make the script automatically leave the game if activity ever drops to 0?

Yeah that'd be nice otherwise time is wasted by staying in game with 0 activity bar.

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Hmm script works I don't know what you're talking about, it opens doors. It is very useful to tell me what part of the script doesn't work so I can improve it.

In the meantime, I just finished with a new update

New Update (v32)

- Door system changes
- Repair mode changes and improvements

 

update will automatically go live within 24 hours from now, gl guys ^^ :D 

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One more general improvement update, including a major update for repair mode:

New Update (v33)

- Fixed run settings, should never forget to run at all, even after deaths. Should also only run when an interface is not open, and is in movement
- Improved boat boarding, now using both tooltip support and a fail-safe using regular interact method
- Added emergency combat activity - if the script is falling below activity it will literally go after any npc to get activity up. (I did not enable this for repair mode, due to skillers)
- Script will now run to a tree as soon as possible (repair mode)
- You can now choose how many logs to chop before repairing, and how many repairs to complete before chopping more logs, in a cycle. So chop 3 logs -> go repair 3 times -> chop 3 logs -> repair 3 times.
- Lowered timer for chopping, if somebody steals your tree you will wait for a lower length of time
- Misc. fixes for walking, also added delta walker for all options now
- General overall script fixes, added a new inventory system, improved tile change system.

 

Note: I cannot promise that repair mode will get you activity points all the time. It completely depends how many people are chopping logs/repairing. If other RS players steal all your logs then there is no way to repair and you may risk lower activity points/no points for that specific game.

Update will automatically go live within 24 hours. The paint will say v33.0 when the update is actually live :D 

Edited by Czar
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On 1/18/2018 at 8:34 AM, Czar said:

One more general improvement update, including a major update for repair mode:

New Update (v33)

- Fixed run settings, should never forget to run at all, even after deaths. Should also only run when an interface is not open, and is in movement
- Improved boat boarding, now using both tooltip support and a fail-safe using regular interact method
- Added emergency combat activity - if the script is falling below activity it will literally go after any npc to get activity up. (I did not enable this for repair mode, due to skillers)
- Script will now run to a tree as soon as possible (repair mode)
- You can now choose how many logs to chop before repairing, and how many repairs to complete before chopping more logs, in a cycle. So chop 3 logs -> go repair 3 times -> chop 3 logs -> repair 3 times.
- Lowered timer for chopping, if somebody steals your tree you will wait for a lower length of time
- Misc. fixes for walking, also added delta walker for all options now
- General overall script fixes, added a new inventory system, improved tile change system.

 

Note: I cannot promise that repair mode will get you activity points all the time. It completely depends how many people are chopping logs/repairing. If other RS players steal all your logs then there is no way to repair and you may risk lower activity points/no points for that specific game.

Update will automatically go live within 24 hours. The paint will say v33.0 when the update is actually live :D 

Nice to see updates finally being pushed out to this ~ I do wish it would leave at 0 activity, or at least a toggle to enable such. Huge waste of time.

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My version says 31.5 & I know in v33.0 you've improved boat boarding but here's the logger up until my character did nothing after a game was finished.

[INFO][Bot #1][01/20 01:42:28 PM]: We are now out of a game.
[INFO][Bot #1][01/20 01:42:28 PM]: Attempted to setVoidKnightPosition but it was null
[INFO][Bot #1][01/20 01:42:28 PM]: "portal_e" changed to "0"
[INFO][Bot #1][01/20 01:42:28 PM]: "portal_w" changed to "0"
[INFO][Bot #1][01/20 01:42:28 PM]: "portal_sw" changed to "0"
[INFO][Bot #1][01/20 01:42:28 PM]: "portal_se" changed to "0"
[INFO][Bot #1][01/20 01:42:28 PM]: "portal_sequence" changed to "0"
[INFO][Bot #1][01/20 01:42:28 PM]: We are now out of a game.

 

I love the new activity bar focused feature as repairer. Even though I bank for my logs instead of wcing them, it's really a game changer because now I only use 6-10 logs instead of running through an entire inventory (pre v31) right off the bat & hope that my teammates will destroy the portals quick enough before the activity bar reaches 0.  Thanks for continuously updating the script Czar!

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