Czar Posted December 14, 2016 Author Share Posted December 14, 2016 (edited) New update (v52) - Law balloon method is now back to normal (working) - Added an update for lavas (fire altar) Update will be live within 24 hours of the push As for automating the master account, may add this in the next version, another update coming up Also guys, for law runes, make sure to turn off the npc attack option so that there is less chance of attacking the unicorn, I have added an update so the script doesn't stay in combat anymore. (Ignore script version, should be v52.0) Edited December 15, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
GNRated Posted December 16, 2016 Share Posted December 16, 2016 Can I get a trial man ? 1 Quote Link to comment Share on other sites More sharing options...
1hitdown Posted December 16, 2016 Share Posted December 16, 2016 May I trial this Czar all of your scripts have done me justice must test this one aswell. 1 Quote Link to comment Share on other sites More sharing options...
Aliasviejo Posted December 17, 2016 Share Posted December 17, 2016 I know it's alot to ask, but could you add Quest cape/Fairy ring nature crafting? (I can pay extra for an extended version of the script that could do that). =P 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) Quest cape/fairy ring support is already in development since a few users already requested the feature just need to make sure all the options and the teleport names are correct and need to make sure the feature works perfectly Edited December 17, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Aliasviejo Posted December 17, 2016 Share Posted December 17, 2016 Quest cape/fairy ring support is already in development since a few users already requested the feature just need to make sure all the options and the teleport names are correct and need to make sure the feature works perfectly That's really awesome! Can't wait Also, In that method, is it possible to add the use of noted pure ess on the bank chest instead of opening the bank? So that you unnote the ess and teleport asap. That makes the run quicker. You only use the bank every 8 runs to grab another ring of dueling and/or stamina pot. Hope I made myself clear :p Love your script 1 Quote Link to comment Share on other sites More sharing options...
Broshii Posted December 17, 2016 Share Posted December 17, 2016 (edited) Love the script, currently running into problems with stamina pots, once 1 runs out it keeps trying to draw from the Stamina potion (1) pile which is empty instead of taking from the Stamina Potion (4) . I tried to look through the setup and couldnt figure out a solution. Ive only used the "normal" tab currently doing Fire runes so this might not be an issue with the abyss. Other then that script runs flawless for me! thanks! Edited December 17, 2016 by Broshii 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 18, 2016 Author Share Posted December 18, 2016 (edited) Hmm so the script is trying to withdraw Stamina potion (1) from an empty placeholder? Or is the script trying to withdraw Stamina potion (1) and not being able to? Will test stamina potions. As for instant-banking with noted ess, will definitely add an option for that Guys, a few updates coming up Edited December 18, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
Broshii Posted December 18, 2016 Share Posted December 18, 2016 Yes its trying to grab the stamina potion (1) thats in an empty place holder, so it will work fine when i "release" that place holder but after 4 sips it starts to do it again so i need to manually release that placeholder. ill be testing stamina potions on the abyss tab today and let you know if they work! 1 Quote Link to comment Share on other sites More sharing options...
Broshii Posted December 19, 2016 Share Posted December 19, 2016 Yea after doing some abyss running im having problems with Glories and Stamina Potions. Anytime they run out of charges or sips it constantly tries to take from the pile with no items left. So unless i "release" the place holder it wont withrdraw a fresh glory/stamina pot. Could be me not setting u properly but ive tried to explore several options 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted December 19, 2016 Author Share Posted December 19, 2016 (edited) Added a new update (v54) - Bank placeholder support is now added - Added a fix for several banking items update will be live within 24 hours good luck everyone Noted ess support is almost ready, ETA 1 more version ^^ ETA for quest cape mode will be in ~2 versions max, shouldn't take too long EDIT: Guys, for placeholders, the script will ignore potions that have an amount of: 1 in the bank, so if there is 1 stamina potion(2) then it will attempt to withdraw another stamina potion with an amount higher than 1, e.g. if there are 5 stamina potion(3) then it will withdraw from that stack. The current system works as follows: Is stamina potion(1) there? If so, are there more than 1? -> If yes and yes, the script will withdraw a stamina potion(1) if not, (if has potion but there is only 1 stack of it, then move onto more potions, or if no potion is detected) Try stamina potion(2), and then stamina potion(3), then finally stamina potion(4), if none, then the script will stop. Also, this option will only be activated after enabling the 'Use bank placeholder' option in the misc/antiban tab! Edited December 20, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
Temsei Posted December 20, 2016 Share Posted December 20, 2016 Could I get a trial please? 1 Quote Link to comment Share on other sites More sharing options...
Aliasviejo Posted December 20, 2016 Share Posted December 20, 2016 Added a new update (v54) - Bank placeholder support is now added - Added a fix for several banking items update will be live within 24 hours good luck everyone Noted ess support is almost ready, ETA 1 more version ^^ ETA for quest cape mode will be in ~2 versions max, shouldn't take too long EDIT: Guys, for placeholders, the script will ignore potions that have an amount of: 1 in the bank, so if there is 1 stamina potion(2) then it will attempt to withdraw another stamina potion with an amount higher than 1, e.g. if there are 5 stamina potion(3) then it will withdraw from that stack. The current system works as follows: Is stamina potion(1) there? If so, are there more than 1? -> If yes and yes, the script will withdraw a stamina potion(1) if not, (if has potion but there is only 1 stack of it, then move onto more potions, or if no potion is detected) Try stamina potion(2), and then stamina potion(3), then finally stamina potion(4), if none, then the script will stop. Also, this option will only be activated after enabling the 'Use bank placeholder' option in the misc/antiban tab! If you need an account with quest cape or a tester for that method I'll be glad to help =) 1 Quote Link to comment Share on other sites More sharing options...
Framble Posted December 21, 2016 Share Posted December 21, 2016 @Czar Could i have trial of this badboy 1 Quote Link to comment Share on other sites More sharing options...
iz0n Posted December 23, 2016 Share Posted December 23, 2016 1 little problem for me sometimes it missclicks the bank booth. and go up stairs in varrock east bank, then ....... 1 Quote Link to comment Share on other sites More sharing options...