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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Version 3.1 has been pushed! Bug fixes: added a new check in BuryBonesTask fixed an always hop problem fixed a smart hop bug added a 3 spots open reminder when starting the script if your inventory does not have 3 spots open added times replied counter for replying to users when using the conversation handler removed the 3 open spots reminder in paint Version 3.1 should be live! Please report any bugs or requests! Will hopefully be adding more new stuff once finals are over!
  2. If anything, you could always spoof your en0 or en1/en2 addresses to double layer that VPN or Proxy lol. Would it work? Possibly. Do I have statistics, no.
  3. I didn't make the cut... RIP
  4. For webwalking, I would look in the API and find WebWalkEvent.
  5. I usually wear some sort of athletic shoes. Personally I wear Brooke's, however I know Adidas makes some pretty good walking shoes. As far as inserts, I use gel. Go name brand with those, typically last a little longer. A bottle of water always comes in handy on those hot days when you're walking on asphalt. A headband, or two, usually does the trick when trying to keep my face clear of sweat. High-top white socks are a must. It has been proven that wearing these kind of socks increase you walking speed by 2 mph on average. Normally, notice how I say normally, I walk with one foot in front of the other. However, sometimes I can get a little carried away and stumble into my neighbor's driveway and accidently beat his daughter in a game of hopscotch. I hope my tips and tricks for walking come in use for you. Any questions, please let me know! - PP
  6. Version 3.1 will be out very soon! Bug fixes: added a new check in BuryBonesTask fixed an always hop problem fixed a smart hop bug added a 3 spots reminder when starting the script if your inventory does not have 3 spots open
  7. Thanks for your support! I should be relaxing version 3.1 within the next day or so! New features and stuff coming!
  8. It's patched and has been sent out in version 3.0! Please let me know how it goes! EDIT: Other bug fixes in version 3.0 - fixed an EatingTask bug - fixed salamanders
  9. Working on that fix for you right now!
  10. It was even better before. Used to only have the part that said if you bought the script and left a positive review, you would get 2m. Someone then called him out on it for never paying them 2m and he made up some bs thing that you had to have the longest run of the week. Needless to say it is sad a scripter has to pay people to leave them a positive review... much less buy their script.
  11. I'll try debugging it when I get home, but last night when I was testing it ran fine. I'll look over it for you!
  12. Any error messages with it? Check the logger and let me know! Also, what is your inventory setup? How many free spots are there? And are you on mirror or injection
  13. Remember to give me some feed back on version 2.9! There were a lot of changes made! Please let me know! -PP
  14. Version 2.9 is now live! Please report any bugs you find so they can be fixed ASAP in the next version! Thank you everyone for keeping this the most advanced hunter script on OSBot! -PP
  15. version 2.9 has been released! Awaiting SDN approval! Version 2.8 had NPE on start up that were not thrown for me, so I quickly patched that and found other issues I could address really quickly ;) Never heard anyone complain for some quick updates, so I took care of them. Bug fixes: fixed a falconry bug for trying to catch wrong npc rewrote debugger to show logger info fixed a state typo added more logger information fixed painter NPE fixed multiple QuickHop NPE fixed a double clicking bug when attempting to walk to dismantle or check a trap made the auto talker smarter only allows the auto talker to reply to one message at a time instead of every single message auto talker now replies with user’s hunter level if asked fixed the logger information for talker fixed a NPE in dismantleTask fixed a NPE in checkTask
  16. It's because unlike some other scripters, I'm not in it for the money. I'd rather release 1 script that is perfect, rather than 30 scripts and not pay attention to half of them.
  17. Yup script is currently broken due to OSBot releasing their newest client. Tried getting the update out before they released a permanent version but they beat me to it. I am rushing as fast as I can to push a stable version! Version 2.8 has been released! Here is the final change log! Bug fixes: - fixed if a player walks over a trap that needs to be dismantled or checked, it will now interact with it instead of waiting for the trap to collapse - fixed an eating bug that would not eat if you were under attack while walking back to the trap spot - removed a few unwanted timers - made the script perform better on mirror mode by converting some methods - removed some depreciated methods - fix teleporting if a player follows you - fixed a false bug dealing with player attacking - fixed the npc caught bug - rewrote my custom bury bones method - rewrote part of my custom dropping method - added the number of bones buried in the paint - added a reset timer in a falconry delay - stopped computing max traps every 5 seconds and made it do it every time you level up. This lowers CPU - created a backup timer in case level up message is bugged, which is unlikely - fixed an auto talker handler bug - rewrote part of my isActive handler - fixed active trapping timers - made failsafes for turning certain timers off - reordered how trapping is configured by adding more randomness - fixed a player under attack check - fixed OSBot’s new writing error - added new debug info - fixed a bug dealing with fallen traps - added a new timer reset to fallen traps - fixed the traps switching from active to inactive halfway through the setup - reported the teleporting bug in the wilderness and it has been fixed in OSBot 2.4.57 - added the ability to disable and enable the auto talker when it is running - fixed a few paint NPE’s that would be thrown if script took too long starting up - fixed a bug dealing with attempting to log out while under attack - fixed a bug dealing with trying to switch worlds while under attack - fixed a bug that would world hop if you were in the bank with always hop turned on - hid some annoying log messages about walking - added logger information for everything now so you know exactly what the script is doing - rewrote my custom resetting trap method to make the spot return active so the script won’t break if you lag super hard anymore - fixed a world hopping NPE - fixed a timer bug that would not automatically go get a falcon if you don’t have one to start with - fixed an onMessage NPE
  18. Pushed the newest version of my script! Should fix all the issues users are reporting for my script!
  19. I'm about to push the newest version of my script which fixes issues. I will send you a pm when I do so!
  20. I could totally add that feature! It will have to be for version 2.9 or later though because 2.8 is a super big update that needs to get pushed out ASAP
  21. Done! ============================================================================= Testing is almost done! Just need to run through two more things and then I'm releasing version 2.8! Bug fixes: fixed if a player walks over a trap that needs to be dismantled or checked, it will now interact with it instead of waiting for the trap to collapse fixed an eating bug that would not eat if you were under attack while walking back to the trap spot removed a few unwanted timers made the script perform better on mirror mode by converting some methods removed some depreciated methods fix teleporting if a player follows you fixed a false bug dealing with player attacking fixed the npc caught bug rewrote my custom bury bones method rewrote part of my custom dropping method added the number of bones buried in the paint added a reset timer in a falconry delay stopped computing max traps every 5 seconds and made it do it every time you level up. This lowers CPU created a backup timer in case level up message is bugged, which is unlikely fixed an auto talker handler bug rewrote part of my isActive handler fixed active trapping timers made failsafes for turning certain timers off reordered how trapping is configured by adding more randomness fixed a player under attack check fixed OSBot’s new writing error added new debug info fixed a bug dealing with fallen traps added a new timer reset to fallen traps fixed the traps switching from active to inactive halfway through the setup reported the teleporting bug in the wilderness and it has been fixed in OSBot 2.4.57 added the ability to disable and enable the auto talker when it is running fixed a few paint NPE’s that would be thrown if script took too long starting up fixed a bug dealing with attempting to log out while under attack fixed a bug dealing with trying to switch worlds while under attack fixed a bug that would world hop if you were in the bank with always hop turned on hid some annoying log messages about walking added logger information for everything now so you know exactly what the script is doing rewrote my custom resetting trap method to make the spot return active so the script won’t break if you lag super hard anymore
  22. Done! EDIT: The amount of chins caught compared to the amount in my inventory is off because I dump them every so often ;)
  23. Date Noticed: 4/30/16 Client Version: Version 2.4.57 Client Type: Mirror Mode Information: This bug is NOT present in version 2.4.53, and I'm not too sure which version it began in since versions .54-.57 came out back to back to back. It occurs when I try to call getAll, and completely breaks the script. Error Message: [ERROR][Bot #1][04/30 08:50:35 PM]: [Region.scan] java.lang.NullPointerException at org.osbot.rs07.api.Objects.getAll(xl:247)[1-DEBUG-20:50:35.137 >Region.scan] Scanned region Any other information needed, just let me know! -PP
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