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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. I can confirm that the jars work now for me! Thanks for your work!
  2. Yea, might have been a one time weird thing. Please let me know if it ever happens again and I will try to add a little check in between some lines for ya! And idk, I haven't had problems with the break handler. I will look into this today. Other users have reported this for other scripts as well, not just mine. Which makes me believe it is a client sided error.
  3. I'm glad you are enjoying it! There should be a failsafe in there already, but I will double check. Do you might know how I could replicate this? As it's never happened to me directly before. :p
  4. I can give trials when I get back home!
  5. I'm gonna be pushing an update soon now that I finished with all my exams!
  6. No clue. No updates have been made? Are you doing mirror or regular?
  7. Version 2.6 fixes the Matthias bug. I will look into seeing if I can make it grab the falcon before logging. Shouldn't be hard
  8. Version 2.6 has officially been pushed! Waiting for release by a developer now! Updates: * fixed a pretty decent size memory leak * added code to the onExit, which lowers heap usage * still testing the new additions to the advanced mouse handler * removed some dead code that was useless and revamped some existing code * added more caching to some code making it more reusable, which will lower some CPU consumption * fixed a falconry bug that would not talk to Matthias * fixed a few falconry bugs with inventory caching * added a new inventory monitor check for falconry when seeing if you have enough coins * fixed a teleblock paint bug with positioning (it covered your ip if you had show ip on) * added a cache to your IP so it would lower some CPU * fixed a NPE if your IP address came back empty (switching proxy mid botting or switching VPN) * added a cool new feature called "Live Feed" which allows me to post messages on the script live * fixed a NPE if there was no live feed present * fixed a bug that did not show the "Report A Bug" button when running butterflies or falconry
  9. This shows the new Live Feed update. This allows me to communicate to people using my script and letting them know about upcoming stuff right away. Literally live.
  10. The script already does all that stuff Make sure you check the antiban box and set the timer accordingly to how you would like it.
  11. What would you like to see more human like about it, because It's the most human like hunter I've seen. Any advice you could give me And yea, I recommend to not bot it out for as long as you can. What I do is make a few accounts and rotate them. I use "Always Hop" option in the GUI just so no players can report me either.
  12. This seems to be a client bug. It has been reported multiple times in the report section. Hopefully the devs can fix this soon! ALSO: Version 2.6 update is being pushed! * fixed a pretty decent size memory leak * added code to the onExit, which lowers heap usage * still testing the new additions to the advanced mouse handler * removed some dead code that was useless and revamped some existing code * added more caching to some code making it more reusable, which will lower some CPU consumption * fixed a falconry bug that would not talk to Matthias * fixed a few falconry bugs with inventory caching * added a new inventory monitor check for falconry when seeing if you have enough coins * fixed a teleblock paint bug with positioning (it covered your ip if you had show ip on) * added a cache to your IP so it would lower some CPU * fixed a NPE if your IP address came back empty (switching proxy mid botting or switching VPN) * added a cool new feature called "Live Feed" which allows me to post messages on the script live * fixed a NPE if there was no live feed present * fixed a bug that did not show the "Report A Bug" button when running butterflies or falconry
  13. I would recommend Khal's script. I'm sure they wouldn't mind giving you a free trial too if you post on their thread.
  14. I can almost 100% say that the problem is coming from mirror mode. Also, how often are your breaks set up for?
  15. Done! Done If you set up the client's break handler system, the script will know exactly when your break will be taking place, and right before your break is supposed to be activated, the bot will pick up all your traps and be ready for log out so you won't lose your traps when you are breaking.
  16. Whats your setup? How many inventory spots are free? Should be 3 spots free. Do you have the Falconer's glove on already? Or is it trying to go get it for you. Also, is Matthias visible? Mirror mode or regular?
  17. you could get 99 cooking in like 2-3 days. Let me point you in the right direction: http://osbot.org/forum/topic/67778-projectpacts-jug-of-wine-maker/
  18. My best advice would be to bot efficiently, and don't try to go for abnormally long periods. I've got multiple 80+ accounts. If you do it smart, you will succeed no problem. I use the setting always hop. Yea, you lose some exp per hour, but it definitely saves you from jerk players who report you.
  19. You're more than welcome! And as far as other scripts, I have a few things up my sleeve =================================== EDIT: Also, just a little update on the newest stuff being added to the script * fixed a pretty decent size memory leak * added code to the onExit, which lowers heap usage * still testing the new additions to the advanced mouse handler * removed some dead code that was useless and revamped some existing code * added more caching to some code making it more reusable, which will lower some CPU consumption What I will most likely do is push the update with this memory issue fixed, and make the new advanced mouse hover update a separate update. Just have to see how much testing I can get done today after my Biochemistry test.
  20. Yea that is really good! And when the bot starts messing with the traps is when smart hop is determining whether or not to kick in to action. You can turn that feature off if you want in the GUI. It happens because it will randomly hop when a player is a random number or tiles away, but if the player goes out of the distance in which smart hop will hop, it will continue as if nothing happened, however if the person comes back into the distance where smart hop is needing to activate, it will try to pick up traps and leave. It just does a double check to make sure it actually needs to leave or not. I'll look into seeing if I can smooth that out a little more. But it is doing what it supposed to do. That problem is very rare though that happens, because most of the time, someone is in the required distance to smart hop. lol
  21. Will be updating the script hopefully this week. Got a pretty big biochemistry test tomorrow and another test the next day. I have done some edits to the script I just want to test a little more before release.
  22. Hahaha I don't hate you! I love opinions! That's actually the faster method with box traps. Because think about it, if you click directly on the box, you walk next to it and have to pick it up which takes a few seconds, then once you pick it up, you have to walk on top of the spot, which takes more time, then you set your trap. However, if you walk to the spot first, then pick the trap up, you're already on top of the spot so it is easy to relay another trap... And faster. Also, I made it do it randomly, however the odds are greater in favor of walking to the spot first. Just made it random to throw more anti ban in there, so not everyone is doing the exact same actions all the time.EDIT: Also, I'm working on a new advanced mouse method, which will increase the speed of trapping
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