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Apaec

Scripter III
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Everything posted by Apaec

  1. Apaec

    R.I.P milo

    This is why i don't have pets RIP
  2. Hehe, looking forward to it
  3. , yep, it's a pain hehe I'm hoping client will be flawless by the end of this week, but i can't make predictions We'll see. Edit: random double post
  4. Holy crap mate, nice proggie! Thanks for sharing! added to thread.
  5. Yep, this is client related. Not much i can do about it i guess We're talking when it goes to the east crabs right? From all the testing i've done this shouldn't happen; Any chance you could drop any more details? Please send them in a PM if you can. Thanks!
  6. beast Good luck, inb4 bestseller
  7. Looks good I remember hearing about them fucking portals
  8. Appreciate the kind words, glad you like it And yes, hopefully all bugs will be eliminated on the clients side sooner or later, we're all playing the waiting game
  9. Apaec

    New Tags

    there is no text in the third?
  10. ye its macroing I did a similar thing tho, they didnt seem to care :p its annoying cause the map moves randomly +- a degree to prevent people from doing this.
  11. Hey i didnt know you were from osbot too
  12. I agreed with what you posted originally clearly you didnt pick up on the word 'some' and compared to most/all other botting sites. By some i mean some. Am i in support of crazy high prices? no. is anyone? not really.
  13. Idea of week was so that you could test the scripts. With the reports they recieved they are and have been working on fixing up the client.
  14. Osb2 has been out for 1&1/2 a week your point...?
  15. Apaec

    Spam

    James may and spam are like umm, together? btw how do u embed SWFs in a post/thread?
  16. Damn man, this looks just about right for what you need to play RS3 in browser..
  17. Apaec

    Path Walking [OSB2]

    That's for them to work out
  18. Apaec

    Spam

    Ive never tried it ll
  19. Apaec

    Path Walking [OSB2]

    For those of u using this pathwalking and experience obstacles, to handle doors you would use this snippet to walk to the obstacle in mind (albeit a door or gate or w/ever), then you would check if the door is open (for example check its actions for a specific action eg check if the doors right click contains 'open' and that way you know it's closed. You would then, if the door is closed, interact open with the door and proceed to commence your next path.
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