Thank you for your suggestions mate! I will look into this but gathering all nearby items and grabbing their prices from zybez can use alot of internet and/or cpu. This would mean that it would potentially lag the script and this was one of my goals to avoid. Additionally grabbing all nearby players and comparing their combaat levels/gear isn't on the API but i could potentially work on a combat level calculator which would be pulled off with regards to each player. This, however, too would potentially cause lag - something which I wish to avoid. As much as i ilke to take heed of suggestions, In this scenario i'm questioning the worth-whileness of the features, as something which could potentially lag the script is something I'd wish to avoid, especially with regards to some of my promises at the top of the thread. I'll think this through, and thanks for the suggestions, but I hope you can understand my position here.
Thanks,
Apaec.