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Everything posted by Apaec
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No the idea was that you were paralysed by it's sexiness
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UPDATE AGAIN! Version 3.02 Added pictures to the GUI to make it more attractive New Image Caching system! All images are now cached in order to speed up GUI and Paint startup. Previously the script grabbed the images directly from their URLs (which wasn't a problem with a couple of images), however after adding images to the GUI I decided to introduce caching since more than 5 images can be a little resource and time consuming. This is a more 'behind the scenes' update, however as a result the GUI and Paint should load faster on startup! Happy Botting Apaec hello friend EDIT: For those curious, here's the new GUI:
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Probably not. Waterbirth only has a few suitable locations, and has potential for getting quite crowded. I've considered it, but even playing myself I feel waterbirth is not the ideal place to train. UPDATE! Version 3.01 Quick fixes to new GUI Added custom ammo looting! Script is now capable of collecting every single arrow, or only big stacks. It's very customisable - it's up for you to decide!
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added both of you enjoy!
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Thank you to @Dex for the amazing logo-art he made for me! @Dex I've just recorded & released a quick demo video ! be sure to check it out!
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Script School, a question for all aspiring scripters
Apaec replied to Botre's topic in Community Discussion
Well this is for sure the way I would go I never read anything from the java docs ever, learning by trying & stackoverflow questions are the way 2 go -
Script School, a question for all aspiring scripters
Apaec replied to Botre's topic in Community Discussion
yes. -
First language: English (UK) Supportive/Fluent: Fluent in Russian, almost fluent French Learning: who learns languages anyway Interested in: Korean cause it's a nice country and text looks cool
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Umm, what's special about cooking karambwans?
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go to contacts, find home phone or 'mum' or 'xxxbaeLuvU' , call them & go from there & have them be eternally in ur debt
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whats the chatbox
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Thanks for the simply wonderful logo you made for my rock crabs script! Well worth it!
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None of mine have been pushed either atleast i'm not the only one.
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Lol it's shit I tried it out and it can only solve like 15 yr old maths 2(x+5) = 15 was literally the hardest it could do lel
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to make the camera move to the tree, this.camera.toEntity(tree); (I think) So your code fixed is: package Woodcutter; import java.awt.Graphics2D; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.ui.Skill; @ScriptManifest(author = "Test", info = "Chops", logo = "N/A", name = "WoodCutter", version = 1.0) public class Woodcutter extends Script { private int beginningXP; private int currentXp; private int xpGained; private int currentLevel; private int beginningLevel; private int levelsGained; // code to be executed at the start of script @Override public void onStart() { log("Starting Woodcutter"); log("Starting Woodcutter"); beginningXP = skills.getExperience(Skill.WOODCUTTING); beginningLevel = skills.getStatic(Skill.WOODCUTTING); } private enum State { CHOP, BANK, WAIT; }; private State getState() { if (!(inventory.isFull()) && !this.myPlayer().isAnimating()) return State.CHOP; if (inventory.isFull()) return State.BANK; return State.WAIT; } @Override public int onLoop() throws InterruptedException { switch (getState()) { case CHOP: Entity willowTree = objects.closest("Tree"); if (willowTree != null){ this.camera.toEntity(willowTree); willowTree.interact("Chop down");} break; case BANK: if (inventory.isFull()) { inventory.dropAll(); } break; case WAIT: sleep(random(500, 700)); break; } return 50; } // code to be executed at the end @Override public void onExit() { } @Override public void onPaint(Graphics2D g) { currentXp = skills.getExperience(Skill.WOODCUTTING); xpGained = currentXp - beginningXP; g.drawString("XP Gained: " + xpGained, 25, 50); currentLevel = skills.getStatic(Skill.WOODCUTTING); g.drawString("Beginning Level: " + beginningLevel, 25, 60); g.drawString("Current Level: " + currentLevel, 25, 70); levelsGained = currentLevel - beginningLevel; g.drawString("Levels Gained: " + levelsGained, 25, 80); } }
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That's also odd, was the script spinning the camera or just doing nothing at all? also, what was the status?
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For those who are curious, here's the new GUI which i've spent the past couple of days working on: Version 3.00 should be released soon, and we'll see this GUI come into action! Apaec.
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Cheers - I've not heard of that bug before. Looking through the code, it seems theres no reason for it to do that as the failsafes cover it. I'll look back over it but it sounds like it could just be a random one-off situation Thanks for reporting tho, and thanks for the kind words! apaec
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VERSION 3.00: Added official SDN logo in response to the latest client update Made some changes/improvements in the source, can't remember what they were but nothing big NEW GUI! read belowfor more details. I am pleased to announce that I have finished developing the latest GUI for APA Rock Crabs! The new GUI features a tabbed layout, meaning the time spent with that cluttered, hard-to-navigate GUI is over! The new GUI has a smaller window size which means it's no longer overwhelming. What I would like to know from you: Does everything in the new GUI work well? Does the new GUI have anything which is 'cut off' (anything which looks odd/doesn't fit on the window). Please let me know! (GUI = the window which pops up when you start the script, where you can choose all the settings). Happy botting & enjoy the update! Apaec. PS anything going wrong? let me know.
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One more question: do I need to put the logo url into my existing SDN scripts or is that still handled by the SDN rather than the source. (basically, does this only apply to local scripts or?!) cheers + ur a beast apaec
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ty! Is the script manifest logo accepted as a url or?
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UPDATE! as promised, as soon as I got home I pushed an update. V 2.08: Script now stops if you're out of ammo and using ranged Script stops if not enough food/pots are detected in bank 'Collect Ammo' option in GUI is now 'Use Ranged'. Ticking this box enables the check for ammo and will automatically pick up your ammo for you! Super Combat Potion support! script now fully supports super combat potions. Enjoy the update, let me know if anything isn't working! apaec
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Auth added- enjoy! Ps: It was reported to me that there is a bug with ring of dueling banking when using the castle wars methods. I am away until Thursday (tomorrow), and will do my best to push an update fixing this issue by Thursday evening. If your planning on using either castle wars methods , I can leave you a trial until 24 hours after the issue is fixed so that you get a fair tester of the script minus this bug. gl apaec
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wat it always worked but sure I'll give you another.
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sorry for late reply - added you guys to the auth list. Enjoy! apaec