odd. I've done everything I can to prevent death including emergency teleporting if you are below a certain threshold. Perhaps the script crashed for whatever reason meaning it was not responsive and left you attacking the crabs, until you died? I'm not too sure how you managed to die as like I said i've done my best to prevent it. None-the-less, i'll flick through the code and see where the problem might be. Thanks for reporting,
Apaec
I didn't even realise the timer reset after 24 hours l0l, i'll try and push a fix for that sooner or later. That's a beast proggie, thanks mate (very much!), straight onto the front page!
To hide the paint you hit the x button, to re-show it you click anywhere in the chatbox
Withdrawing seems to be a client issue (a couple of people reported banking issues) which I believe alek fixed in the latest client revision.
The code hasn't changed in a while and the last time I tried it it worked perfectly, but hopefully it should work now or in the next release. Unless you configured something incorrectly in the gui? idk. I'll look into it nonetheless.
Apaec
The script will not attack other players rock crabs!
You can hide the paint by clicking the 'x' button at the top left of it. Also, the ad is handled by the client so unforuntately I cannot do anything about that (it'll be there whatever script you run).
Woah sweet!! Thanks for the proggie mate!
That's going straight on the front page if you don't mind. Cheers! :3
(Let me know if you want an extended trial if you need longer to decide!)
It tries to find the lowest value potion in your bank to use up any spairs. It should only say you dont have enough potions if the number of potions you entered was too many compared to what's in your bank... odd. I'll have alook
when it logs there are no strength potions, what does it log exactly? (perhaps I got the name of strength potions wrong). Are you sure you're using the correct kind of strength potions If not number 2, then I don't know what it is. All I know is that it used to work, so probably a client issue as we're discussing!
Does it log anything when it stops?
Edit: I was told that the issue could still be occurring from the last client revision. I'll double check this, but there's still discussion amongst the dev and scripters as to what exactly has gone wrong. I'll get back to you when I hear more
Apaec
Happy new year !
I don't use ids, I actually use the raw names so that shouldn't be an issue. Also item ids never change to my knowledge. In terms of the potions issue, perhaps stick them in the main tab? flicking through the code I can't see any reason why it wouldn't withdraw them. Give that a shot?
Thanks, Apaec
If you always want the same one, despite it not being the closest, you could grab its id. So first define the bank booth, then get it's id, then interact with the id instead of the booth from then on? but If what josed said fixed it thank nice work