Everything posted by Apaec
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APA Sand Crabs
Not sure why that's happening. Does it also happen on injection mode? Stops mid path? very odd. I will look into this. Thanks That's awesome, thanks! I've added it to the main post
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APA Script Trials
I've given you a trial, enjoy! apa
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APA Sand Crabs
It will log out if you don't have enough of something in the bank to make another trip. Be sure to check the logger to see what you're missing apa
- APA Sand Crabs
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APA Sand Crabs
These are both awesome, thank you guys!!! I've added them to the main page 6h certainly is alot but hopefully you should be okay, so long as you don't bot for that long frequently! Perhaps give the script a day or so break.
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APA Sand Crabs
perhaps a mirror bug because I soak-tested the refreshing pattern a good 100 times orso on injection and did not come across this. But hopefully removing some of the rogue tiling should help. I'll have a look around and see if mirror mode has had any problems reported with walking by other players, but currently if it's mirror specific, there's most likely nothing I can do other than wait for the issue to be solved. Perhaps try using other camping locations other than far west 2? ~apa
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APA Sand Crabs
Does it not even attempt to web-walk back? idk, perhaps this is a mirror thing, but I cannot seem to recreate this issue. I've extended your train for an additional 12 hours though!
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holy shit anyone else hyped [League of Legends]
sounds gay
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APA Sand Crabs
Just pushed an update, V1.08 in which I tracked down and removed about 10-15 rogue positions so hopefully pathwalking should no longer unexpectedly crash
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APA Sand Crabs
Perhaps there's more rogue tiles, I will see if I can track them down:) cheers
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Thank you runescape
- APA Rock Crabs
Unfortunately not, it only supports both east and west sides of relleka.- APA Sand Crabs
Ofcourse! Refresh your scripts list- APA Sand Crabs
Update! V 1.07 Bug fixes: Removed rogue tile on far west 6 banking route Removed rogue tile on far west 2 banking route Stopped script performing delay in forest Improvements: implemented system to prevent player walking to the camp position if there is ammo on the position. If this is the case, the script will collect the ammo instead. Walking to the bank now forces ammo equip to prevent small stacks of ammo being banked every trip Made the delay before refresh count down on the paint (as a result the delay will not be 100% accurate but that isn't always a bad thing!) Improved status logs for ammo collection to better fit the debug style of the status logging system. Made other minor changes to other logs as well. ...Other changes which I can't remember off the top of my head Have a nice wednesday ~apa The issues that you've mentioned have all been fixed in the latest update (1.07). To compensate for you having experienced these issues, i've extended your trial for an additional 24 hours. Hopefully you will not run into any further bugs but if you do please don't hesitate to let me know! Thanks for reporting the bugs, I appreciate it. ~apa- APA Sand Crabs
Thanks for reporting both of these, looking into them as we speak. Perhaps there's some rogue tiling at the position that you're using, we will see stay tuned apa- APA Sand Crabs
Cheers, just so you know the delay is optional and we will never know if it helps but it's there if you want to be extra cautious! But I cannot seem to find any flaws in the withdrawing code!- GUI Help
Ids change almost every game update so don't use them. If you open the options tab > debug > entity hover debug, you will get a list of what different values are if you hover over a rock. Rocks are a bit tricky but modified colours works and is unaffected by non-specific game updates- GUI Help
Under ideal circumstances you would have enum types for each of the ores and you would instead of switching between strings in the combobox be dealing with objects. However if this is not the case you can always whip out the classic switch statement and deal with it that way. While it's not ideal or tidy, it should be easy for you to understand and should get the job done and should require minimal structure changes edit: hav a quick read of this: https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html- APA Sand Crabs
Hey, while it takes the same recorded path, it does not follow the individual positions exactly (much like a human would). It will always go in the same direction but the positions it clicks on vary from trip to trip. As for the logging out, the script will always stop and log out if you're out of food at the bank or when it detects that you have not enough left. As for regrouping, after being up for about a minute or so not following anyone the spawned crab will return to it's rock state (or if it dies), so you shouldn't need to regroup them. Besides, this situation would only happen if you were not at the spot while the person runs by, which is probably less than 1-2% of the time! When you say the randomized delay is scary, is that a good thing or a bad thing? :p apa- APA Sand Crabs
done! UPDATE! Version 1.06: Added path debugger to assist in removing any rogue tiles. Script should now display current path on minimap while traversing. Stopped script banking any runes, so using magic should now support banking. Made changes to gui to cater for new option (more below!) New option in gui: Randomized delay before refreshing area on camp mode. Now (if the checkbox is selected) the script will wait a random duration (under a minute) before running the refreshing routine. This is designed to simulate afk players and make the running of the script more human-like Cleaned imports and updated description of script. Enjoy Should be live within the next 24h or so. ~apa- APA Sand Crabs
Yep, i've given you a 24h trial, sorry for the delay!! I like this idea but it would be a bit of a niche system for one location and may interfere with the consistency of the script. I'll take note of it as it certainly can be done, but it's on the backburner right now as I sort out other bugs and issues. Cheers! apa Just got back today, will be working on fixing a number of bugs now that I have wifi access done ! Hey I can certainly give you a trial but cannot promise an extended one i'm afraid. I know i'm starting to sound like MMK, but while i'd love to give out extended trials, i've got no way of knowing who really does own apa rock crabs so it's difficult for me to tell people apart. Additionally the automated authing system cannot do filters such as this. However I understand there may be some bugs with the running of the script as i've been away for a week and lots has changed so right after I fix them I'm willing to extend people's trials by 6h should they so wish. cheers! I've given you a 24h trial starting now and remember to be generous with your breaks! Hey, As i'm sure you can understand, I cannot offer multiple trials per person, however being away I was unable to fix some bugs with the script running hence am willing to offer 6hour extensions to compensate. I've given you a 6hour trial on this script starting now, and if you would like a trial on the rock crabs script as well, please like the rock crabs thread if you haven't already. Thanks for stopping by!- APA Sand Crabs
please refresh your scripts list, it should be there now ) ~apa- APA AIO Cooker
Thanks awesome!! thanks very much for this- APA Sand Crabs
These settings are all handled by the client as they are common for all scripts and can be configured in the options menu- APA Sand Crabs
Try using potions such as combat, that might fix this issue while I look into it. The new error appears to be an internal error with the pathwalking run energy handler judging by the stack trace. Not sure what's causing it but i'll file a proper client bug report when I get back - APA Rock Crabs