Cheers for getting in touch, walking is a bit tough to work with since it's mostly handled by the client and as a result, without writing my own web-walking system, changing this code would not be possible. The script is routed to go via the gate but sometimes the minimap is clicked on the wrong side and it ends up routing the other way and either opening the gate from the other side or simply entering the house. Since this is very dependant on camera angle,zoom etc, it's very hard to pinpoint the situation and implement a change. This should be a minor issue only with edgeville though, since no-where else has multiple routes/round-traversable obstacles. As for cooking on your own fire, I certainly could add this however I would have to think about how it would integrate with the ui and I can't really see any benefits for doing this over cooking at a close range/fire like rogues den/hosidius/catherby!
Cheers
Done! (: