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Apaec

Scripter III
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Everything posted by Apaec

  1. Ofcourse; i've given you a 48h trial as I recently pushed an update but this update isn't live to the SDN yet. 48 hours should hopefully be enough to overlap with the release of this update, so you should be able to try the new features which i've added. If the 48h elapses and the update is still not live (i.e the gui does not look like this: ) then let me know and I will sort you out with another trial. Apa
  2. Yes, they need to be 4 dose potions! You can quickly decant them at the Herb dude (Bob barter) at the GE. Hey! You have to almost run the entire length of the island to reset the crabs! Also I wanted to ensure it runs far enough such that it never fails and ends up in a continuous loop of attempting to refresh and failing. Something tells me that would be alot more bot-like! As for messing other areas, I did my best to map the paths closer to the centre, however due to the OSRS pathfinding and also the random tile selection of the script, this doesn't always work out. There's not much I can do about this since at some point most of the paths need to cross to reach the required reset path length! Also, if players are afking in these spots, most of the time the crabs are already aggroing them anyway. Cheers
  3. Hiya folks! Just thought i'd drop it on the thread; i've just pushed version 3.02. While the majority of changes on this version were targeted at the AIO Cooker counterpart, a few new features have found there way to the Den cooker paint: Added anti-aliasing to the paint to make text more readable (Mainly added to host smaller text font sizes) Changed colours to higher contrast counterparts to make data easier to read Changed progress bar code to potentially cater for multiple bars, and adjusted colours to better fit the cooking theme. Added scrolling paint logger to the canvas which shows script run-time details on the screen instead of requiring you to open the console. This should help with future debugging. Made all elements to the paint movable! This means you can drag and drop the paint to wherever you please on the canvas and it will remain there, so you can move stuff off-screen or out of the way of the game interface. Note that the paint remains somewhat transparent so you should still be able to click through it without issues. New settings in the ui allow you to remove elements that you don't need, so you can always hide the logger or paint should you so choose. The Gui has been updated to match the AIO Cooker to house these paint changes, however I have blocked off the premium features - just ignore those ! (: This change hasn't removed any features previously belonging to the Den cooker, and the core function of the script has not been changed in any way. Simply the aesthetics! Apa
  4. No problem - Thank you for the suggestion! (: Please allow around ~24h for my changes to be processed by the developers (they manually check the code to ensure there is no malicious content) before it goes live! Apa
  5. MASSIVE UPDATE!!!!!! (: I've spent the majority of today working on this update as there were a number of features which were in high demand and a couple of things that needed fixing. I also added some QoL changes to make running the script a more pleasant experience. Version 3.08: Fully fledged target system implemented. This system allows you to configure exactly when you want to stop the script, so that it runs no longer than you need it to. You can set stop conditions such as: Exp gained limit (e.g stop after 5000xp gained) Time passed (e.g stop after running for 10 minutes) Level reached (e.g stop when level 66 cooking reached) All stop conditions rest on top of the basic supply conditions, i.e if you run out of fish to cook, the script will stop anyway, even if you haven't reached your target. To host this target system, i've made some changes to the startup Gui - see the updated image below! Speaking of the Gui, i've also added text tool-tips to most of the options to iron out any ambiguity as to what each option does. This means that, if you're not sure about what a setting does, you can just hover over the option and it should explain it in more detail. The Gui also remains fully resizeable to cater for higher resolution displays. The Paint: I've made huge changes to the paint and completely re-worked the back-end to give as much information as possible. The changes that i've made are below: Added anti-aliasing to the paint to make text more readable (Mainly added to host smaller text font sizes) Changed colours to higher contrast counterparts to make data easier to read Changed progress bar code to potentially cater for multiple bars, and adjusted colours to better fit the cooking theme. Added scrolling paint logger to the canvas which shows script run-time details on the screen instead of requiring you to open the console. This should help with future debugging. Made all elements to the paint movable! This means you can drag and drop the paint to wherever you please on the canvas and it will remain there, so you can move stuff off-screen or out of the way of the game interface. Note that the paint remains somewhat transparent so you should still be able to click through it without issues. New settings in the ui allow you to remove elements that you don't need, so you can always hide the logger or paint should you so choose. I've made some additional changes to Karambwan cooking. The script will now use a Gaussian-distribution based string generation algorithm to come up with potentially suffixed make-X values for the 'enter amount' interface. This adds further randomisation to the script incase it was not random enough already! (: I took a look at Hosidius and experimented with alternative arrangements for sequencing the interactions, however I concluded that what is in place at the moment is the optimum solution. Unfortunately it is a bit of a compromise but the safest and most reliably system is already in place! There are probably other things that I changed in addition to the above, but much more minor. Since this is such a large update, I would not be surprised if I missed something while soak-testing and a bug may have slipped through somewhere. If this is the case, please let me know so that I can get it fixed ASAP! Enjoyyyyyyyyyyyyyy! Apa
  6. Cheers for these! Anchovy pizzas are a little tricky since they change name when you eat them, i'd have to think about how to implement this. As for the custom path, I could add this, however recently i've been working on a re-write for this script which will remove the need for a custom path (: Hopefully I can get this re-write out soon, but it's still a long way off being finished. Apa
  7. Hey, To be honest, no-one really knows anything about bans and it's mostly speculation. There's no evidence to back up whether the time of day that you bot increases your chances of being caught - your best bet is to make sure you trust your script to run reliably, and to not bot for too long at once. Have a read of this thread: Basically, bans are pretty much random and bans are anything but quantifiable; Play it safe and bot minimally. Apa
  8. Hey, sounds like you've set it to activate special attack despite these ranged weapons not having one. Disable that setting in the startup Gui and your problem should be solved (: Apa
  9. Hey, I've run into this problem as well, i'm not sure that there's a fix without changing your screen resolution and rebooting. When I investigated, it seemed to be an issue with Swing claiming to be DPI aware to windows, despite it not being. After looking around, it seems there's no viable fix without adjusting a java install file... Take a look here: https://superuser.com/questions/988379/how-do-i-run-java-apps-upscaled-on-a-high-dpi-display Apa
  10. Done & Done. Enjoy! (: -Apa
  11. Replied to your PM! (:
  12. Apaec

    APA AIO Miner

    I could add this, yes. I'll try and get it done at some point this week for you (: Apa
  13. Looking at the API, Since GroundItem implements Entity, you should be able to call Magic#castSpellOnEntity: GroundItem item = getGroundItems().closest("Egg"); MagicSpell spellToCast = NormalSpells.TELEGRAB; if (item != null && getMagic().canCast(spellToCast) if (getMagic().castSpellOnEntity(spellToCast, item)) log("Yay!"); Hopefully that works, wrote in reply box so i've not tested it... let me know if something isn't right! (: Apa
  14. I can add this perhaps, yes. Thanks for the suggestion! (: Apa
  15. 31 hours... woah! I'm sorry to hear about the ban - I was worried! Hopefully next time it will last even longer! (: Apa
  16. Am working on it as we speak, but i've had other projects going on lately and have had to prioritise them. I can't give an ETA as I truly don't know, the re-write is a lot of work and it's hard to put a time-frame on it. Hopefully soon! (: Apa
  17. Hey, unfortunately I only offer 24h trials for the scripts (see the OP for details) - i've started it for you now, enjoy! (: Apa
  18. Sure, i've started your 24h trial now! (: 20h?! That's crazy awesome!! If you have a couple mins spare, let me know when you hit the stop button and drop a screenshot down so I can add it to the front page! cheers! Hey, no problem. I can see that it doesn't seem you've started the script yet - i've given you a fresh 24h. Enjoy! (: Sure thing! (: _______________ -Apa
  19. Awesome stuff, thanks for sharing! (: I've added it to the main page if that's okay! Sounds like you might have a flagged ip! Careful! ________ -Apa
  20. As dreameo stated, they are indeed NPCS. Use: NPC fishingSpot = getNpcs().closest("Fishing spot"); Apa
  21. Yes, I would say xp is faster! Sand crabs have 60hp compared to the 50hp that rock crabs have, and the 3/4 spot camp locations yield more in-combat time than the rock crab roam settings. I've given you a 24h trial, hopefully the script lives up to your expectations! (: -Apa
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