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Apaec

Scripter III
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Everything posted by Apaec

  1. Apaec replied to Apaec's topic in Combat & Slayer
    If your computer lost power then it probably wasn't able to send the data to the database Kinda sucks - again this would be the benefit of implementing an incremental system. I might look into adding this in the near future! It would be a little tricky since there are so many combat skills users might want to train, but I could certainly give it a shot. It might be difficult to work with the loading/saving ui system also - i'd have to come up with a slightly different object-oriented design for it to be compatible! I will experiment with some ui layouts and judge the feesibility - thanks for your suggestion!
  2. Apaec replied to Apaec's topic in Combat & Slayer
    Nooo Oh well! Atleast you made some really solid gains! Should be 80 combat base in no time. GL!
  3. Apaec replied to Apaec's topic in Combat & Slayer
    (: As Programerz mentioned, your progress is saved when you stop the script. This is a legacy setup, ideally I would be communicating every 5-10 minutes or so, however I have never got around to implementing this. When you eventually stop the script, the database should be updated (it may take a couple of minutes to show up in the dynamic signature)! Out of curiosity, how long do you plan to leave the script running? 3.5 days is already crazy enough!! Apa
  4. Apaec replied to Apaec's topic in Combat & Slayer
    That's not a problem, i've started another 24h trial for you now. Cheers! Hey! I can certainly look into adding alerts, it's not something that i've done before so hopefully there will be a neat way to do it from within the script. As for force-attack mode, it should only engage in this mode when being crashed - once it no longer detects a crasher, it will return to the normal way of killing sand crabs! I will run some tests with the case you described though, not sure why it would behave like that... That's awesome, thank you so much for sharing! (: Not sure why the text is running off the paint, it seems perhaps java lied when it said the font pack I was using was installed by default as part of the jre.. that's annoying! Apa I've not been banned personally, but others have, yes. In my experience, it doesn't seem to matter which script you use - it matters a lot more how you use the script. If you keep sessions short, use generous breaks and play legit in-between sessions, you should be fine. Being sensible is key!! Apa
  5. Apaec replied to Apaec's topic in Agility
    Woo, that's awesome progress (: congrats! What do you mean by 'I don't know if this is allowed' though? Best Apa
  6. Apaec replied to Apaec's topic in Magic & Prayer
    Been super busy these past couple of weeks and have been prioritising work on my premium collection, so haven't been able to make much progress. Also, my test account got banned at some point so i'm having to train a fresh account up from scratch to access this content. Hoping to work on it in the near future, but can't promise a solid date. Sorry about this!
  7. Apaec replied to Apaec's topic in Combat & Slayer
    Woah; thats a HUGE proggie! I don't suppose you could capture the whole screen before you stop it (if you haven't already!)? I'd love to feature this screenshot on the thread - if you drop me a PM i'd be happy to censor out all the sensitive information for you. Amazing stuff! (: Apa Sorry I was late with the trial request, only just got back to my comp. Glad it's running well so far, best of luck! (: Apa
  8. Sure thing, done !(:
  9. Sure thing - done! (:
  10. Apaec replied to Apaec's topic in VIP Scripts
    It should do, give it a shot! Edit: Just realised, the bank on Fossil Island probably hasn't been added to the API. I will double check if it has, if not I will add it to the script directly. Cheers
  11. Apaec replied to Apaec's topic in Combat & Slayer
    Mirror mode is buggy, please switch to Stealth Injection as mentioned in the initial post - this will solve your problem! Cheers Apa
  12. Apaec replied to Apaec's topic in Combat & Slayer
    Perhaps - this would be pretty tricky to implement but I reckon I can get it done without too much adjustment to the current script framework. I can't make any promises though! I will try and set up some tests in the near future. Cheers!
  13. Done! (:
  14. Apaec replied to Apaec's topic in Agility
    That's an interesting situation... Thanks for letting me know! It must have mis-clicked the stairs instead of clicking the 'rough wall'. I will try and implement a check for this!
  15. Sure thing, done !(:
  16. Apaec replied to Apaec's topic in Combat & Slayer
    Thanks! Thanks for your custom - glad to hear everything is working well! If you run into any issues, please let me know. All the best! __ Apa PS Thank you both for the kind reviews - I really appreciate it!!! Thanks for the kind words (: Congratulations on your gains! Awesome stuff, thanks for giving the script a shot! Sure thing, done!!
  17. I've got a Sufrace pro 4, it's not bad in terms of specs for its size. I carry it all the time and it's really convenient! When i'm home, I hook it up to an ultra-wide monitor and have all the screen space I need. It's quite pricey though, and if you want to do serious gaming then the specs probably aren't enough. Maybe get a desktop PC and a chromebook?
  18. Apaec replied to Apaec's topic in Agility
    Done!
  19. Apaec replied to Apaec's topic in Combat & Slayer
    Sure thing, done! (:
  20. Done! (:
  21. Apaec replied to Apaec's topic in Combat & Slayer
    Thanks for the kind words, glad it's working well! (: I currently have a couple of projects that i'm working on, if I get around to finishing them I will probably release them as free or open-source. I am cautious not to release too many scripts, as anything I release needs maintaining! As a result you probably won't see anything new from me for a while, sorry about that! Best Apa
  22. Apaec replied to Apaec's topic in Combat & Slayer
    Sure thing, done! (:
  23. Apaec replied to Apaec's topic in Agility
    That's ok - no need. i'll have a look. Cheers!
  24. Apaec replied to Apaec's topic in Agility
    You mean it alchs while it is crossing the tight-rope? It shouldn't do this, there's a check against it. Perhaps the animation ID resets to -1 prematurely, while the player is crossing (for whatever reason) - I would be surprised if this was the case, but it is the only logical explanation! Not sure what I can do to establish a check against this, I will take a look. Apa
  25. Apaec replied to Apaec's topic in Combat & Slayer
    Sorry I missed you! Just logged in. Thanks for your custom - hopefully the script lives up to expectations! Mirror is very buggy, i'd highly recommend sticking to stealth injection. Most people consider SI equally safe (if not safer) than mirror anyway, so this hopefully shouldn't be a problem. Bans are for the most part dependant on how you bot. If you keep sessions short, use generous breaks and play legit in-between, you should be fine. More info: https://osbot.org/forum/topic/124429-preventing-rs-botting-bans-v2/ Thanks for the kind words! If you have a spare minute, i'd really appreciate it if you could drop a review on the store page!! (: Here's the link: https://osbot.org/forum/store/product/643-apa-sand-crabs/ Cheers!

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