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Apaec

Scripter III
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Everything posted by Apaec

  1. Hey, Sounds like the script might have run out of an item - if you open the console logger, it should display a reason for stopping and logging out. Hope this helps - let me know if you're still running into issues! -Apa
  2. Sure, trial activated. Have you considered sand crabs instead? I've also got a script for them and they're better exp/h! https://osbot.org/forum/topic/98799-apa-sand-crabs/ -Apa
  3. It does. Let me know if you'd like to give the script a trial! -Apa
  4. Thanks for the kind words -Apa
  5. Nice work, and well done getting something of your own up and running! My main piece of advice based on your code is to focus more on reliability. An important thing to remember is that the code interacts with a live game: a complex system with many points of failure beyond your control. As a result, any game interaction might fail. For this reason, it is important that at no point you implicitly depend on an interaction succeeding. For example, on line 28 you open the bank. However, this might fail! You then immediately proceed to deposit your items on line 32 assuming the bank is open. We can't deposit items if the bank failed to open, therefore line 32 might throw an error. A good way to avoid this is to ensure that, given a game state, only one interaction follows. E.g., the following code would be an improvement: onLoop() { if (getBank().isOpen()) { getBank().depositAll(); } else { getBank().open(); } }
  6. Cheers, glad the script is living up to expectations!
  7. Sure, trial activated -Apa
  8. Sure, trial started -Apa
  9. Hey! Hi, sure - trial activated -Apa
  10. Sure, trial activated -Apa
  11. Sorry I didn't get to you in time! Thanks for your custom and I hope the script lives up to expectations -Apa
  12. Sure! Trial activated. -Apa
  13. Sure - trial started -Apa
  14. Sure, trial activated -Apa
  15. Hey - I haven't in the past for a few reasons: (1) I didn't want to clutter the UI any more than needed; (2) I didn't want to add the risk of changing to an attack style by accident (e.g., accidentally levelling your pure to 2def because you used settings saved for another account). I might revisit this in the future though as I could see this being a useful feature if implemented in the right way! -Apa
  16. Sure, trial activated -Apa
  17. Sure - trial started -Apa
  18. Sure, trial started. Enjoy! -Apa
  19. Hey, That's a bit strange - normally the script does this if you've enabled special attack but are using a weapon without a special attack. Please could you double-check the settings to make sure this isn't the case? -Apa
  20. Sure - 24h trial started for sand crabs -Apa
  21. Hi, sorry for the delay, I've just enabled a 24h trial on your account, Best, Apa
  22. Great to hear! Also - nice build -Apa
  23. Hey, Sounds like the script was unable to find a suitable POH with a Gilded altar. Have you made sure that someone is hosting on the world you're in? Normally people host on W330. The script doesn't support your own POH, nor house locations other than Rimmington. In the future, the script will always display a reason for stopping/logging out. If this happens unexpectedly in the future, open the console logger and that should hopefully give you some useful information to get to the bottom of the issue! -Apa
  24. Oh - I hadn't realised this diary reward was a thing, and it looks like there isn't a way to disable this behaviour in-game... I'll get the diaries done on my test account so that I can fix this. -Apa
  25. Sure - trial activated -Apa
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