You can manipulate the camera youself if you want or just let osbot do it for you
If you make an Interactionevent yourself you can disable camera movements or player movement
isVisible doesn't check if an object is behind something else ...
isVisible only checks if the actual entity is on the screen, no matter whats in front or behind it
AS far as I know, there is no method to check what you need
What you mean with next loop? It just clicked the npc again when already in the dialogue? And at what dialogue does it do this ? Any idea ?
I ran 20 accs through this part but didnt get stuck once for me