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FrostBug

Scripter III
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Everything posted by FrostBug

  1. That's not up to me, unfortunately. I have no authority to do so Version 1.2.9c has been committed to the SDN. this version contains temporary workarounds for the broken client hooks, as well as some more workarounds for the 2.3.77 interaction bugs. These will have to be reverted once the client hooks are fixed; but that should not break the script.
  2. Well.. I had assumed he was black Now.. there was mention of photographs? Surely you'll provide said evidence?
  3. Guise can I join? I was actually a doge all along, just pretending to be a bug
  4. the bugs have both been approved and can be tracked here: http://osbot.org/forum/topic/76612-2377-charactergetinteracting-broken/ http://osbot.org/forum/topic/76494-2377-tab-switching-for-interactions/ We can probably live without a fix for the 2nd bug, as I've already committed workarounds for them. We cannot continue until the hook for checking who an NPC is interacting with is fixed.
  5. Update: I've pushed more workarounds for the 2.3.77 client bugs. However, after the runescape update today, a hook has broken. As a result of this, the client is unable to tell what npcs are interacting with, and in turn, the script cannot determine which brother is yours. Hooks are usually fixed relatively quickly, tho. You don't.
  6. dis is a pretty qt ladybug :3 But it's not a frostbug ;o. Frostbugs are blue/cyan
  7. I've committed some workarounds for the interaction bug in client version 2.3.77, specifically for some interactions when digging and banking. The version number is 1.2.9a, and once again, we will have to wait for the SDN manager to update the SDN.
  8. The SDN is down atm. That error occurs on every single SDN script.
  9. Seems there's a pretty fatal bug with a couple of vital API interaction methods in the client. I'll post a report to the devs in the appropriate section for now, since I unfortunately don't have time to go thru every interaction and add a workaround (not that it would take particularly long, but it's really late already) If you still have client version 2.3.75, you should still be able to run the script fine with that. Sorry for the inconvenience
  10. I imagine this would have been hard on you, if not for the fact that you are extremely patient
  11. For some reason it's still not live; I'll try to get in contact with the SDN manager
  12. Please stop reporting this bug, and please use spoiler tags when posting huge pastes. Like I said, I've committed a patch for .77 bugs, the rest is up to the SDN manager.
  13. We're getting closer to it. But no, 1.08 still has one pesky bug.
  14. It's committed, rest is up to the SDN manager.
  15. Will update for .77 when I get home. Thanks for notifying
  16. For example You teleport from lumbridge to camelot. On rare occasions, the entire lumbridge castle gets loaded into the camelot area, and the objects of camelot remain unloaded. This does not fix itself. But yeah, it's an uncommon occurence
  17. I think AFK is the name of his series of scripts :E I would assume and hope that all scripts are AFK'able
  18. It isn't. You've misconfigured the script, or are missing one or more items. Check the script log or client console.
  19. Lrn2 copy/paste sir
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