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FrostBug

Scripter III
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Everything posted by FrostBug

  1. I'll add the first thing to my todo-list. If you have ahrim in the tunnel (for example), and he has yet to be killed; would you want it to walk around with protect from magic or protect from melee? As for the 2nd suggestion; I'm not too sure about this.. What values would you want to set these to, if you could give me an example? The threshhold for restoring prayer is currently calculated dynamically.
  2. Starting all of them. Alright gotcha. It seems there is no way to accurately determine which one in the pile is ours programmatically. So I reckon I'll either ensure auto-retaliate (and disable it before going into the tunnels), or have a trial-and-error type of approach that listens for the "This npc is already under attack" message thingy. EDIT: Probably gonna go with retaliate, seems like the most viable solution
  3. It works with mirror
  4. Version 1.3 - Fixed several Mirror Mode specific bugs - Decreased maximum walk distance threshhold for mound walking (rare bug)
  5. I've scheduled an update for later today (Version 1.3) with a bunch of mirror specific bugfixes. Until that update is live, it isn't really possible to get a long proggy with Mirror mode
  6. I think I had it dealt with a while ago. But would be nice if anyone can confirm 24 hours I'm not psychic But the reason will be visible in the client console, and in the script log file
  7. Thanks for confirming You can check the overall average by looking at the 'Overall' dynamic signature in the first post Adding trials for you two now.
  8. Started a trial
  9. Sure, I give trials. Let me know when you want one Thanks for reporting it! Do you know if it still works on .77? (Will determine whether the runescape update or the .79 experimental build is to blame)
  10. In other news; It seems there are still some mirror mode bugs that prevent the script from running properly. I will take a look at fixing mirror mode bugs in the coming weekend. So until then, please refrain from using mirror mode.
  11. try this Rectangle bounds = new Rectangle(Whatever bounds you want to crop to on the game screen); int dx1 = bounds.x; int dy1 = bounds.y; int dx2 = bounds.x + bounds.width; int dy2 = bounds.y + bounds.height; int sx2 = bounds.width; int sy2 = bounds.height; g.drawImage(image, dx1, dy1, dx2, dy2, 0, 0, sx2, sy2, null, null); You can calculate the bounding rectangle by having a pre-defined "full" (100%) rectangle, and transform its width according to your percentage variable.
  12. Dev build 2.3.79 is out now; I recommend you guys to try that
  13. Not too sure about the door thing. It would enforce a constant low camera angle, which probably will cause more misclicks on other doors/creeps There already is a Clan Wars route
  14. FrostBug replied to FrostBug's topic in Hunter
    Yes. Started.
  15. You've set up your ranged gear incorrectly. As the OP states, you need to be wearing the chosen ammo as you parse the worn equipment. Do that and it should be fine
  16. Seems like the latest Dev build is still 2.3.78; but as soon as it's out. Yes
  17. You should be able to get the button widget by the index of the attack style (eg. child Id 0 for accurate, child Id 3 for defensive), and then interact with the widget.
  18. 30 days of vet
  19. Your death was most probably caused by the interaction bug. Which will have been fixed now, if it was caused by one of the things that were patched with script version 1.2.10. In addition, @Alek has confirmed that the interaction bug has been patched, and will be available in client release 2.3.79 (in case there are still remaining cases that I've missed)
  20. Alright so I did a 2 hour test just now; but while I couldn't reproduce the bugs you guys have reported; I did make some misc. fixes that could potentially have been to blame for those issues. Version 1.2.10 - Reverted the broken hook temp. solution - Added some more .77 interaction-bug workarounds related to ammo handling and ectophial usage __ As always, the changes have been committed, but needs to be reviewed by the SDN manager before the script version goes live on the SDN
  21. Mirror mode? Please use the bug report template. What position did it stop in, states, etc..

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